Orphanage Halls - Exploring the ground floor of the orphanage | 6: Rosewood Hitman: Absolution Guide
Last update: 11 May 2016
General objectives of the stage: The orphanage ground floor is more complex than first floor of the building. You'll encounter here far more bandits, so you have to be very careful.
If you've reached the ground floor with the stairs located on the opposite end of the first floor (the one behind a room with tortured guard), then you'll start next to relatively safe corridor adjacent to the chapel and canteen. You should examine a ventilation shaft shown on the above screen, because thanks to that you can bypass an adjacent corridor.
If you've reached the ground floor with the stairs located near the elevator shaft (close to the starting place), then you'll find yourself in a small area, where you won't initially encounter anyone. If you go to the left, you'll reach the reception (and exit point) and if you go to the right, you'll reach the chapel.
The main room on the ground floor is previously mentioned canteen. When you get here for the first time, a leader of bandits occupying the orphanage will convene a meeting. This is the best opportunity to get to less accessible areas, because the meeting will last at least dozen of seconds and most bandits will participate in it.
A chapel is a place which is occupied by maximum three bandits, depending on circumstances and on difficulty level. Notice well hidden passage connecting stairs with the canteen and a shotgun next to the altar, which can help you in elimination of bandits, if you prefer more aggressive style of playing.
There are several smaller room and corridor around the canteen. You should especially pay attention on the room with toys shown on the above screen, with container full of colorful balls in the center. Inside this container you can hide up to five bodies.
Behind the canteen you can find a medicine office, which on higher difficulty levels is occupied by a large group of enemies. So you should be very careful here and skillfully choose paths and use covers.
Last two rooms are changing-room and reception. Close examination of reception is very hard, because a large group of enemies is stationing here. So I suggest distracting them with throwable objects, especially that next to the main desk you can find evidence.
Note - in the next subsections of the guide you'll find information on locations of fuses, which has to be found to complete the stage. Locations of fuses depend on the difficulty level:
- If you play on Easy or Medium difficulty level, see the Orphanage Halls - Finding fuses: lower difficulty levels subsection
- If you play on Hard, Expert or Purist difficulty level, see the Orphanage Halls - Finding fuses: higher difficulty levels subsection