Guides & Walkthroughs New Guides Popular RPG Action Strategy Adventure YouTube Guides Mobile App
Free iOS App iPhone & Ipad
Download Game Guide PDF, ePUB & iBooks

Injustice: Gods Among Us Game Guide by gamepressure.com

Injustice: Gods Among Us Game Guide

Table of Contents

Injustice Gods Among Us: Deathstroke - power, special moves, combos Injustice: GAU Guide

Last update: 30 June 2020

Power - Injustice Gods Among Us: Deathstroke - power, special moves, combos - Characters - Injustice: Gods Among Us Game Guide

Power. Deathstroke can switch into a focus mode which makes his shots unblockable. After the focus ends, Deathstroke will miss will all shots for a short period of time. Focus affects not only special attacks, but also combos which include shots like: [2],[3] ; [2],[3],[1] ; [1],[3],[2].

Super move. Deathstroke's super move begins with a very long charge. It's easy to hit the enemy using it, but it's still better to fix it into the end of a short combo if possible.

Special moves

Name

Combination

No of hits

Damage

Additional

Quick Fire

v>[2]

2

6

Shot

Quick Fire

v>[2],R

6

16

Shot

Low Shots

<v[2]

2

6

Shot, hits low

Low Shots

<v[2],R

4

11

Shot, hits low

Machine Gun

v>[1]

5

14

Shot

Machine Gun

v>[1],R

6

17

Shot, knockdown

Upward Machine Gun

v<[1]

5

14

Shot

Upward Machine Gun

v<[1],R

6

17

Shot, knockdown

Sword Spin

v<[3]

2

9

Short combo

Sword Spin

v<[3],R

3

13

Knockdown

Sword Spin

v<[3],v+R

2

9

Knockdown

Quick Fire (in air)

v>[2]

2

6

Shot

Sword Flip

v>[3]

3

8

Knockdown

Basic attacks

Name

Combination

No of hits

Dmg.

Additional

Hits

Carbine

[2],[1]

2

7

Open

hm

Terminator

[2],[1],[3]

3

13

Knockdown

hma

High Noon

[2],[3]

2

7

Shot

hm

Human Hunting

[2],[3],[1]

3

11

Juggle

hmm

Contract Killer

<+[2],[1]+^

2

9

Juggle

lm

Never Saw It

<+[2],[3]+v

2

11

Knockdown

ll

Tango Down

[1],[3]

2

6

Open

mm

Silent Approach

[1],[3],[2]

3

12

Knockdown

mmh

Search And Destroy

>+[1],[3]

2

10

Open

mm

Retractable Stock

<+[1],[1]

2

6

Open

am

Identity Crisis

<+[1],[1],[1]

3

12

Knockdown

ama

Checkmate

<+[1],[3]

2

8

Knockdown

am

Slade Way

<+[1],[3],[1]+>

3

16

Knockdown

amm

Cold Steel

[3],[1]

2

8

Open

mm

Diamond Blade

[3],[1],[3]

3

12

Knockdown

mmm

Kill Confirmed

[3],[1],[3],[2]

4

15

Knockdown

mmmm

Combo attacks

Combination

No of hits

Dmg.

Beginning hits

[2],[1]; v>[2]

4

12

hm

[2],[1]; v>[2],R

8

21

hm

[2],[1]; <v[2]

4

12

hm

[2],[1]; <v[2],R

6

17

hm

[2],[1]; v>[1]

7

19

hm

[2],[1]; v>[1],R

8

22

hm

[2],[1]; v<[3]

4

15

hm

[2],[1]; v<[3],R

5

18

hm

[2],[1]; v<[3],R; >>; v>[3]

8

23

hm

[2],[1]; v<[3],R; v>[2]

7

22

hm

[2],[1]; v<[3],R; v>[2],R

11

29

hm

[2],[3],[1]; v>[1]

8

21

hmm

[2],[3],[1]; v>[1],R

9

24

hmm

[2],[3],[1]; >>; [2],[3],[1]

6

19

hmm

[2],[3],[1]; >>; [2],[1]; v>[3]

8

21

hmm

[2],[3],[1]; >>; [2],[1]; v>[1]

10

25

hmm

[2],[3],[1]; >>; [2],[1]; v>[1],R

11

28

hmm

[2],[3],[1]; ^+>,[1]; >+[1],[3]; v>[3]

9

25

hmm

[2],[3],[1]; ^+>,[1]; >+[1],[3]; v>[2]

8

25

hmm

[2],[3],[1]; ^+>,[1]; >+[1],[3]; v>[2],R

12

30

hmm

[2],[3],[1]; ^+>,[1]; <+[1],[3],[1]+>

7

27

hmm

[2],[3],[1]; ^+>,[1]; [2],[1]; v>[1]

11

29

hmm

[2],[3],[1]; ^+>,[1]; [3],[1]; v>[1]

11

29

hmm

[2],[3],[1]; ^+>,[1]; [3],[1]; v>[1],R

12

32

hmm

[2],[3],[1]; ^+>,[1]; [3],[1],[3],[2]; v>[2]

10

29

hmm

[2],[3],[1]; ^+>,[1]; [2],[1]; super

22

43

hmm

<+[2],[1]+^; v>[1]

7

19

lm

<+[2],[1]+^; v>[1],R

8

22

lm

<+[2],[1]+^; <+[2],[1]+^

4

15

lm

<+[2],[1]+^; [3],[1]; v>[3]

7

20

lm

<+[2],[1]+^; >+[1],[3]; v>[1]

9

24

lm

<+[2],[1]+^; [3],[1]; v>[2],R

10

26

lm

<+[2],[1]+^; [3],[1]; v>[1]

9

24

lm

<+[2],[1]+^; [3],[1]; v>[1],R

10

27

lm

<+[2],[1]+^; ^+>,[1]; [3],[1]; v>[1]

10

28

lm

<+[2],[1]+^; ^+>,[1]; [3],[1]; v>[1],R

11

30

lm

<+[2],[1]+^; ^+>,[1]; [3],[1],[3],[2]; v>[2]

9

27

lm

<+[2],[1]+^; ^+>,[1]; [2],[1],[3];

6

23

lm

<+[2],[1]+^; ^+>,[1]; [2],[1]; v>[1]

10

27

lm

<+[2],[1]+^; ^+>,[1]; [2],[1]; v>[1],R

11

29

lm

<+[2],[1]+^; >+[3]; [2],[1]; v>[2]

8

25

lm

<+[2],[1]+^; >+[3]; [2],[1]; v>[1]

10

28

lm

<+[2],[1]+^; >+[3]; [2],[1]; v>[1],R

11

30

lm

<+[2],[1]+^; >+[3]; [3],[1]; super

21

41

lm

[1],[3]; v<[3]

4

14

mm

[1],[3]; v<[3],R

5

17

mm

[1],[3]; v<[3],R; v>[2]

7

21

mm

[1],[3]; v<[3],R; v>[2],R

11

28

mm

>+[1],[3]; v>[2],R

8

22

mm

>+[1],[3]; v<[3]

4

16

mm

>+[1],[3]; v<[3],R

5

19

mm

>+[1],[3]; v<[3],R; v>[2]

7

23

mm

>+[1],[3]; v<[3],R; v>[2],R

11

29

mm

<+[1],[1]; v>[1]

7

18

am

<+[1],[1]; v>[1],R

8

22

am

<+[1],[1]; v<[3],R; >>; v>[3]

8

23

am

<+[1],[1]; v<[3],R; v>[2]

7

21

am

<+[1],[1]; v<[3],R; v>[2];R

11

28

am

[3],[1]; v>[1]

7

20

mm

[3],[1]; v>[1],R

8

24

mm

[3],[1]; v<[3],R; v>[2]

7

23

mm

[3],[1]; v<[3],R; v>[2],R

11

30

mm

[3],[1]; super

18

42

mm

[3],[1],[3]; v>[2]

5

17

mmm

[3],[1],[3]; v>[3]

6

19

mmm

[3],[1],[3]; >+[1],[3]

5

21

mmm

[3],[1],[3]; >+[1],[3]; ; v>[2]

7

24

mmm

[3],[1],[3]; >+[1],[3]; v>[2],R

11

31

mmm

[3],[1],[3],[2]; v>[2]

6

20

mmmm

[3]; v>[1]

6

18

m

[3]; v>[1],R

7

22

m

[3]; v<[3],R; >>; v>[3]

7

23

m

[3]; v<[3],R; v>[2]

6

21

m

[3]; v<[3],R; v>[2],R

10

29

m

<+[3]; ^+>,[3]; v>[2]

4

23

m

<+[3]; ^+>,[3]; >+[1],[3]; v>[2]

6

29

m

<+[3]; ^+>,[3]; >+[1],[3]; v>[2],R

10

34

m

<+[3]; ^+>,[3]; v<[3],R; v>[2]

7

31

m

<+[3]; ^+>,[3]; v<[3],R; v>[2],R

11

36

m

<+[3]; ^+>,[3]; [3],[1],[3],[2]; v>[2]

8

33

m

<+[3]; ^+>,[3]; [3],[1]; v>[1]

9

33

m

<+[3]; ^+>,[3]; [3],[1]; v>[1],R

10

35

m

>+[3]; <+[1],[3],[1]+>

4

23

a

>+[3]; [3],[1]; v>[1]

8

26

a

>+[3]; ^+>,[1]; [3],[1]; v>[2],R

10

31

a

>+[3]; ^+>,[1]; [3],[1]; v>[1]

9

30

a

>+[3]; ^+>,[3]; [1],[3]; v>[2]

6

27

a

>+[3]; ^+>,[3]; [1],[3]; v>[2],R

10

34

a

>+[3]; ^+>,[3]; [2],[1]; v>[1]

9

32

a

>+[3]; ^+>,[3]; [2],[1]; v>[1],R

10

34

a

>+[3]; ^+>,[3]; v<[3],R; v>[2],R

11

36

a

v<[3],R; >>; v>[3]

6

19

mma

v<[3],R; v>[2],R

9

25

mma

See/Add Comments

You are not permitted to copy any image, text or info from this page.

This site is not associated with and/or endorsed by the Warner Bros Interactive Entertainment or NetherRealm Studios. All logos and images are copyrighted by their respective owners.

Copyright © 2000 - 2024 Webedia Polska SA for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.