Strategy Video Games62
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’.
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Command & Conquer: The Covert Operations
Strategy 15 June 1996
A suite of Command & Conquer add-ons offering several new scenarios for single player, both on the GDI and NOD side, as well as new maps for multiplayer gameplay.
Oil Tycoon
Strategy 15 August 2001
An advanced strategy and economic game created for keen economists who want to taste the life of great power and really big money from black gold trading.
Immortal Cities: Children of the Nile
Strategy 09 November 2004
Economic strategy (so-called "city-building game") realized by Tilted Mill Entertainment studio, founded by people who once constituted the core of Impressions Games team known for such games as Caesar, Pharaoh and Zeus: Master of Olympus.
Sid Meier's Civilization II: Conflicts in Civilization Scenarios
Strategy 20 November 1996
The first official expansion pack to Sid Meier's Civilization II. Conflicts in Civilization Scenarios is a set of twenty new scenarios. Interestingly, for those twenty scenarios only twelve were made by the developers. The remaining eight were created by the fans in the built-in map editor. Many of the scenarios proposed by the Microprose developers refer to historical conflicts, e.g. American Civil War, Alexander the Great's conquests, crusades or World War I.
Command & Conquer: Red Alert - Counterstrike
Strategy 02 August 1997
The official expansion to Command & Conquer: Red Alert, the renowned RTS title released in November, 1996 by the Westwood Studios company. Counterstrike features sixteen new scenarios (eight for each of the factions) of various difficulty levels. In contrast to the vanilla version of the game these missions have not been combined into a campaign, allowing us to play them out at our will.
Emergency Room 3
Strategy 28 June 2001
Interactive simulation of doctors' work in a hospital on emergency duty, where we save lives in various critical cases.
Railroad Tycoon II: The Second Century
Strategy 21 July 1999
Railroad Tycoon II: Second Century is an addition to the famous Railroad Tycoon II strategy and economic game, thanks to which we can feel like the great 20th and 21st century railway magnates.
Shogun: Total War
Strategy 13 June 2000
An epic strategy game developed by Creative Assembly (a British developer) and taking the player to 16th-century Japan. As the head of a noble family, the player develops their province in order to widen one's area of influence in the country ruined by war. Gameplay was divided into two segments here, combining elements of a turn-based strategy with real-time battles.
Hotel Giant
Strategy 17 May 2002
Economic strategy developed by Trevor Chan, creator of the Seven Kingdoms series. The player becomes a young entrepreneur whose aim is to create the best chain of exclusive hotels.
Cruise Ship Tycoon
Strategy 27 June 2003
Cruise Ship Tycoon is an economic strategy produced by the Cat Daddy Games development team. The player takes on the role of the manager of a luxury cruise ship, and his task is to care about the safety, comfort and satisfaction of passengers. The creators have taken care of various locations, which can be visited during the journey and random events, which may affect the course of the game.
Total Annihilation: The Core Contingency
Strategy 08 July 1998
The Core Contingency is an extended addition to the popular real-time strategy (RTS) entitled Total Annihilation.
Mall Tycoon 2
Strategy 24 September 2003
Sequel's economic strategy, Mall Tycoon, which entered the market at the beginning of 2002 and after 18 months of sales, found more than 300,000 buyers. The new program again allows us to design a large shopping centre by hand and then manage it comprehensively.
Age of Wonders II: The Wizard’s Throne
Strategy 12 June 2002
Move into a world full of magic, fantastic monsters and dragons. Become the ruler of one of the many characteristic nations and lead their actions to defeat all enemies threatening them and restore harmony in the world.
Saga: Rage of the Vikings
Strategy 14 May 1999
Saga: Viking Anger is a Cryo Interactive real-time strategy (RTS) with action set in the realities of Nordic mythology. The player directs the actions of the Viking clan, which must resist adversity and constantly threatening enemies. The advantage of the game is, among other things, a functional editor, which allows you to create your own scenarios and maps.
Rogue Wars
Strategy canceled
This is a turn-based strategy game with elements typical for FPS games. You are at the forefront of one of the two surviving nations, Terran and Brims.
Cossacks II: Battle for Europe
Strategy 19 June 2006
A standalone expansion for Cossacks II: Napoleonic Wars, a real-time strategy game set in the 19th-century Europe developed by GSC Game World. Apart from six playable nations that were present in the vanilla game, the expansion offers three new ones: Spain, Duchy of Warsaw, and Confederation of the Rhine.
Jutland
Strategy 12 December 2008
Jutland is a naval war game set in the realities of the First World War. The quality of the program is guaranteed by the Storm Eagle Studios development team, which includes Jim Rose and Norm Koger (The Operational Art of War).
The Show
Strategy 23 February 2007
The Show is a racial real-time strategy in which we move to California at the end of the 21st century and immediately learn that major changes have taken place there.
The Guild 2: Pirates of The European Seas
Strategy 27 April 2007
The first expansion for The Guild 2, an interesting title enabling us to create our own house and lead it to prestige and wealth. The new expansion enables us to engage in various professions involving sea travel. We are free to participate in complex trade relations with the greatest ports, build good relations with other traders, or sail dangerous trade routes. On the other hand, the player can take control of a pirate ship, and hunt trade vessels for their precious cargo.
Black & White: Creature Isle
Strategy 23 January 2002
Add-on to the strategy game, in which we play the deity controlling the huge beast. In the expansion, the creators tried to develop the motif of choosing between good and evil to give players even more opportunities. The action takes place on a new island, inhabited by various creatures. One of the novelties is a female hobbyist named Eve.
Advance Wars: Days of Ruin
Strategy 01 January 2008
The next installment of the popular series of strategic turn-based games. We command armies of different types of units, trying to take control of the world devastated by the catastrophe.
The Guild 2
Strategy 15 September 2006
An original hybrid of an RPG and a real time strategy game developed by 4Head Studio. The player enters the world of 14th century Europe - a world full of intrigue, conflicts, and wars. Our goal is to amass a fortune, a goal which can be accomplished in many different ways. Even if we begin the game as an ordinary citizen, we can quickly develop in the chosen trade, be it trading, craftsmanship, or even theft.
Disciples II: Gallean's Return
Strategy 17 June 2004
Disciples II: Gallean's Return is a package of extensions to the 2002 Disciples II: Dark Prophecy strategy. The set includes two official additions - Disciples II: Light Watchdogs and Disciples II: Darkness Servants. Strategy First developers have prepared new campaigns and scenarios, multiplayer maps, as well as a revised AI, a revised player interface and an improved board editor.
Zoo Tycoon 2: Endangered Species
Strategy 18 October 2005
An expansion for Zoo Tycoon 2, developed by the creators of the core game, Blue Fang Games. The expansion allows you to feature some of the rarest endangered species, such as Komodo dragons, koala bears, orangutans, and Galapagos tortoises, in your zoo. To ensure their survival, you have to make sure they live in the conditions that resemble their natural habitat as closely as possible.