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Mortal Kombat 4
Fighting
June 24, 1998
The fourth installment of the popular series of fights and, at the same time, the first, in which the clashes take place in three-dimensional arenas. The title has retained all the elements characteristic of the cycle, including brutal finishers on defeated enemies.

Machine Hunter
Action
August 31, 1997
A shooting in which we observe the action from a top-down perspective. In Machine Hunter we play the role of a soldier equipped with a special suit allowing him to take control of the robots, which in turn gives him access to the arsenal used by them. This is important as the Eurocom Entertainment Software studio takes us to Mars, and our task is to counter the attack from aggressive aliens.

Tekken 3
Fighting
April 29, 1998
The third installment of the cult series of three-dimensional fights. The action of Tekken 3 takes place a dozen or so years after its predecessor, which served as a pretext for exchanging a large part of playable characters. The production introduced a lot of changes to the gameplay mechanisms, putting a bigger aspect on rolling fights in full three-dimensional and limiting the height of jumps.

Star Wars: Demolition
Action
November 12, 2000
Set in the universe of Star Wars, an action game in which the player takes control of one of several characters controlling various vehicles and fights in closed arenas. The aim of the game is to eliminate all opponents. The game is enriched by reinforcements scattered around the maps, such as weapon upgrades or a masking device.

Dead or Alive
Fighting
March 31, 1998
The first installment of the popular series of three-dimensional brawls created by Team Ninja studio. A special feature of the title is the simplified control in relation to other representatives of the species, which focuses primarily on the speed and use of counter-attacks. The game is also famous for its unusual ability to turn on the mode, in which the busts of playable warriors unnaturally jump during the fight.

Star Wars: Masters of Teräs Käsi
Fighting
October 31, 1997
A whip set in the world of Star Wars created by George Lucas. The production is a fully three-dimensional representation of its species, thanks to which the characters can move along all three planes. The game allows you to play iconic characters such as Luke Skywalker, Han Solo and Princess Leia.

Iron & Blood: Warriors of Ravenloft
Fighting
October 31, 1996
Bijatyka developed by Take-Two Interactive, which takes us to the world of Ravenloft. In Iron & Blood: Warriors of Ravenloft we find ourselves in the middle of a conflict between the forces of order and chaos, whose aim is to conquer ancient artifacts. The title has a fictional campaign, which can be completed alone or in cooperation with another player.

Magic: The Gathering - Battlemage
Strategy
November 1, 1996
Hybrid turn-based strategy and RTS, based on the Magic: The Gathering card game license. The player takes on the role of one of the mighty mages and ends up on the continent of Corondor, where he takes part in a war for influence with other wizards. The title has both a multiplayer Duel mode and a feature campaign in which we try to gain control over the whole land.

Marvel Super Heroes vs. Street Fighter
Fighting
February 23, 1999
A two-dimensional fight in which players can play superheroes from the Marvel universe or warriors from the Street Fighter series; the list of players available from Marvel Super Heroes vs. Street Fighter includes Hulka, Wolverine, Ryu and Akuma, among others. The whole thing was enriched with comic graphics, so the game stood the test of time well.

Rapid Racer
Racing
November 14, 1997
A racing game in which we sit at the controls of motor boats and fight for victory on six different routes. Rapid Racer is one of the first titles released on PlayStation 1 to take advantage of the capabilities of the DualShock pad. The title works in sixty frames per second, which, however, resulted in a decrease in the quality of the visual setting.

Fighting Force
Action
October 31, 1997
A "walking" brawl, developed by the creators of Tomb Raider - Core Design studio, realized in the third person perspective. In the game we play one of the four characters trying to stop the booming of the crazy Dr. Zening. Disappointed by prophecies about the imminent end of the world, he decides to bring an apocalypse to mankind on his own.

This is Football
Sports
December 1, 1999
Sports game dedicated to football. The production uses an official license, thanks to which more than 200 authentic teams and official competitions such as World Championships and Champions League are at the disposal of the players. Smooth, three-dimensional matches are accompanied by a professional sports commentary by Clive Tyldesley.

Knockout Kings 2000
Sports
October 3, 1999
The second installment of a series of boxing games prepared by Electronic Arts. The production focuses on the closest possible realism in recreating the rules of the discipline and allows for duels with the participation of one of several dozen famous fists, as well as leading to the successes of a handmade sportsman.

Tom and Jerry in House Trap
Action
November 24, 2000
Action game in which we play the title characters and take part in the game of cat and mouse. Playing Tom and Jerry in House Trap is about setting ingenious traps on an unsuspecting opponent and wrapping him in everyday objects. The fight is won by the player who is the first to manage to exhaust the life bar of his adversary.

Monster Rancher Battle Card: Episode II
Puzzle
March 23, 2000
Spin-off of the Monster Rancher series, in which we fight for cards with other fans of Battle Cards game, existing in the universe of the series. Our goal in the Monster Rancher Battle Card: Episode II is the acquisition of new cards, which is effective by winning subsequent clashes or using the functionality that allows you to generate new items of the collection, based on the data stored on CDs.

Motor Toon Grand Prix 2
Racing
May 24, 1996
The second part of the series of arcade racing games, created by Polys Entertainment studio. In Motor Toon Grand Prix 2 we play the role of one of the eight racers and fight for victory on five different tracks - success not only ensures mastery of the driving model and getting to know the individual tracks, but also the skillful use of power-ups scattered on the tracks.