Episode 2 - A Fistful of Hot Lead | Walkthrough CoJ: Gunslinger Guide
Last update: 11 May 2016
At the beginning of the episode, you won't have anything to do. Just listen to what Greaves is saying and wait for the events to unfold. When keys appear on the floor, grab them and open the door.
Leave the cell and turn left, but don't forget to collect a Nugget of Truth in the form of a hat. After a while, you'll reach a corpse-ridden office and find a weapon - a pretty big shotgun.
With the shotgun in hand, move up the stairs. There will be three enemies on the way, but you shouldn't have a problem with them, shotgun and all. Killing them will get you a pair of revolvers, too.
Upstairs, run down the corridor until you get to the ladder to the roof.
Out on the fresh air, there will be some running and jumping to do. Move forward, turn right a while later and jump over to the scaffolding by the next building.
You'll see some planks on the left which you can use to get across. Watch out, though, because half the city is shooting at you from down below. Don't bother shooting back; even if you get some of them down, others will come in their place.
Run along the planks until you can perform another jump. Be fast; there will be more and more enemies below.
After the jump, you'll see another pathway to follow. Keep in mind that falling is a death threat, so try your best not to. Bullets will try to find you all the time.
You'll see a ladder on the right. Climb up and get close to the left side of the roof to jump down on a rock shelf.
That's the end of the chase, now you're going to have to get through the city. Move ahead until a cutscene triggers. When it's over, turn right and get in-between the buildings.
When you reach the first structures, you'll have two ways of getting across. You may choose either of them, but only by going left from the ammo crate, close to the rocks, will you find another secret and another crate.
Once you've taken the second ammo box, turn right. You'll see a street, but the way is blocked by two enemies and a roof under which you can walk. Kill the enemies and get on the street.
Follow the path and turn left only once you see some laundry stretched on a line across the buildings.
Move along the path, killing some enemies on the way, then walk under the hanging cloth. It's a way inside a ruined household, but it's not too complex; just go straight ahead and you'll walk out on fresh air in no time.
Back outside, turn left, past some old machinery on your right. That's where you'll find another Nugget of Truth.
You'll reach a crossroads. Every way to the left and to the right is blocked, there's no way to get through.
Turn right, though, and you'll see a ladder attached to a building. Climb it up and jump down on the other side.
You'll see another ammo box. You can also switch the shotgun for a rifle, if you wish.
Keep moving forward, and you'll reach quite a large square. As soon as you step on it, a mini game will trigger in which time slows down and you have to press buttons indicated on the screen. If you succeed, Silas will automatically finish off four enemies. If you fail, the next shot one of them makes at you will be fatal, and only the Sense of Death will be able to save you from dying.
Once these sequences are over, there will be a few more enemies to tackle. When you're done, leave the square through the main street. You're going to have to reach the end by killing more bandits on the way.
On the right side of the street, right at its beginning, there is way inside a building in which you can find the fourth Nugget of Truth.
The gunfight on the street gives you several tactical options. You can maneuver your way between buildings, walk right through the middle of the street, or even jump across rooftops.
Be careful with the last option, though, because falling is practically a death sentence.
In order to be able to shoot enemies from above, look for ladders attached to buildings.
For example: When you're leveled with the gallows, take a turn inside the left back street and climb the ladder to the roof. Move along it and you'll see another way up, this time to the roof pictured above.
Once you've eliminated all enemies (one way or the other), make your way towards the stables directly in front. When you reach them, the game will trigger a cutscene after which you'll be dueling another sheriff.
This duel is in many ways different from the previous one. Firstly, there is a speed meter, which measures how fast you draw your weapon. Secondly, this time you can draw your weapon first, as soon as you hear the beating of your heart. Apart from that, everything else stays the same. Killing the sheriff marks the end of the episode.
NOTE: If you draw your weapon first, the game will count it as dishonorable move.