Yahar'gul, The Unseen Village - Underground Jail | Walkthrough Bloodborne Guide
Last update: 11 May 2016
To get to Yahar'gul, The Unseen Village earlier, it is necessary that you defeat the Blood-starved Beast in Old Yharnam,. After you have killed the boss, in several locations you will find new type of opponents (thee screenshot), who carry bags on their backs. It is used to capture your character. Those opponents are very strong and at an early stage into the game, they will easily kill you. And this is the point! Unusually, after you are killed by the opponents, you do not respawn in the location of the last lit lamp. Instead, you will respawn in the cage inside the Underground Jail.
Some of the locations, where you can encounter the "catchers":
- after you leave Odeon's Chapel (the entrance is across) go right before the stairs, as much as possible, towards the building. The catcher is lurking in the corner,
- at the Cathedral ward, on the right side of the chapel where there is the entrance to the Old Yharnam,
- in the lower part of the workshop, in the Healing Church,
- in the Forbidden Woods, in the upper part of the village.
After you get to a new location, you wake up in a cell. The door is open and you can leave the cell. First, turn right because it is there that you encounter no opponents. Behind the bars, you find Thick Coldblood or Frenzied and a descent to a lower level.
Once you get down, collect the Frenzied Coldblood. Then, face the corner to the right. There, between the pottery, you note a kneeling woman. At first, she will not be too eager to talk to you, but there is a away to remedy that. You need to have the garb of the Healing Church (e.g. White Church Garb, Black Church Garb, Gascoigne Garb) Then, Adella agrees to talk to you and you receive Madman's Knowledge. Talk twice more to her and you will be able to tell her about safety (Oedon Chapel or Iosefka Clinic).
Note: Before you continue exploring, it is a good idea to light the lantern atop the stairs. The opponents here are very strong and it is possible that you want to return here later into the game. To light the lantern, dash to the very top, after you climb the stairs. In the big chapel chamber, you can dash up to the podium above, where you find the lantern, under the strange-looking statuette. After you use it, you can either return to Hunter's Dream, or keep exploring the Underground Jail.
Then, from where you met Adella, return upstairs and exit through the second exit to the winding stairs. Along your path, you can also visit the room halfway through. Inside, you need to watch out because there are several opponents to defeat here. Right after you cross the door, you will be attacked by two witches. Be careful, because they can easily dash up to you and grab you, which ends in cutting your throat and losing a large part of your health. Then, you can walk over to the cage on the left, where you wake up the opponents - they will be getting up, as soon as you pass them by. However, you can target them beforehand and kill them. The most difficult opponent here is the catcher with the bag on his back. He does not use any special weapon, but his blows deal quite a lot of damage so, eliminate the weaker opponents quickly and deal with the stronger one. After the battle, you can collect 6x Blood Vials and 10x Quicksilver bullets. In the cage on the right, you also find three opponents that get up, as soon as you approach them.
As you go deeper, into a bigger room, you encounter another catcher. In the bigger room, he can use dashing attacks and bag hits more frequently - watch out for the wide range of the attack. If you want to, you can also walk around this opponent and dash towards the last wall, quickly. To your right, you will then spot a hole that you can leave through. The way down leads up to the boss Darkbeast Pearl.
Finally, after you climb the stairs to the very top, you walk into the chapel. If you have not lit the lantern before, you can find it on the highest platform. In the center, there are two catchers here. Fighting them is nothing short of a challenge so, remember about extending your weapon and keeping the right distance. Also, watch out for the dashes of the individual opponents and do not let yourself be gotten from both sides. If possible, try to eliminate, at least, one of the opponent, as quickly as possible, which makes fighting the other one much easier. From the corpse, after the battle, you can pick the Moon rune (a greater amount of Blood Echoes for killing opponents). Then, head towards the exit, lean out from behind the pillar, carefully, behind which there is a witch.
Note: If you cannot defeat the catchers, try to walk around them and dash outside. However, keep in mind that you encounter opponents that are no easier to defeat, there.
Note2: The odds are high that you catch one of the catchers on the stairs, after you respawn by the lantern. In such a case, a one-on-one fight is possible.
After you leave the chapel, it is a good idea to take interest in opening the passage. You should focus on the ones to the left, first. Do not walk into the main yard and walk around the building, glued to its walls. Get along the building and open the door into the chapel - this will allow you to walk around the catchers inside, in the future.
The second door to open is on the right of the chapel. Just like before, stick close to the building. At the end of the balcony, you find opponents - two vicious dogs and a catcher. First of all, dash away from the patrol and lure dogs your way, to be able to kill them away from the stronger opponent. Then, fight this one. Climb down the stairs to the small square. On the left, at the corpse, you find 2x Twin Bloodstone Shards. On the right, there is a door and another corpse before it (Frenzied Coldblood). If you have not killed the witches inside, before, watch out because they attacks you immediately after you open the door. This place leads up to the room halfway up the stairs.
Finally, you get to the square in front of the chapel. First, go right. On the stairs, you encounter a big pig. The charge and crushing attack (it stands on its hind legs), deal lots of damage and, in extreme situations, they can even end in your death. Defeat the pig to get downstairs. At the game, apart from two vicious dogs, you also find 3x Madman's Knowledge. Loot the corpse on the cart for the Black-hooded Iron Helm and a black robe, gauntlets and Yahar'gul Leggings.
Note: The big gate swings open only after the fight with Rom, The Vacuous Spider.
Now, return towards the chapel and cross to the other side. On the balcony to the left, there is Frenzied Coldblood. Then, jump down at the end, onto the cart. Immediately you will be attacked by three vicious dogs. As a pack, they are incredibly strong, because all of them attack swiftly. After you kill them, head towards the wall at the end of the square. You will be attacked by two more dogs and a bit ahead, by a catcher and again, two vicious dogs. First of all, while heading onwards, eliminate the dogs and deal with the catcher at the end. On his boy, you find a weapon - Tonitrus.
While returning to the chapel, take the path below. In the recess on the right, you find a body guarded by a huge pig. If you have defeated the vicious dogs earlier and the pig, you do not need to worry about attacks of other opponents so, you have lots of room to maneuver. Otherwise, you need to make sure that you do not stray away from here, too far, because you may attract the rest of the opponents. The pig comes out from the recess and charges in your direction - dodge, which allows you to land several blows. Then, finish the beast off and watch out for the crushing attack and the spits (it causes frenzy that, after the bar fills up, kills your character, or leaves a tiny amount of health). On the corpse, there is 5x Bolt Paper which temporarily ends your exploration of this location.