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Doom (1993)
Action
November 16, 1995
A first-person shooter set in a science fiction realm, created by id Software studio, previously known mainly for the arcade series Commander Keen and the groundbreaking Wolfenstein 3D. Action of Doom takes place in the near future, and players play the part of a cosmic Marine who, for insubordination, is sent to UAC corporation's secret research facility on Mars. When, in the fallout of an interdimensional gate experiment, the base gets overrun by bloodthirsty monsters from outer space, we have to provide reconnaissance and, of course, eliminate all potential threat. In each of nearly 30 levels of the game the player's task is to find an exit, the keys to open it, and to eliminate all encountered monsters using a wide arsenal of both classic and futuristic weapons. The game features a large dose of brutality, claustrophobic atmosphere, and three-dimensional graphic design.
Quake II (1997)
Action
October 5, 1999
The sequel to the groundbreaking first-person shooter by id Software that, just like its predecessor released the year before, set new visual standards thanks to the enhanced idTech 2 engine. The action of Quake II takes place in the distant future where humanity established contact with a biomechanical race of the technologically advanced Stroggs. When it turned out that the alien secretly plan to conquer Earth, a special space marine unit was sent into action. They were completely crushed, though, and the player assumes the role of the sole survivor on whom the further fate of the humanity depends. Compared to the original, Quake II is characterized by a significantly richer plot and modified weapon arsenal. The levels were also greatly expanded, following different stylistics than in the previous game. Multiplayer remains the title’s strength. In Quake II, up to 16 players can play in several varied game modes.
Grand Theft Auto 2
Action
October 22, 1999
A sequel to the very popular, and rather controversial, game from DMA Design (currently Rockstar North), which offered a taste of criminal lifestyle, letting you commit progressively more brazen and bloody acts of violence. The second part once again takes you to the streets of a virtual metropolis, and although it features only one city, it is much bigger than those in the first game. It is divided into three districts controlled by three local gangs. Players do various jobs for the gangs. With each successful mission their reputation in the group's ranks increases. As it was in the first game, while on a mission, the player can make use of a wide arsenal of weapons as well as more than 120 distinctive vehicles. This time, however, it's not just the police that are trying to get in your way; you will be facing SWAT, FBI, and even the army. Gameplay is presented in top-down perspective, although the graphics are more colorful than before, and accompanied by radio music playing each time you are driving a car.
Dino Crisis 2
Action
September 13, 2000
Sequel action adventure game, originally released in 1999 and dedicated to Sony PlayStation. The authors of the program were inspired by the best-selling series of virtual survival-horrors called Resident Evil - however, this time the opponents are not rotting zombies, but bloodthirsty reptiles from prehistoric times.
Grand Theft Auto
Action
December 12, 1997
A controversial action game developed by the Scotch studio DMA Design. The game takes place in three American cities, based on Miami, New York and San Francisco. The objective of the game is to complete various missions received from mafia bosses. At first the missions are simple (for example, stealing cars), but as player’s reputation increases, the objectives become more complicated and player starts participating in bank robberies, murders and other insolent crimes. The action is shown from a top-down perspective and the game gives complete freedom to the player in terms of exploring the city and preferred means of travel – both in order to complete the mission and to escape from the police. The protagonist gradually becomes more drastic, and the game very brutal. For this reason the game was banned in some countries.
Medal of Honor (1999)
Action
October 31, 1999
A cinematic FPP World War II shooter created by DreamWorks Interactive, co-founded by Steven Spielberg. In Medal of Honor, we play as former pilot Lieutenant Jimmy Patterson, recruited by the OSS. The action takes place in the final period of the war and our hero's task is to perform various tasks in such countries as France, Germany and Norway.
Exhumed
Action
March 1, 1997
The action of the game Powerslave (known in Europe as Exhumed) takes us to Egypt, specifically to the ancient city of Karnak, which was captured by the mysterious forces of evil. Many daredevils entered a valley forgotten by mankind to find out what is the cause of the terrifying events that took place shortly after the intervention of supernatural forces, but none of them returned....
Shadow Master
Action
February 24, 1998
Action/shooter game with a first person perspective (three-dimensional graphic engine). Rodney Matthews, a well-known fantasy illustrator, took an active part in the work on this title and thanks to that Shadow Master has a very interesting overall style of workmanship in comparison to the competition.