Battlewalkers | Vehicles Battlefield 2142 Guide
Last update: 11 May 2016
In this section, you'll find descriptions and analyses of every vehicle in Battlefield 2142. They have been tested with regard to armament, number of seats, main tasks during the battles and other significant features. There are also strong and weak points of vehicles, their pictures and which side uses particular machines.
Analyses of each vehicle type are divided into three parts. The first one contains general information about advantages and disadvantages. Highlighted fragments of the text say about the most important features.
Second part mentions buttons, which may be useful while sitting in a particular mean of transport.
The third and the last one concentrate on the weak and strong points of the machines. There is information about how many damage a particular anti-armor weapon does. The highest values are marked with a highlighted text. This will clearly show where the vehicle should be attacked and what weapon should be used. I hope this will make struggles including armored machines a bit easier.
L-5 Riesig (EU)
T-39 Bogatyr (PAC)
Vehicle description:
Battlewalker is a brand new type of vehicle in the Battlefield game series. As you can see in the pictures above and conclude from the name, it has two legs. It has two seats. First player steers the whole machine and uses anti-personnel guns and an anti-armor bombs launcher. The second crewmember fires anti-aircraft EMP homing missiles and bullets from a gun mounted on top of the battlewalker's turret.
Battlewalkers are able to walk in a steep terrain and at the bottom of every water reservoir, natural or anthropogenic. Moreover, they're able to walk over low obstacles like boxes, concrete ledge and other vehicles.
Battlewalker is the heaviest machine in the game. There is no other vehicle, which will win with it in a duel on a medium distance. Numerous advantage, air strikes and engineers/tanks attacking from a long distance may be dangerous for a battlewalker.
The greatest disadvantage of that machine is the fact that the turret rocks while walking, and that makes accurate shooting from anti-personnel guns impossible. The pilot has to stop before opening fire. Anti-armor bombs are sometimes quite inaccurate even while standing. Their working fine on a medium range (15-40 meters).
It is also worth adding that the vehicle may stick in narrow passages, for example between trees, and damage itself seriously.
Other important disadvantage is that sometimes the pilot doesn't know how legs are turned in relation to the turret, so he may go not exactly there where he wants.
Controls:
If you want to accelerate, hold [Shift]. This forces the vehicle to move its legs faster, so the speed increases.
Battlewalker can also squat down (button [Z]). Although it may look interesting, it is not so important on the battlefield, because the machine in such condition cannot move, so it's an easy targets for soldiers equipped with anti-armor weapons. It may be useful only while hiding behind a low barrier.
During the fight, the pilot can turn the Active Defense system (button [X]), which makes the vehicle invulnerable for a few seconds.
Strong and weak points:
1 - turret. The hardest part of the whole machine.
- Battlewalker takes 15% with one anti-armor bomb;
- Tank takes 20% of energy with one shot;
- One missile from the rocket launcher takes about 18%;
- Rosch Mk-S8 takes about 30% with one shot;
- Gunships take 5% with one rocket.
2 - rear. Place, where legs connect with the turret is the weakest one.
- Battlewalker takes 15% with one anti-armor bomb;
- Tank takes 50% of energy with one shot;
- One missile from the rocket launcher takes about 55%;
- Rosch Mk-S8 takes about 75% with one shot;
- Gunships take 5% with one rocket.
3 - rear of the leg.
- Battlewalker takes 15% with one anti-armor bomb;
- Tank takes 30% of energy with one shot;
- One missile from the rocket launcher takes about 35%;
- Rosch Mk-S8 takes about 45% with one shot;
- Gunships take 5% with one rocket.
4 - front of the leg.
- Battlewalker takes 15% with one anti-armor bomb;
- Tank takes 50% of energy with one shot;
- One missile from the rocket launcher takes about 50-55%;
- Rosch Mk-S8 takes about 45% with one shot;
- Gunships take 5% with one rocket.