Racing PlayStation 1 Games

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Racing

Need for Speed II

PCPlayStation

Racing

March 31, 1997

Sequel to the racing game that was released in 1995 by Electronic Arts and that changed the racing genre. Need for Speed II let's you control eight completely new licensed vehicles. Among them are: McLaren F1, Ferrari F50, Ford GT90, Jaguar XJ220, Lotus GT1, Lotus Esprit V8, Italdesign Cala and Isdera Commendatore 112i. The races take place on six distinctive tracks located in various areas of the world. In comparison to the original game, which was released two years earlier, there are many new features and improvements in Need for Speed II. Among them there is the possibility to change such parameters of the cars like gearbox position, brakes sensitivity etc. The game features improved, fully three-dimensional graphics engine that has better physics and is able to generate more details. The game also allows us to play with other people through the network.

Need for Speed: Porsche Unleashed

PCPlayStationNintendo

Racing

February 29, 2000

Another installment in the Need for Speed franchise. As the title suggests, the game focuses around Porsche, offering eighty licensed car models belonging to the German brand. The game includes such classics as the first 356 from 1950 or 911 Turbo from 2000. The player races in locations such as crowded urban areas, winding mountain roads, or never-ending highways. When playing the Evolution Mode, the player will observe the evolution of the famous car brand over nearly half a century. Cinematics, slides shows, and statistics prepared by the creators contribute to the experience. In the Factory Driver Mode, the player becomes a member of a group of drivers in order to learn about this profession. Additionally, the game offers Quick Race and Multiplayer Mode. When driving on European roads, the player has to avoid different dangers, such as collisions, traffic, or the police. Thanks to the new engine utilized by the game, Need for Speed: Porsche Unleashed offers better physics and more accurately designed car models.

Need for Speed 4: High Stakes

PCPlayStation

Racing

March 1, 1999

The fourth installment in the famous series of racing games started in 1995 by Electronic Arts. Need for Speed: Road Challenge (also known as Need for Speed: High Stakes) expands the best ideas of its predecessors. It offers 18 licensed vehicles from the world's most famous brands and 20 varied tracks that contain traffic, jams and police patrols. The game features several different race modes, including the Hot Pursuit Mode introduced in the third game, in which the player can act as a cop and drive a police car. In comparison to the previous installments in the series, the game features improved visuals and AI of the drivers. Changing weather conditions and realistic destruction model were added. The latter is reflected both in visual damage of cars and in reduced performance of vehicles. For the first time in the series a simple economy was added that allows the player to repair and upgrade the vehicles.

Need for Speed III: Hot Pursuit

PCPlayStation

Racing

March 25, 1998

The third installment in the bestselling racing game series created by EA. The game allows us to drive the fastest cars in the world. This time it contains eight brand new racing tracks and eleven licensed vehicles among which one can find cars such as Aston Martin DB7, Ferrari 550 Maranello, and Lamborghini Diablo SV. The included editor lets us create hundreds of individual vehicles as well. The biggest novelty in Need for Speed III: Hot Pursuit is the option to play on both sides of the law. During the game one can be either a classic roadhog, that breaks all possible rules and escapes the cops while listening to loud music, or a policeman who uses radars, road blocks, and caltrops in order to stop the fugitive. The game features improved graphics with realistic visual and weather effects, and even such details as falling leaves and the smoke coming from under the wheels.

Vanishing Point

PlayStation

Racing

February 5, 2001

A racing game that tries to reflect the realities of competition behind the wheel of sports cars. The production includes several licensed cars, as well as several different modes of play.

Driver (1999)

PCPlayStation

Racing

July 2, 1999

Inspired by classic films from the 60s and 70s of the last century, a racing game with feature elements. Players play the role of a secret police officer, who works out mafia structures by performing tasks commissioned by gangsters.

Re-Volt

PCPlayStationMobile

Racing

July 31, 1999

Re-Volt is one of Acclaim's most crazy racing games. Players take control of remote-controlled cars and start exciting races on bizarre tracks, such as a toy shop, botanical garden and museum. As the game progresses, new models of cars with different technical parameters are unlocked.

Motorhead

PCPlayStation

Racing

April 20, 1998

Motorhead is a dynamic, arcade racing game maintained in a futuristic style, in which what counts is primarily reflexes and the ability to drive on winding routes with the accelerator pedal pressed into the floor.

CTR: Crash Team Racing

PlayStation

Racing

October 19, 1999

Digital reissue of the fourth game about the adventures of the nice mutant Crash. Unlike the previous parts of the cycle, which were three-dimensional platforms, this time we are dealing with crazy go-kart races. Crash's and Dr. Cortex's teams stand for a big tournament organized by the best rally driver in the universe - Nitrous Oxide.

Colin McRae Rally 2.0

PCPlayStationNintendo

Racing

July 7, 2000

The second entry in the legendary racing game series that focuses on car rallies. Colin McRae Rally 2.0 was developed by Codemasters Software. The game takes the player to over ninety rally Special Stages in eight world cup qualifiers. CMR 2.0 offers thirteen cars, among them Ford Focus 2000, Mitsubishi Lancer Evolution VI, Subaru Impreza WRC and Peugeot 206 WRC. The Special Stages are located in such locations as Finland, Italy or Kenya. An interesting feature of this title is that it offers two game modes: simulation and arcade – choosing the latter will mean a simplified driving model. Apart from single player modes, Colin McRae Rally 2.0 also includes an expansive multiplayer segment, where up to eight players can compete in a game. The game also features a split-screen mode for two players. High-quality visuals complete the game, along with an advanced damage model.

Formula 1 97

PlayStation

Racing

September 26, 1997

Continuation of a warmly received racing game under Formula 1 licence, which was released in 1996. The production brings a number of novelties, trying to reproduce even better the struggles on the tracks around the world behind the wheel of super-fast cars.

Micro Machines V3

PCPlayStationNintendo

Racing

March 1, 1997

Micro Machines V3 is an arcade race in which players drive small, toy vehicles along cornering trails marked out in various household spaces. Game created by Codemasters Software studio.

Rollcage Stage II

PCPlayStation

Racing

January 3, 2000

Continuation of the dynamic Rollecage car game that gives us the opportunity to drive freely wherever we want and perform extreme acrobatics at huge speeds.

Midnight Run

PlayStation

Racing

January 30, 1998

Converted from slot machines arcade racing game that allows you to test your skills during night-time city rides behind the wheel of sports cars.

TOCA Touring Car Championship

PCPlayStation

Racing

October 15, 1997

A racing simulator made by the Codemasters company, a developer best known for the Dizzy platformer series and a purely arcade racing game franchise titled Micro Machines. TOCA Touring Car Championship is based on a racing event, which has been taking place periodically ever since 1958. The said event features various competitions for vehicles of the Touring Cars class. The races take place on several elaborately recreated British tracks, e.g. Donington, Silverstone or Brands Hatch. There are 16 world class drivers taking part in the rivalry alongside numerous licensed machines from renowned manufacturers, such as Peugeot, Renault, Audi, Volvo, Opel, Ford, Honda and Nissan. The production is distinguished by its extremely realistic destruction and collision model; the developers have also faithfully recreated the driving physics, making them dependent on factors such as surface type. We have three different game modes at our disposal: Championship mode, Single Race and Time Trial. Furthermore, an option for multiplayer competitions for up to 8 players on LAN or 4 players on Split Screen is also available.

The Need for Speed

PCPlayStation

Racing

August 31, 1995

A racing game developed by the Pioneer Productions studio in cooperation with Electronic Arts. The game offers eight licensed racing cars, including Dodge Viper, Porsche 911, Chevrolet Corvette, Mazda RX-7, Toyota Supra, Honda NSX, Lamborghini Diablo, and Ferrari Testarossa. The game features seven racing tracks - both traffic and police can be encountered when racing. Once the police spots the player breaking the law, they begin a pursuit. Although the driving physics are realistic (the differences between front and rear wheel drive were implemented for example), the cars the player drives cannot be damaged. The game offers several different camera perspectives, including interior view, with faithfully represented car dashboards. One of the game's strong points is the multiplicity of photos and videos depicting the cars' real life counterparts in action.

Micro Maniacs

PlayStation

Racing

October 5, 2000

Arcade racing game in which the action is presented in isometric projection, and the routes are not racing vehicles, but strange characters. Production is a spin-off of the popular Micro Machines series.

Gran Turismo 2

PlayStation

Racing

December 23, 1999

Continuation of a very warmly acclaimed racing game, focusing on a realistic representation of vehicle behaviour on the track. Gran Turismo 2 does not make drastic changes to the way cars behave on the track. Instead, the developers focused on a significant expansion of the content, increasing the pool of available vehicles to more than six hundred and twenty-seven tracks.

Renegade Racers

PCPlayStation

Racing

January 1, 1999

A racing game in which we sit at the helm of hovercraft and fight for victory on one of the six tracks. In addition to the Arcade mode (created to play alone) developed by Promethean Designs Renegade Racers studio, there is also a Quick Race variant, in which we can face another person. The whole was enriched with three-dimensional graphics maintained in a light, cartoon style.

V-Rally 2 Championship Edition

PlayStation

Racing

June 30, 1999

The second part of a series of rally games developed by Eden Studios. Based on the WRC license, it allows you to take part in the 1999 World Rally Championship season at home.