RTSVideo Games39
Video Games Encyclopedia by Gamepressure.com
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Browse the Encyclopedia by genre and tags. Each game has one main genre: Action, Fighting, Puzzle, Adventure, RPG, Sports, Strategy, Simulation, Party, Racing, Arcade. You can search multiple tags and filter games by platforms, scores, or release dates.
Perimeter
Strategy 21 May 2004
Perimeter is a three-dimensional real-time strategy by the Russian studio K-D LAB. The plot of the game is set in the distant future.
Dominant Species
Strategy 03 December 1999
A three-dimensional real-time strategy in which players take on the role of a creature belonging to the ancient Mindlords telepathic civilization and have to face a human invader and other hostile fractions of their race.
Z
Strategy 21 March 1996
A real-time strategy that takes players to the world of the future, where they take part in a war waged between two sides of robots: Red and Blue.
Dune Generations
Strategy canceled
A strategic online massive multiplayer game set in the giant universe of Dune from Frank Herbert's novel, in which the main goal is to take control of the planet Arrakis.
The Awakening
Strategy canceled
RTS is set in the convention of science fiction, taking place on a distant planet Natrolis, where there is a clash between the native race of Saurons, Earthmen and awakened monsters with the underworld.
Fort Commander
Strategy 11 October 2001
Fort Commander is a real-time strategy that will take us to the Caribbean of the 17th century, where we will be able to take the position of the fort's commander and perform all his real duties.
Age of Sail
Strategy 15 September 1996
A real-time strategy that simulates the largest naval battles of the turn of the 17th and 18th centuries in which the British, Spanish, French and American fleets took part.
Fields of Glory
Strategy 11 March 1993
Real-time strategy set in the Napoleonic era. The theme is to recreate the last 100 days of the glory of the great Napoleon, which were one great series of small and really big battles culminating in the final battle of Waterloo.
Command & Conquer: The Covert Operations
Strategy 15 June 1996
A suite of Command & Conquer add-ons offering several new scenarios for single player, both on the GDI and NOD side, as well as new maps for multiplayer gameplay.
Takeda
Strategy 10 May 2002
Takeda is a real-time war game where players will be able to take an active part in one of the most turbulent periods in the history of 16th century Japan - the Sengoku period.
The Settlers IV Mission Pack
Strategy 23 July 2001
The Settlers IV: Mission Pack is an addition to the fourth installment of the popular real-time strategy cycle. Developers from Blue Byte Software studio have prepared three new campaigns, consisting of over 50 missions in total. A player can become a Mayan, Roman or Viking leader and face new challenges.
Black & White: Creature Isle
Strategy 23 January 2002
Add-on to the strategy game, in which we play the deity controlling the huge beast. In the expansion, the creators tried to develop the motif of choosing between good and evil to give players even more opportunities. The action takes place on a new island, inhabited by various creatures. One of the novelties is a female hobbyist named Eve.
Warlords: Battlecry II
Strategy 12 March 2002
Warlords: Battlecry II is a continuation of the Real-Time Strategy (RTS) with cRPG elements released in 2000, developed by the Strategic Studies Group development team. The action of the game was set in the fantastic world of Etheria, torn apart by conflict, in which 12 races participate. The player chooses the faction, which will be controlled by the character of the main character.
Haegemonia: Legions of Iron
Strategy 13 November 2002
A 3D real-time space strategy created by the Hungarian Digital Reality team, drawing on ideas from the Galactica Imperium series and the Homeworld game. History takes us into a distant future, until 2104, and tells the story of an earthly conflict between the government and colonies located on other planets.
The Privateer's Bounty: Age of Sail II
Strategy 02 August 2002
Independent production based on Age of Sail solutions. The action takes players to a time when the seas were swarming with both beautiful and predatory ships. We can taste many aspects of the life of a sea wolf at that time, e.g. protect convoys, defend a fort, patrol certain water bodies and break the blockades and evade enemies.
Lethal Dreams: The Circle of Fate
Strategy 31 March 2003
Strategy with elements of cRPG. The player moves to the fantasy world, where he can try his hand as a mage fighting in the ranks of one of the six great masters fighting for domination.
Lords of the Realm III
Strategy 14 March 2004
Lords of the Realm III is the third installment of a series of strategy games with RPG elements, created and developed by Impressions Games studio. The action was set in the Middle Ages, and the player takes control of one of the then states and tries to bring about its blossoming and domination. Unlike earlier versions of the cycle, the game in Lords of the Realm III takes place exclusively in real time (RTS).
Crusader Kings
Strategy 18 April 2004
A sequel to the 2001 strategy game Europa Universalis II, which focused on a 400 years period between 1419 and 1820. Crusader Kings can be considered a prologue of the previous standalone installment of the franchise, taking place earlier and allowing us to lead the European nations in the years 1066-1419. Like its predecessor, Crusader Kings is a faithful simulation of the period, taking into account diplomatic, social, military, religious and feudal relations.
Hearts of Iron
Strategy 26 November 2002
A real-time strategy game set in the times of the World War II, developed by Paradox Interactive. The production shows military and political events that took place in years 1937 to 1946 in the global scale. The map spans the entire world, and the players have complete freedom in choosing the nation they will lead. We conduct warfare even in areas which historically weren’t touched by the World War II.
Codename: Xtreeme Forces
Strategy canceled
A real-time strategy that takes players to a postapocalyptic future where there is a war between rebel and government forces. The player can take sides and command a small army in combat.
The Gladiators
Strategy 20 October 2002
The Gladiators is a real time strategy (RTS) with cRPG elements produced by Eugen Systems development studio. The action is set in a universe combining the climate of science-fiction and fantasy. The plot shows the struggle of three factions fighting for the throne after the late Emperor. The player takes on the role of the leader of one of the parties and tries to tip the scales of victory to his advantage.
Tropico: Paradise Island
Strategy 09 January 2002
Official supplement to Tropico - an economic strategy game released in the spring of 2001 by PopTop Software. During the game we once again have the opportunity to take on the role of a dictator of a small Caribbean island and, using various strategies, lead it to prosperity. The expansion, Paradise Island, introduces over 20 brand new scenarios, a number of previously unavailable buildings, new attractions for visitors and unprecedented types of tourists.
Civil War: War Between the States
Strategy canceled
A real-time strategy that takes players to the American Civil War. Players may take command of the troops of the Union and of the Confederation and change the outcome of the war.
Hegemony: Philip of Macedon
Strategy 10 May 2010
An epic strategy recreating the conquest of Filip Macedonian. The game takes place in real time and focuses on a realistic representation of the war campaigns of the title commander. The game does not separate the strategic from the tactical sphere. At any time we can move the camera away from the battlefield up to the ceiling, where the whole available territory is visible.