science fictionReleased PS1 Video Games
Video Games Encyclopedia by Gamepressure.com
A list of Released science fiction video games for PS1 sorted by popularity among gamers.
The PlayStation is the iconic, trail-blazing console designed and developed by Sony. It was a console of the 5th generation, but it was the 1st to be designed entirely by Sony. It sported a 32-bit architecture, a CD drive and entire 2 MB of RAM. The console achieved a stunning success across the world, eventually delivering more than 100 million units worldwide. Apart from PS1 (PSX), a scaled-down version, the PSOne, was also available.
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WarZone 2100
Strategy 31 May 1999
In 2100 the Earth is plunged into total chaos following the global nuclear catastrophe. The remnants of civilized nations are waging a war of control over what remains.
Armored Core
Action 10 July 1997
The first installment of a series of action games with a view of TPP, in which the main role is played by giant robots. Players take on the role of one of the pilots of modern combat machines and undertake a number of different missions.
Future Cop L.A.P.D
Action 31 August 1998
A dynamic TPP action game in a science-fiction setting, in which we face criminals as a police pilot of a modern combat vehicle.
Xenogears
RPG 11 February 1998
A Japanese RPG with a complex, difficult and controversial plot, where players can control giant mosses.
Command & Conquer (1995)
Strategy 15 October 1995
Command & Conquer (1995) is a legendary RTS, developed by an experienced American studio, Westwood – the people behind such classics as Eye of the Beholder, The Legend of Kyrandia or the worshiped Dune II. The action of this game takes place in the near future, where two factions – a terrorist organization, Brotherhood of Nod, and Global Defense Initiative – are fighting for influence. The stakes are high – global peace, and control over an invaluable resource – Tiberium.
Policenauts
Adventure 19 January 1996
A series of improvements to the FPP adventure, which was originally released in 1994 on the PC-98 platform. The author of this science-fiction production is Hideo Kojima.
Terracon
Action 25 August 2000
Three-dimensional action game with a view from the perspective of a third person, whose action takes place on several planets of the Solar System. The story tells the story of a cosmic warrior who tries to stop the rebellious artificial intelligence.
Machine Hunter
Action 31 August 1997
A shooting in which we observe the action from a top-down perspective. In Machine Hunter we play the role of a soldier equipped with a special suit allowing him to take control of the robots, which in turn gives him access to the arsenal used by them. This is important as the Eurocom Entertainment Software studio takes us to Mars, and our task is to counter the attack from aggressive aliens.
Omega Boost
Arcade 31 August 1999
Created by the authors of the Gran Turismo series, this is a shoot up action game in which players control a powerful robot and fight waves of enemies. The production is characterized by a high level of visual setting. The mosses shown in the game were designed by the creator of the brand Macross.
Quake II (1997)
Action 05 October 1999
The sequel to the groundbreaking first-person shooter by id Software that, just like its predecessor released the year before, set new visual standards thanks to the enhanced idTech 2 engine. The action of Quake II takes place in the distant future where humanity established contact with a biomechanical race of the technologically advanced Stroggs. When it turned out that the alien secretly plan to conquer Earth, a special space marine unit was sent into action.
Psychic Force
Fighting 04 October 1996
Unusual 3D fight, in which characters endowed with extraordinary abilities duel each other. The clashes take place in special spheres where warriors levitate.
Colony Wars
Simulation 05 November 1997
Colony Wars is a space clash simulator with a strong emphasis on non-linear gameplay. As we play, we play the rebellious pilot of the League of Free Worlds, determined to expel the ruthless forces of the Earth Empire from the colony. The player's combat effectiveness will determine the further development of the intergalactic war, and if it turns out to be the Space Ace, the command will assign him better and better combat machines. The game started a series of titles under the same name.
Total Eclipse Turbo
Action 29 August 1995
A rail shooter that is one of the PlayStation 1 starting titles. In Total Eclipse Turbo, we sit at the helm of a futuristic fighter and fight against the sinister Drak-Sai race, which intends to lead to a premature supernova sun. The action is observed from the camera following the ship, and the struggle takes place both over the surface of the four planets, as well as in their underground tunnels.
Xevious 3D/G
Action 30 June 1997
The fourth part of the popular Japanese shoot'em upów series, and the first installment of the series, which has been presented in a three-dimensional graphic design. Xevious 3D/G made its debut on slot machines, but after a year it also hit the PlayStation 1 console. The title allows us to become the pilot of a spacecraft, which was the last hope of humanity when the Earth found itself on the target of the aggressive Xevian race.
Motorhead
Racing 20 April 1998
Motorhead is a dynamic, arcade racing game maintained in a futuristic style, in which what counts is primarily reflexes and the ability to drive on winding routes with the accelerator pedal pressed into the floor.
MDK
Action 21 November 1997
MDK is a well received third-person perspective action game developed by Shiny Entertainment. The player assumes the role of Kurt Hectic, who uses intellect and inventions of doctor Fluke Hawkins to face an alien race that attacks Earth.
Armored Core: Master of Arena
Action 04 February 1999
The third game from the Armored Core series, in which console owners are engaged in dynamic battles at the helm of modern robots. Continuation offers new fun modes and runs on a modified graphics engine.
Star Gladiator
Fighting 25 October 1996
A three-dimensional fight in the science fiction style, in which warriors are equipped with various types of white weapons. Star Gladiator first appeared on slot machines, and then it was converted to PlayStation 1.
Cyberia
Adventure 01 January 1996
An action adventure game in which we play Zaka Kingston - a hacker infiltrating a secret research facility in Siberia, where works on a new weapon of mass destruction are carried out. During the game we explore the successive levels of the complex, fight with encountered opponents and solve various riddles, and from time to time we sit at the helm of shooting towers and planes.
Syndicate Wars
Action 31 July 1997
Action game containing strategic elements, in which we lead a group of cyber-warriors to a number of dangerous missions. It has an interesting graphics, specific atmosphere and undeniable playability.
Rollcage Stage II
Racing 17 March 2000
Continuation of the dynamic Rollecage car game that gives us the opportunity to drive freely wherever we want and perform extreme acrobatics at huge speeds.
Star Wars: Dark Forces
Action 30 November 1996
The first FPS game from the LucasArts stable, set in the world of Star Wars. The player plays the role of a former soldier of the Empire, now a mercenary, whose task will be to stop Darth Vader and his elite army: Dark Troopers.
X-Files: The Game
Adventure 09 January 1999
X-Files: The Game is an adventure game based on the themes of a popular TV series in the convention of interactive film, produced by Fox Interactive. The player plays the role of a young FBI agent who has to solve the mystery of the disappearance of Fox Mulder and Dana Scully, a duo working on matters from the X archive. The screenplay was written by Chris Carter, and the main roles in the series - David Duchovny and Gillian Anderson - were also involved in the production.
G-Police: Weapons of Justice
Action 31 August 1999
Exclusively released on PlayStation 1, this is a three-dimensional action game in which console owners embody the remote control of futuristic vehicles and guard order in a cosmic colony. Production develops the elements of the original published two years earlier, adding, among other things, new combat machines.