Doom Eternal – the carnage continues. The best upcoming games of 2020

Michael Grygorcewicz

Doom Eternal – the carnage continues

Why? Because it promises to be a pure, condensed slaughter – devoid of modern gimmicks on the one hand, and void of ugly archaisms on the other.

  1. Release date: March 2020
  2. Genre: shooter
  3. Platforms: PC, PS4, XONE

Doom successfully revived the cult shooter series in 2016, bringing the atmosphere and solutions of the twenty-year-old game up to modern realities. Success was achieved by abandoning weird ideas like making this game a horror (Doom 3) or a Call of Duty clone (that was the original intent for Doom 4) and instead focusing on delivering the densest portion of juicy shootouts and destruction.

Doom Eternal won't tamper with gameplay, regularly referring to the first two installments of the series. The mainstay of fun will again be the ostentatious and brutal skirmishes with the invading hordes, during which you will hear familiar notes and meet equally familiar, horrible faces (and kill them in a matter of seconds). Doomguya should also learn new things, such as climbing walls or swinging on bars.

While the single player campaign changes will be more evolutionary than revolutionary, the multiplayer module, not very successful the last time around, will now offer a completely new experience. In the invasion mode, we will play a demon appearing in the story campaign of some other player, and try to make his life as difficult as possible. The BattleMode will allow three players to fight each other – one will act as the space marine, and the other two will join forces as demons and try to stop the human opponent. Id Software has apparently given up on trying to deliver a full-fledged, long-lasting multiplayer; instead, they want to give us a smaller mode that will complement the single-player campaign. And it makes sense, because a great campaign is exactly what we expect from the Doom Eternal.

  1. Learn more about Doom Eternal
  2. Doom Eternal Hands-on – A Charming Slaughter for Everyone

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Michael Grygorcewicz

Author: Michael Grygorcewicz

He first worked as a co-worker at GRYOnline.pl. In 2023 he became the head of the Paid Products department. He has been creating articles about games for over twenty years. He started with amateur websites, which he coded himself in HTML, then he moved on to increasingly larger portals. A computer engineer, but he was always more drawn to writing than programming, and he decided to tie his future with the former. In games, he primarily looks for stories, emotions, and immersion that no other medium can provide - hence, among his favorite titles, are games focusing on narration. Believes that NieR: Automata is the best game ever made.