RTSVideo Games37
Video Games Encyclopedia by Gamepressure.com
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Browse the Encyclopedia by genre and tags. Each game has one main genre: Action, Fighting, Puzzle, Adventure, RPG, Sports, Strategy, Simulation, Party, Racing, Arcade. You can search multiple tags and filter games by platforms, scores, or release dates.
Parkan: Iron Strategy
Strategy 16 June 2001
Park: Iron Strategy is a futuristic real-time strategy (RTS) produced by Nikita, a Russian development studio. The plot of the game shows the struggle of corporations, which compete for control over the planetary system rich in valuable resources. The game consists in building bases and commanding heavily armed combat robots sent to fight enemies.
Tridonis
Strategy 20 November 1998
Tridonis is a real-time strategy (RTS), created by the Polish development studio Alien System. The role-playing background for the game is the invasion of the Earth in 2001. The player can choose which side of the conflict he or she will direct. The creators have prepared 24 scenarios for one-person game and multiplayer mode, in which up to 4 people can participate.
O.R.B.
Strategy 08 November 2002
In the double planetary system there is a competition between the two races for a belt of asteroids, rich in natural resources, whose orbit oscillates between the range of one planet and the other.
Mage Lords
Strategy canceled
As Lord of Magic, create your own empire as you expand your army and learn new times as you prepare for the foretold arrival of Asthorr, the freed demon of darkness.
Strifeshadow
Strategy 30 November 2001
Move to a fantastic land where three enemy races are waging a great war, take command of one of them and defeat everyone with your tactical genius.
Times of Conflict
Strategy 23 January 2001
Take command of one of the three nations fighting for control of the planet Edhaer and use all your tactical skills to defeat enemies.
The Outforce
Strategy 04 October 2000
After the destruction of the Earth by the asteroid remnants of humanity are struggling to survive with the two races inhabited by the Epsilon Eridani system, which is the last hope of the Earth's new home.
Kohan: Immortal Sovereigns
Strategy 16 March 2001
RTS set in the mystical world of Khaldun, entwined with a rich plot describing the adventures of immortal Kohan, looking for a solution to the mystery of the annihilation of his race.
Close Combat II: A Bridge Too Far
Strategy 17 September 1997
The second part of the popular Close Combat series of strategy games takes us back to World War II, where we can demonstrate our commanding skills during the famous military landing operation codenamed Market Garden.
Close Combat
Strategy 02 April 1996
Award-winning real-time strategy game about the landing of Allied troops in 1944 on one of Normandy beaches - Omaha beach. Take on the role of commander of one of the warring parties and bravely perform your duties.
KnightShift
Strategy 15 September 2003
Polana II is a continuation of the first entirely Polish real-time strategy, created by Reality Pump, a Krakow-based real estate development studio. The action of the game was set in medieval realities, and the player has the opportunity to learn about the history of Prince Mirko in three feature campaigns. A variety of solo games are multi-player battles, in which up to 8 people can participate.
Fields of Glory
Strategy 11 March 1993
Real-time strategy set in the Napoleonic era. The theme is to recreate the last 100 days of the glory of the great Napoleon, which were one great series of small and really big battles culminating in the final battle of Waterloo.
Star Trek Starfleet Command: Orion Pirates
Strategy 13 July 2001
A real-time strategy set in the Star Trek futuristic star series, which tells the story of eight great galactic empires fighting with extremely strong pirate cartels.
Myth II: Green Berets
Strategy 30 July 2001
The addition to the tactical strategy game Myth II, which takes us into the bloody reality of the American-Vietnam War, where we face heavy battles in the Asian jungle and surprising attacks from the enemy.
Empire of the Ants (2000)
Strategy 15 July 2000
Real-time strategy taking place in the world of insects, where our task is to create a dynamically developing anthill.
G.I. Combat
Strategy 05 November 2002
A strategy game that allows us to take command of the German and American troops involved in the Second World War. So lead your boys to a great victory.
Supreme Ruler 2010
Strategy 17 May 2005
Supreme Ruler 2010 is a war strategy enriched with elements of economic simulation, for which the Battlegoat Studios development team is responsible. The action of the game has been set in the near future. The player leads the international organization "World Market", trying to maintain peace between conflicting states.
The Epsilon Conflict
Strategy canceled
The Epsilon Conflict is an original project of the O3 Games development team supported by StarCraft world champions Guillaume Patry and Victor Martyn. The title combines elements of real-time strategy and cRPG, offering players the possibility of directing one of the three conflicting factions. Work on the game has been suspended.
Star Control 3
Strategy 30 August 1996
A cosmic strategy in which we are faced with great battles of starships, colonization of planets, construction of mines, extraction of raw materials and other duties serving the welfare of our nation.
Europa Universalis Crown of the North
Strategy 22 July 2003
A spin-off of a series encompassing complex strategy games developed by Paradox. The game utilizes an engine that was used previously in the production of Europa Universalis II. Contrary to its incredibly extensive predecessor that recreated 400 years of history as recorded by 180 real-existing countries, Crown of the North focuses on a significantly shorter period (years 1275-1340) and three Scandinavian nations only, including the Swedes, the Danes and the Norwegians.
Lords of EverQuest
Strategy 01 December 2003
Lords of EverQuest is a real-time strategy (RTS) enriched with RPG elements, the action of which is embedded in the popular fantasy universe. In Campaign mode, players can learn about the struggle of three factions fighting for the rule of the continent of Antonica. Developers from Rapid Eye Entertainment studio also took care of a functional multiplayer, allowing 12 people to play together via LAN or Internet.
American Conquest: Fight Back
Strategy 22 June 2003
Self-contained addition to American Conquest real-time strategy. In extension, we operate from 1517-1804 and carry out 25 extensive missions, divided into eight campaigns. The authors have added several new nations and 50 previously unavailable units to the game. A special feature is a new gameplay mode - single battles.
Damn Dirty Apes
Strategy canceled
A real-time war game with a lot of arcade elements (so-called real-time action war game). It deals with armed conflicts with several species of monkeys in the leading role.
Ground Control 2: Operation Exodus
Strategy 22 June 2004
Continuation of the excellent tactical game by Massive studio. The authors once again offered real time and a system of clashes that focuses on commanding units and not on expanding the base. Compared to the original, the list of factions was extended and aliens joined the war.