Injustice Gods Among Us: Joker - power, special moves, combos Injustice: GAU Guide
Last update: 30 June 2020
Power. Joker has a special dodge under the power button. He can use it to parry low and high hits and each time he succeeds at it, he gets one "HA". Parrying three hits in a short time gives Joker a temporarily speed boost.
Super move. Joker's super move is throwing a pie at a considerably high altitude. It flies at head's height with big speed. The super move fits nicely into combos, though Joker unfortunately doesn't have many long combos which doesn't require using energy.
Special moves
Name | Combination | No of hits | Damage | Additional |
Crowbar | <>[3] | 3 | 9 | Knockdown, above head |
Crowbar | <>[3],R | 6 | 14 | Knockdown, above head |
Laughing Gas | v<[2] | 1 | 9 | Lob |
Laughing Gas | v<[2],R | 2 | 14 | Juggle |
Rolling Laughing Gas | v<[1] | 1 | 7 | Hits low |
Rolling Laughing Gas | v<[1],R | 2 | 12 | Hits low, juggle |
BANG! | v>[2] | 1 | 8 | Shot |
Chattering Teeth | v<[3] | 1 | 7 | Hits low, juggle |
Mid Chattering Teeth | v<[3],^ | 1 | 7 | Hits low, juggle |
Far Chattering Teeth | v<[3],> | 1 | 7 | Hits low, juggle |
Acid Blossom | <>[1] | 1 | 10 | Shot |
Basic attacks
Name | Combination | No of hits | Damage | Additional | Hits |
Suicide King | [2],[2] | 2 | 4 | Open | hm |
Last Laugh | [2],[2],[1] | 3 | 12 | Knockdown | hma |
Give Me A Smile | [2],[2],[3] | 3 | 8 | Knockdown | hma |
Punch Line | <+[2],[3] | 2 | 11 | Knockdown | la |
Die Laughing | [1],[2] | 3 | 7 | Open | mmm |
Put It There Pal | [1],[2],[1] | 4 | 13 | Knockdown | mmmm |
HA HA HA HA | [1],[2],[3] | 4 | 13 | Knockdown | mmma |
Clown Prince | >+[1],[3] | 2 | 4 | Open | mm |
Full Deck | >+[1],[3],[1] | 3 | 8 | Open | mmm |
Joke's On You | >+[1],[2] | 2 | 11 | Knockdown | ma |
Mad Love | [3],[1] | 3 | 12 | Open | mmm |
Shank Shank | [3],[1],[3] | 6 | 16 | Open | mmmmss |
No More Jokes | [3],[3] | 2 | 16 | Knockdown | mm |
Combo attacks
Combination | No of hits | Dmg. | Beginning hits |
[2],[2]; <>[1] | 3 | 13 | hm |
[2],[2]; v<[1] | 3 | 10 | hm |
[2],[2]; <>[3] | 5 | 12 | hm |
[2],[2]; v<[1],R; >+[3]; [3]; <>[1] | 7 | 31 | hm |
[2],[2]; v<[1],R; >+[3]; [3],[1]; <>[1] | 9 | 32 | hm |
[2],[2]; v<[1],R; >+[3]; [3],[1]; <>[3],R | 14 | 34 | hm |
[2],[2],[3]; <>[1] | 4 | 17 | hma |
[2],[2],[3]; <>[3] | 6 | 15 | hma |
[1],[2]; <>[1] | 4 | 15 | mmm |
[1],[2]; <>[3] | 6 | 14 | mmm |
[1],[2],[1]; <>[1] | 5 | 20 | mmmm |
[1],[2],[1]; v>[2] | 5 | 18 | mmmm |
>+[1],[3]; <>[1] | 3 | 13 | mm |
>+[1],[3]; <>[3] | 5 | 12 | mm |
>+[1],[3]; v<[1] | 3 | 10 | mm |
>+[1],[3]; v<[1],R; >+[3]; [3]; <>[1] | 7 | 31 | mm |
>+[1],[3]; v<[1],R; >+[3]; [3],[1]; <>[1] | 9 | 32 | mm |
>+[1],[3],[1]; <>[1] | 4 | 17 | mmm |
>+[1],[3],[1]; <>[3] | 6 | 16 | mmm |
[3],[1]; <>[1] | 4 | 20 | mmm |
[3],[1]; <>[3] | 6 | 19 | mmm |
[3],[1],[3]; <>[1] | 4 | 19 | mmm |
[3],[1],[3]; <>[3] | 6 | 18 | mmm |
[3]; <>[1] | 2 | 17 | m |
[3]; v<[1] | 2 | 14 | m |
[3]; v<[1],R; >+[3]; [3]; <>[1] | 6 | 35 | m |
[3]; v<[1],R; >+[3]; [3],[1]; <>[1] | 8 | 37 | m |
>+[3]; [3],[3] | 3 | 23 | a |
>+[3]; [3]; <>[1] | 3 | 23 | a |
>+[3]; [1],[2],[1]; v>[2] | 6 | 25 | a |
>+[3]; [3],[1]; <>[1] | 5 | 26 | a |
<+[3]; [3],[3] | 3 | 23 | m |
<+[3]; [3]; <>[1] | 3 | 23 | m |
<+[3]; [1],[2],[1]; v>[2] | 6 | 25 | m |
<+[3]; [3],[1]; <>[1] | 5 | 26 | m |
v<[1],R; [3],[3] | 4 | 24 | lm |
v<[1],R; >+[3]; [3],[3] | 5 | 29 | lm |
v<[1],R; >+[3]; [3]; <>[1] | 5 | 30 | lm |
v<[1],R; >+[3]; [3],[1]; <>[1] | 7 | 32 | lm |
v<[1],R; v<[1],R; <+[3]; [3],[1]; <>[1] | 9 | 36 | lm |
v<[1],R; v<[1],R; v<[1],R; v<[1],R; <>[1] | 9 | 36 | lm |
v<[2],R; >+[3]; [3],[1]; <>[1] (close to the enemy) | 7 | 36 | m |
v<[2],R; >+[3]; [3],[1]; <>[1] (jump distance) | 5 | 23 | m |
v<[2],R;>>; >+^,[1]; [3],[1]; <>[1] (1.5x jump distance) | 7 | 35 | m |
v<[2],R; >>; >+^,[3] (two jumps distance) | 3 | 23 | m |
[2],[2],[3]; super | 10 | 34 | hma |
[3],[1],[3]; super | 10 | 38 | mmm |
Chattering Teeth is one of Joker's special attacks which works like a trap. If the enemy is standing on the chattering teeth when it explodes, the enemy will be thrown into the air and will be open for a combo. Below you can find sample combos which you can use on such an enemy. In the below table the kind of chattering teeth points to the distance of the enemy from Joker.
Chattering Teeth Combo attacks
Combination | No of hits | Dmg. | Beginning hits |
v<[3]; [3],[3] | 3 | 21 | l |
v<[3]; [3],[1]; <>[1] | 5 | 25 | l |
v<[3]; >+[3]; [3],[3] | 4 | 27 | l |
v<[3]; >+[3]; [3],[1]; <>[1] | 6 | 31 | l |
v<[3]; <+[3]; [3],[1]; <>[1] | 6 | 31 | l |
v<[3]; v<[2],R; | 3 | 19 | l |
v<[3]; v<[2],R; >>; [3],[3] | 5 | 31 | l |
v<[3]; v<[2],R; >>; [3],[1]; <>[1] | 7 | 35 | l |
v<[3]^; >+[3]; [3],[3] | 4 | 27 | l |
v<[3]^; >+[3]; [3],[1]; <>[1] | 6 | 31 | l |
v<[3]^; v<[2],R; >>; [3],[1]; <>[1] | 7 | 25 | l |
v<[3]>; >>; [3],[1]; <>[1] | 5 | 25 | l |
v<[3]>; >+[3]; [3],[1]; <>[1] | 6 | 31 | l |
v<[3]>; >>; >+^,[1]; [3],[1]; <>[1] (far from the enemy) | 6 | 30 | l |
v<[3]; >+[3]; [3]; super | 10 | 42 | l |
v<[3]; >+[3]; [3],[1]; super | 12 | 43 | l |