Guides & Walkthroughs New Guides Popular RPG Action Strategy Adventure YouTube Guides Mobile App
Free iOS App iPhone & Ipad
Download Game Guide PDF, ePUB & iBooks

Injustice: Gods Among Us Game Guide by gamepressure.com

Injustice: Gods Among Us Game Guide

Table of Contents

Injustice Gods Among Us: Aquaman - power, special moves, combos Injustice: GAU Guide

Last update: 30 June 2020

Power - Injustice Gods Among Us: Aquaman - power, special moves, combos - Characters - Injustice: Gods Among Us Game Guide

Power. "Water of Life" speeds up "shaking off" from attacks, making it possible to stop enemy combos with by blocking. It can be activated at any moment.

Super move. Aquaman's super move begins with a short attack hitting "above head". Even though this goes through the block of a crouching enemy, you still should put it into a combo.

When using the Trident Rush attack (v>[2]) try to charge (>>) on the enemy to maximize damage, especially when used with a power-up (v>[2],R).

Special moves

Name

Combination

No of hits

Damage

Additional

Trident Rush

v>[2]

4

11

Possible to charge

Trident Rush

v>[2],R

12

27

Possible to charge

From the Deep

v<[1]

1

8

Juggle

From the Deep

v<[1],R

2

13

Juggle

Water Shield

vv+[3]

-

-

Absorb projectiles, reduce damage

Water Shield

vv+[3],R

1

8

Knockdown

Trident Scoop

v<[2]

2

6

Juggle

Trident Toss

<>[1]

1

11

Shot

Basic attacks

Name

Combination

No of hits

Dmg.

Additional

Hits

Seven Seas

[2],[2]

2

5

Open

hm

Aquatic Ace

[2],[2],[1],[3]

4

15

Open

hmmm

Marine Marvel

>+[2],[3]

2

7

Knockdown

ma

tidal Wave

>+[2],[3],[1]

3

14

Knockdown

mam

From The Depths

<+[2],[1]

2

5

Open

lm

Huzzah

<+[2],[1],[3]

3

9

Knockdown

lmm

Tsunami Slam

[1],[1]

2

8

Open

mm

Atlantean Strength

[1],[1],[3]

3

14

Knockdown

mma

Orin Origin

<+[1],^+[3]

2

14

Juggle

am

Deep Sea

>+[1],[2]+[3]

5

15

Knockdown

ll

Combo attacks

Combination

No of hits

Dmg.

Beginning hits

[2],[2]; v>[2]

6

15

hm

[2],[2]; v>[2],R

14

29

hm

[2],[2]; v<[1]

3

12

hm

[2],[2]; v<[1],R

4

17

hm

[2],[2]; v<[2]

4

10

hm

[2],[2]; <>[1]

3

15

hm

[2],[2]; v<[2]; >+[1],[2]+[3]

9

22

hm

[2],[2]; v<[2]; [1],[1]; <>[1]

7

24

hm

[2],[2]; v<[2]; [1],[1]; v<[1],R; [1],[1],[3]

11

33

hm

[2],[2]; v<[2]; [1],[1]; v<[1],R; [3]; v<[1]

10

34

hm

[2],[2]; v<[2]; [1],[1]; v<[1],R; [3]; <>[1]

10

35

hm

[2],[2]; v<[2]; [1],[1]; v<[1],R; [1],[1]; <>[1]

11

35

hm

[2],[2]; v<[1],R; [1],[1]; <>[1]

7

30

hm

[2],[2]; v<[1],R; [1],[1]; v<[2]; [1],[1]; <>[1]

10

36

hm

[2],[2],[1],[3]; v>[2]

7

19

hmmm

[2],[2],[1],[3]; v>[2],R

15

32

hmmm

[2],[2],[1],[3]; v<[1],R

5

21

hmmm

[2],[2],[1],[3]; <>[1]

4

19

hmmm

[2],[2],[1],[3]; v<[2]; >+[1],[2]+[3]

10

25

hmmm

[2],[2],[1],[3]; v<[2]; [1],[1]; <>[1]

8

27

hmmm

[2],[2],[1],[3]; v<[2]; [1],[1]; v<[1],R; [1],[1]; <>[1]

12

38

hmmm

[2],[2],[1],[3]; v<[1],R; [1],[1]; <>[1]

8

33

hmmm

[2],[2],[1],[3]; v<[1],R; [1],[1]; v<[2]; [1],[1]; <>[1]

11

39

hmmm

>+[2],[3]; v>[2]

6

16

ma

>+[2],[3]; v<[1],R

4

18

ma

>+[2],[3]; <>[1]

3

16

ma

>+[2],[3]; v<[2] [1],[1],[3];

7

21

ma

>+[2],[3]; v<[2] [1],[1]; <>[1]

7

23

ma

>+[2],[3]; v<[2]; [1],[1]; v<[1],R; [1],[1]; <>[1]

11

33

ma

>+[2],[3]; v<[1],R; <+[1],^+[3]

6

26

ma

<+[2],[1]; v>[2]

6

15

lm

<+[2],[1]; v>[2],R

14

29

lm

<+[2],[1]; <>[1]

3

15

lm

<+[2],[1]; v<[2]; [1],[1],[3];

7

21

lm

<+[2],[1]; v<[2]; [1],[1]; <>[1]

7

24

lm

<+[2],[1]; v<[2]; [1],[1]; v<[1],R; [1],[1]; <>[1]

11

35

lm

<+[2],[1]; v<[1],R; [1],[1]; <>[1]

7

30

lm

<+[2],[1]; v<[1],R; [1],[1]; v<[2]; [1],[1]; <>[1]

10

36

lm

<+[2],[1]; v<[2]; [1],[1]; super

13

39

lm

<+[2],[1],[3]; v<[1],R

5

21

lmm

<+[2],[1],[3]; <>[1]

4

19

lmm

<+[2],[1],[3]; v<[1],R; <+[1],^+[3]

7

30

lmm

[1],[1]; v>[2]

6

18

mm

[1],[1]; v>[2],R

14

32

mm

[1],[1]; v<[1],R

4

20

mm

[1],[1]; <>[1]

3

18

mm

[1],[1]; v<[2]; >+[1],[2]+[3]

9

24

mm

[1],[1]; v<[2]; [1],[1]; <>[1]

7

27

mm

[1],[1]; v<[2]; [1],[1]; v<[1],R; [1],[1]; <>[1]

11

38

mm

[1],[1]; v<[1],R; [1],[1],[3];

7

30

mm

[1],[1]; v<[1],R; [1],[1]; v<[2]; [1],[1]; <>[1]

10

39

mm

<+[1],^+[3]; v>[2]

6

22

am

<+[1],^+[3]; v<[1],R

4

24

am

<+[1],^+[3]; <>[1]

3

22

am

<+[1],^+[3]; >+[1],[2]+[3]

5

25

am

<+[1],^+[3]; [1],[1]; v<[2]; [1],[1]; <>[1]

9

34

am

<+[1],^+[3]; [1],[1]; v<[1],R; [1],[1]; v<[2]; [1],[1],[2]

13

42

am

[3]; <>[1]

2

18

m

[3]; v<[1],R

3

20

m

[3]; v<[1],R; <>[1]

4

27

m

[3]; v<[1],R; <+[1],^+[3]

5

29

m

<+[1]; <>[1]

2

15

a

<+[1]; <+[2],[1],[3];

4

14

a

<+[1]; v<[2]; [1],[1]; <>[1]

5

24

a

<+[1]; v<[1],R; [1],[1]; v<[2]; [1],[1]; <>[1]

9

38

a

v<[2]; [1],[1],[3]

5

18

lm

v<[2]; <+[2],[1],[3]

7

19

lm

v<[2]; [3]; <>[1]

4

21

lm

v<[2]; [1],[1]; v<[1],R; [1],[1],[3]

9

32

lm

v<[2]; [1],[1]; v<[1],R; [1],[1]; <>[1]

9

34

lm

v<[1]; <+[2],[1],[3]; v<[1]

5

23

m

v<[1]; <+[2],[1],[3]; <>[1]

5

25

m

v<[1]; >+[1],[2]+[3]

6

21

m

v<[1],R; <>[1]

3

22

mm

v<[1],R; >+[1],[2]+[3] (close)

7

25

mm

v<[1],R; [3]; <>[1] (close) range of [3]

4

28

mm

v<[1],R; [1],[1]; v>[2] (close) range of TT

8

28

mm

v<[1],R; [1],[1]; <>[1] (close) range of TT

5

28

mm

v<[1],R; <+[2],[1],[3]; <>[1] (close)

6

29

mm

v<[1],R; [1],[1]; v<[2]; [1],[1]; <>[1] (close)

8

34

mm

<+[3]; [3]; <>[1]

3

24

m

<+[3]; [1],[1]; v<[2]; [1],[1]; <>[1]

7

30

m

<+[3]; <+[1],^+[3]; [1],[1]; v<[2]; [1],[1]; <>[1]

10

36

m

<+[3]; ^+>,[3]; [1],[1]; v<[1],R; [1],[1]; v<[2]; [1],[1],[2]

13

44

m

<+[3]; ^+>,[3]; [1],[1]; v<[1],R; [1],[1]; v<[2]; [3]; v<[1]

12

45

m

<+[3]; ^+>,[3]; [1],[1]; v<[2]; [1],[1]; super

14

47

m

>+[3]; [3]; <>[1]

3

24

a

>+[3]; [1],[1]; v<[2]; [1],[1]; <>[1]

7

30

a

>+[3]; <+[1],^+[3]; [1],[1]; v<[2]; [1],[1]; <>[1]

10

36

a

>+[3]; ^+>,[3]; [1],[1]; v<[1],R; [1],[1]; v<[2]; [1],[1],[2]

13

44

a

>+[3]; ^+>,[3]; [1],[1]; v<[1],R; [1],[1]; v<[2]; [3]; v<[1]

12

45

a

See/Add Comments

You are not permitted to copy any image, text or info from this page.

This site is not associated with and/or endorsed by the Warner Bros Interactive Entertainment or NetherRealm Studios. All logos and images are copyrighted by their respective owners.

Copyright © 2000 - 2024 Webedia Polska SA for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.