Holding cells | 15: Skurky's Law Hitman: Absolution Guide
Last update: 11 May 2016
General objectives of the stage: Holding cells is the second of three stages of the Skurky's Law mission. It is short stage, but depending on previously chosen disguise (or default Hitman's suit), its course can differ.
If you use judge disguise, then you can reach the main area of this location without problems. Depending on your preferences you can allow one of guards to accompany you there or get there alone.
If you use Tin Foil Hat Man disguise, then the course of actions is similar to previous one. No one will stop you or bother you until you reach the room with two empty cells. The problem appears when you reach the exit door. So I recommend overtaking the guard accompanying Hitman and get there as fast as possible or using the previously mentioned ventilation shaft.
If you use court security guard/court usher disguise or you do not have any disguise at all, you have to start sneaking. In the start section of this location you'll encounter two or three guards, depending on the difficulty settings. Try to eliminate them or distract them with throwable objects.
A good way to safely reach the exit point is choosing a right corridor shown on the above screen, leading to the small basement.
Stay focused, because you may encounter someone in the basement, depending on your difficulty settings. Try to stun this person (you can easily hide the body), or pass by the enemy. Regardless of your actions, locate the entrance to the ventilation shaft shown on the above screen.
The ultimate goal of your walk is a room adjacent to two empty cells. First of all, you can find evidence there, shown on the above screen.
In order to exit this location you have to unlock the door shown on the above screen. NOTE - This action will be considered as aggressive even if you use judge disguise. So wait until the court security guard, who watches the door from time to time, leaves his place (stay in the area or hide in the ventilation shaft). Once he walks away, quickly move to the door and unlock it.