Titan mode assumptions | Modes Battlefield 2142 Guide
Last update: 11 May 2016
Titan mode is a brand new thing in the Battlefield game series. Its assumptions, successive actions and a few hints are presented below. Following these terms by the team leads to the victory in the round.
What should a team do in order to win?
- Capture and hold as many BLOC-2 missile silos as possible;
- Enter the enemy Titan after destroying its shield;
- Blow up four Titan consoles;
- Destroy Titan reactor core;
- Escape from the ship, which is about to blow up.
At the beginning, take a look at the indicators, which are placed at the top of the screen.
These present conditions of both Titans and affiliation of every BLOC-2 missile silos. Let's talk about the airships first.
Picture above presents two Titans, in the left and right side. Left-hand side airship belongs to European Union, while Pan Asian Coalition owns that in the right. We can see that a thin line in a half surrounds EU Titan. That means its shield is destroyed in 50%. PAC airship doesn't have such shield yet, and that's why there are ciphers from 1 to 4 below it. They symbolize consoles, but we'll talk about them later.
Titan's shield doesn't allow the enemy to board the airship. Once the shield is destroyed, infantry may get into the airship and destroy its consoles and reactor core. Picture below presents how damaged are hulls and cores of both ships after deactivating the shield. EU Titan is damaged in about 30%, while PAC ship is critical.
Now, let's get to these ciphers from 1 to 5, in hexagons, between symbols of both airships. They designate BLOC-2 missile silos. If the cipher is red, that means silo assigned to that number is in enemy's hands. Analogically, blue color indicates these silos, which belong to our team. Grey ciphers are assigned to neutral silos.
Missile silo arrangement can be checked on the map of a particular battlefield.
Why do I have to capture these BLOC-2 missile silos?
Rockets launched from the silos damages enemy Titan's shield. Moreover, after deactivating it, missiles are still being launched at opponent's airship, destroying its hull and reactor core.
Taking silos looks the same as capturing flags in the Conquest mode do. We have to get close to the silo and wait a few seconds for the uplink, reprogramming and retargeting. Similarly to flags, the more people are capturing the silo, the less time it takes. Moreover, silos work like spawns, so vehicle appear near them and infantry may respawn in their location.
Silo launches one missile for two minutes. By pressing [T], we can check, how much time left to the launch of the next rocket.
What should be done after deactivating enemy Titan's shield?
Once the shield is deactivated, there are two ways of destroying Titan's hull are reactor core. The first one consists in further fighting for BLOC-2 missile silos, which will result in launching rockets and damaging enemy airship. However, it's a bit time-consuming. The second solution is faster than the first, and it is based on constant boarding opponent's Titan and attacking its consoles and reactor core.
How can I get inside the enemy airship?
There are two ways too. First consists on taking an air transport vehicle Shepherd or Yastreb and landing on enemy Titan.
The second solution is to take an APC vehicle near enemy Titan and use the assault pod in order to boards the airship.
One more thing - avoid parking exactly under the Titan, because this will lead to an unpleasant surprise, I mean hitting the bottom of the ship and coming back to the ground level.
What should I do inside the enemy airship?
Once inside, we will have to blow up four Titan consoles, which control the reactor core room doors (I advise you to take a look at the airship's map in the Titan chapter in order to check where these consoles are). They can be destroyed with rockets, bullets and RDX DemoPaks.
Three rockets, about 150 bullets from an assault rifle/machine pistol or minimum three RDX DemoPaks are needed to destroy one console.
I have to add that not every console can be destroyed at the beginning. They've got numbers from 1 to 4, blowing up the first console will allow to get to panel 3, and destroying console 2 opens the way to panel 4. (once again, I advise you to check the airship's map, which is in the previous chapter named Titan).
When every panel is destroyed, reactor core room door will blow itself up, making the core accessible for us.
Now, we have to fire at the core as much ammunition as we have. And watch out for enemy infantry, coming here to defend the reactor core.
Reactor core is separated from the entrance by a special window, which stops bullets and rockets. That's why it is impossible to shoot at the core while standing in other room.
When the reactor core is destroyed, better get out of the airship as fast as possible, through the main entrance. Use parachute for a safe jump.
At the end of the round, we can see our (all in all, not only our) job - Titan's destruction.