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Mage: The Ascension - Refuge
Adventure
February 16, 2017
An adventure storytelling game for mobile devices, created by White Wolf Entertainment and Swedish novelist Karin Tidbeck. Mage the Ascension: Refuge is based on a tabletop role-playing game. The production takes place in today's Sweden, and you play as a woman, who recently learned that she's a mage and gradually discovers her powers, which allow her to shape reality. Unfortunately, enemy factions want to use her powers to conquer the magical society. There are no arcade sequences in the game, which focuses on the plot, shown via text with occasional pictures, and on conversing and making decisions, which affect the story. To succeed, you need to achieve balance between your desire for power and the risk of the so-called Paradox.
Vampire: The Masquerade - We Eat Blood
Adventure
February 16, 2017
A narrative adventure game from White Wolf Entertainment’s team, based on the popular tabletop game Vampire The Masquerade. It takes place in alternative reality, known as World of Darkness, where many supernatural beings live besides humans. We play as a young vampire, who only recently started to feel the great hunger and noticed changes in his body. Players will help him cope with this new reality and discover the truth about the supernatural world that surrounds him. Vampire The Masquerade: We Eat Blood focuses on story and the decisions that affect it. What’s unusual is that the game’s interface looks like an operating system of a modern smartphone, through which we discover new plot threads or contact other characters.
Zarya-1
Adventure
April 24, 2017
A text adventure maintained in the convention of horror science fiction. Players direct the actions of four astronauts sent to the Moon to investigate the source of the disturbing signal that reached Earth in 2021. During the game we get acquainted with the text messages sent by our charges (from time to time enriched with graphics stylized on photographs) and we make decisions that lead us to one of the several endings.
Space Rangers: Quest
Adventure
August 31, 2016
A text-based science-fiction adventure game from SNK Productions, loosely related to the previous games from the 2002’s series of Space Rangers. It tells a story of mysterious threat that can eradicate all living creatures in galaxy. We play as a space pilot that tries to find out the source of this danger and stop it. We travel across many parts of galaxy, completing plot quests. Gameplay doesn’t differ from the genre’s formula: all events, dialogues and even combat take form of text, while the player chooses one of the available choices or answers to progress the plot. Unlike typical gamebooks, however, the Space Rangers: Quest offers attractive visuals.
Emily is Away
Adventure
November 20, 2015
A nostalgic text-based adventure game developed by the independent developer Kyle Seeley. The game calls back to the beginnings of the internet boom and the first instant messengers that made it possible to befriend people online. The objective of the game is to develop an internet friendship with a student named Emily. The gameplay consists of typing commands and selecting dialogue sequences using interface that looks like classic communicators such as AOL Instant Messenger. The story encompasses five years of the virtual characters' lives and is non linear, encouraging the player to complete the game many times and experiment with different dialogue options. Emily is Away also draws from historical software layouts with its modest visual style and the lack of any soundtrack.
The Sin Collector: Repentless
Adventure
November 9, 2021
Paragraph game with visual novel elements. The Sin Collector: Repentless allows us to take on the role of one of the Sin Collectors, who have been sent to Earth to obtain payment from mortals for their sins and thus end the biblical apocalypse.
Rubicon: A Conspiracy of Silence
Adventure
October 20, 2021
Narrative adventure game in which we play as a heroine who tracks secrets of her company. In Rubicon: A Conspiracy of Silence the gameplay is based on conversations and making choices influencing the further course of the story and how much information we manage to gain.