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Hitman: Absolution Game Guide by gamepressure.com

Hitman: Absolution Game Guide

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Loading Area | 5: Hunter and Hunted Hitman: Absolution Guide

Last update: 11 May 2016

General objectives of the stage: Loading Area is one of stages of Hunter and Hunted mission. This stage is very similar to Derelict Building stage, because your task is to walk through the small location guarded by cops.

Carefully approach the loading area and plan your further steps - Loading Area | 5: Hunter and Hunted - 5: Hunter and Hunted - Hitman: Absolution Game Guide

Carefully approach the loading area and plan your further steps. If you have Chicago policeman disguise, you can immediately continue on. Otherwise you have to decide whether you want to stun one of the policemen, distract them with throwable object (e.g. bottles) or just try to run to the exit (it is rather possible on lower difficulty levels).

By default, the area is fairly well lit, but you can change it by sabotaging a fuse box shown on the above screen - Loading Area | 5: Hunter and Hunted - 5: Hunter and Hunted - Hitman: Absolution Game Guide

By default, the area is fairly well lit, but you can change it by sabotaging a fuse box shown on the above screen. One of officers will be assigned to investigate the problem and you can use the opportunity to quickly move further or attack this person.

There are several paths leading inside a building visible in a distance - Loading Area | 5: Hunter and Hunted - 5: Hunter and Hunted - Hitman: Absolution Game Guide

There are several paths leading inside a building visible in a distance. Definitely a better idea is to choose the left one (screen above), because not only you'll be able to effectively move between covers but also when you enter the building, you'll find yourself in the room with evidence.

Take your time at the end, especially that on higher difficulty levels you will encounter a single guard in the last room - Loading Area | 5: Hunter and Hunted - 5: Hunter and Hunted - Hitman: Absolution Game Guide

Take your time at the end, especially that on higher difficulty levels you will encounter a single guard in the last room. Use Instinct to hide your face or again use throwable object, looking for opportunity to get to the indicated door. You should know that after reaching the door, Agent 47 must also unlock it, so make sure not to be caught by anyone in the meantime.

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