Insight in Bloodborne Bloodborne Guide
Last update: 06 March 2018
Insight is a special statistic that represents your familiarity with the rules that govern the world of Yharnam. To a major extent, Insight points are connected with online game (ringing the bells), and they also affect the surrounding and the opponents, to a slight extent. From Messengers in the fountain next to the door of the house in the Hunter's Dream you can buy items for Insight points, as long s you have, at least, 10.
The way Insight affects individual game elements:
- animation of the doll in the Hunter's Dream, which allows you to improve on your character,
- the amount of Insight that you have affects the effectiveness of the "Beast" mode (the more Insight, the weaker the effect),
- the more Insight, the lower the resistance to being frenzied,
- some opponents receive new attacks, which makes the game more difficult,
- you can summon other players, by using the Beckoning Bell or invade other worlds, after you use the Sinister Resonant Bell,
- the limit of Insight to be attained is 99 points.
Additionally, after you reach a certain value, you can note the following:
1 point - in the Hunter's Dream the doll comes to life; you can then raise your level using Blood Echoes. Next to you, there appears a group of Messengers , who give you the Beckoning Bell and the Silencing Blank, thanks to which you can summon help.
10 points - in the Hunter's Dream there appears a shop, where you can buy items for Insight. If the amount of your 10 points drops below, the shop disappears and it reappears, after that value is reached again.
15 points - some of the opponents receive new attacks. Opponents with lanterns in the Cathedral Ward may now fire projectiles and the opponents with crosses and a scythe now have stronger attacks.
40 points - the opponents start resembling Amygdala in their looks and appear outside of the Oedon's Chapel and the room that you cross on your way to Yahar'gul.
50 points - the melody in Hunter's Dream changes.
60 points - you can sometimes hear a baby's cry in the background.
You attain Insight automatically, with your progression. It reflects your familiarity with the world, so you receive it for finding bosses and defeating them. Each instance of walking into a new location, encountering a special kind of an opponent, or talking to some NPCs is also rewarded with Insight points. On corpses, you also find items such as Madman's Knowledge and Great One's Wisdom, which additionally provides you with one, or two points respectively.
You can also lose Insight, if only you use it to summon help or die in the world of another hunter. In the game, there also is an opponent that drains Insight - if he catches you and a cutscene, where he is trying to reach your brain with his tentacles, starts, not only does it mean losing health, but also the permanent loss of two Insight points (after you kill the opponent, you do not receive them back).
How to obtain Insight points
- The first encounter with any boss in the game (+1)
- killing any boss in the game (+3)
- helping to kill a boss, in the world of another hunter (+1)
- sending an NPC to Iosefka Clinic or the Odeon's Chapel (+1)
- taking the back door to enter (+1)
- Entering the Old Abandoned Workshop(+2)
- entering Yahar'gul the Unseen Village after you are killed by Death Dealer (+1)
- entering the Cainhurst castle (+2)
- killing another player in his world (+1)
- talking to Annalise, the Queen of the Vilebloods, the Talking Spider (Lecture Building- floor 1) and Master Willem (the NPC that shows you the path down to the boss Rom, the Vacuous Spider in Byrgenwerth) (+2)
- seeing the child delivered by Arianna (+3)
- consuming Madman's Knowledge (+1), Great One's Wisdom (+2), One Third of Umbilical Cord (+3)
How you lose Insight points
- by ringing the Beckoning Bell (-1)
- by dying after you invade the world of another hunter (-1)
- by losing it to the opponent that "sucks the brain out" (-2)
- buying items from Messengers (various values)