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Farming Simulator 2013 Game Guide by gamepressure.com

Farming Simulator 2013 Game Guide

Table of Contents

Further expansion | Agriculture Farming Simulator 2013 Guide

Last update: 11 May 2016

Improve your implements and buy new, better vehicles. - Further expansion | Agriculture - Agriculture - Farming Simulator 2013 Game Guide
Improve your implements and buy new, better vehicles.

You are now an experienced farmer with some cash on your account. It's up to you to decide what you want to focus on: on simply growing wheat, barley or rape or rather make investments and begin a new form of activity (corn, potatoes, sugar beets). Remember to buy new fields as you need them. With grains, it's best to buy fields close to the field: field 14, 17 and 18. Next in order are fields 36, 37, 24 etc. Keep buying better equipment: change your tractor fleet to a stronger one, buy a wider sower or cultivator.

Bigger implements require more powerful tractors to use - Further expansion | Agriculture - Agriculture - Farming Simulator 2013 Game Guide
Bigger implements require more powerful tractors to use

Change everything gradually. The most important thing is to have matching equipment - so that the speed of given vehicles is similar (so that there is no idle time). Also remember about changing the trailer so that the frequency with which you go to the purchase points lowers (keep in mind that a bigger trailer will also require a more powerful tractor). When you have a few fields, you will also need two sowers, cultivators and combines so that you can manage two "production lines". Keep one such set of vehicles for each 2-3 fields placed beside each other and another one for each 2-3 more. Hire workers, collect the crops and sale them at purchase points.

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