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Sid Meier's Civilization VI
Strategy
December 21, 2017
The sixth installment of the legendary series of turn-based strategy games that allow us to control a selected civilization throughout several thousand years of its history. It was traditionally developed by Firaxis Games led by Sid Meier, the franchise’s creator, himself. Gameplay-wise, Civilization VI combines together the well-proven solutions of its predecessors but also introduces several revolutionary changes. The most important one is the city development. Metropolises can now span across more than one field and consist of four kinds of districts: industrial, scientific, trading, and military. The technology development system was also modified, so that every invention offers an additional mini-quest that provides a useful bonus. Significant changes were also introduced in diplomacy, and the combat mechanics now somewhat mitigate the restrictions introduced by the fifth installment of the series. The game traditionally features an extensive and fully configurable multiplayer mode.
Sid Meier's Civilization Revolution 2
Strategy
July 2, 2014
A side installment belonging to the legendary series of turn-based strategy games that use the name of Sid Meier as a trademark. While the previous Civilization Revolution was created mainly for the more popular home consoles, Revolution 2 was developed specifically for mobile device and PlayStation Vita owners. Similar to the previous installments, the game casts the player in the role of a leader in control of a civilization of their choice. The player's goal is to achieve global domination. The game begins in ancient times, with the player having little resources and few territories. Over time, the player develops technology, expands towns, recruits armies and obtains new territories - lands conquered have to be governed appropriately as well. Civilization Revolution 2 offers additional units, technologies, buildings, wonders, as well as previously unavailable leaders. What is also new, is the scenario mode, allowing the player to participate in various historical events, such as famous battles. The game offers three-dimensional visuals.
Sid Meier's Civilization VI: Gathering Storm
Strategy
November 21, 2019
The second big expansion to Sid Meier's Civilization VI. The Gathering Storm add-on enriches the production with a number of aspects related to climate and geology. In addition, resources and topography or the opportunity to speak at the World Congress play an important role here. Despite that, there are new scenarios and a number of minor improvements and novelties.
Sid Meier's Civilization Revolution
Strategy
August 6, 2009
Sid Meier's Civilization Revolution was created specifically for consoles, though the game belongs to one of the most popular strategy game franchises aimed at PC players. The series made its debut in early 1990s, as initiated by a company known as MicroProse; the Civilization series have been developed by Sid Meier's Firaxis Games nowadays. Similar to the previous installments, Revolution is a turn-based strategy game requiring the player to develop a civilization they have chosen - the process lasts for entire in-game millennia. Each of the sixteen playable nations was assigned to a famous leader, such as Napoleon or Cleopatra. The player not only has to explore and expand their civilization, but also ensure its constant development (cities, technologies, creating trade routes, establishing diplomatic relations, controlling both internal policy and military actions). One is capable of achieving victory here in several different ways, such as military conquest, going beyond earth, economic or cultural domination for instance. Apart from a single player experience, the game offers an opportunity to compete against other players. The version for home consoles comes with colorful, three-dimensional visuals.
Ascendancy
Strategy
January 5, 2011
A 4X turn-based strategy where players lead one of twenty-one intelligent races and lead to victory, gradually taking control of a group of stars. During the game it is necessary not only to take care of the development of individual colonies and the well-being of their inhabitants, but also to maintain diplomatic relations with other species, entering into alliances with them, exchanging useful information or declaring war.
Planar Conquest
Strategy
February 2, 2016
A 4X strategy game by the Polish developer, Wastelands Interactive, created as an improved version of their 2015's game, World of Magic. Planar Conquest is set in a typical fantasy universe inhabited by various races. However, the story is marginal and the game is focused on a never-ending struggle for dominance, waged using sword and magic. Gameplay mechanics draw inspiration from Master of Magic, the cult strategy game by Micropose. The goal here is to manage your country by developing its economy, scientific research, and recruitment of a strong army that will help you conquer new lands and secure the ones already under your control. The game employs the 4X genre’s mainstay mechanics and the D20 system. Success can be achieved in multiple ways, including military supremacy or economic and political dominance.
Hero Generations: ReGen
Strategy
August 18, 2016
Turn-based 4X strategy game set in fantasy world, with RPG and roguelike features. It is an improved version of Hero Generations, and both titles have been produced by Heart Shaped Games. The story of Hero Generations: ReGen takes place in classic fantasy world, with the players’ task being guiding their characters and help them their fulfill ambition of going down in history. The problem is that characters’ life is very short, ending after a few turns, which means we must not only be successful, but also look after our descendant, who will continue our hero’s work. As mentioned before, game used turn-based system, each representing one year of a life. We explore new areas, fight monsters, gain wealth and invest to improve our city. Because of our character’s ageing, we must make many difficult decisions, with various random events varying the gameplay.
Sid Meier's Starships
Strategy
March 12, 2015
Another entry in the strategy game series created by the legendary developer Sid Meier. In a way it us a continuation to the Civilization franchise, especially Beyond Earth, to which it is connected with its story. What is different is that this time we leave our planet’s surface and focus on managing a fleet of vessels in space. We lead an expedition with a task to save a distant civilization from doom, which requires protecting certain planets and eliminating things that threaten them. Class units are replaced by spaceships, which we can modify and upgrade freely. There is also a complex technology tree known from Civilization games, and victory can be achieved in several ways. Sid Meier’s Starships uses the engine from last few entries in the series, although the visuals have been slightly simplified on mobile devices.
Eclipse: New Dawn for Galaxy
Strategy
April 30, 2013
Eclipse: New Dawn for Galaxy is an iOS space strategy type 4X. It tells the story of the war of six factions about the rule in the galaxy. Our task is to expand our own empire, discover new sectors, develop technologies and conquer the domains of competitive nations.