Sidi Power Plant | Maps' analysis Battlefield 2142 Guide
Last update: 11 May 2016
Map name: Sidi Power Plant
Location: Egypt
Game mode: Conquest: Head-On
Map description: We're fighting in the power plant area. It's a plain terrain, with nice wide roads. Tanks and battlewalkers are popular here, that's why Engineer kit would be the best choice. River in the central part of the map isn't an important obstacle, thanks to shoals and bridges. There's a built upon terrain in the central part of the map. Using heavy machinery may be a bit difficult in there, because of, among others, concrete construction, inaccessible for vehicles. The most intensive fights takes place right there, however. Flags placed extremely in the west and east are assaulted often too.
Analysis: Flags marked with green circles are strategically important because of attacking variety they give. It is possible to assault the central and placed extremely in the east and west flags. Moreover, that control point gives a battlewalker and a recon vehicle. Although the central spawn provides a gunship, it's not so important. [1] and [2] are bridges - it is a place where heavy machinery often appears, so engineers may use their rocket launchers. Recon soldiers with sniper rifles may find there some targets too. Points [I], [II], [III] and [IV] are main flags of both teams. Tanks and APCs respawn there.
Strategy for EU: The team has to divide into two groups. First one starts with capturing point [III]. From there, the group should go to the eastern part and take care of the flag located in that area. Next control points worth capturing are placed in the south, nearer PAC main base. Meanwhile, the second group should take the air transport vehicle and take control of the flag marked with a green circle. The next target is the central spawn, which capturing is a lot easier when acquired battlewalker supports the infantry. The most intensive fights, with the use of heavy machinery, will take place in the central part. If the team manages to send reinforcements (tanks, battlewalker, soldiers with anti-armor weapons) constantly to support forces at the frontline, central spawns will remain under EU control and the team will win. Air transport is being used by both sides to capture flags behind the battlefield, so keep an eye on the map and react when the enemy will take control of some strategically important points.
Strategy for PAC: Strategy for PAC is similar to the one used by EU, but succession of flags is a bit different. First of all, you have to choose one of two ways of attack. Land route leads through point [IV], to eastern flag marked with a green circle. It should be defended at all cost, in order to make yourself able to assault the central and north-east parts of the map. Choosing the air route means attacking the flag in the south-west. From there, go to green spawn point in the west, it's really important for EU, so capturing it may be a bit difficult. It is also possible to assault point [III] with Yastreb vehicle, but remember that your enemy may use the same tactic.
Titan mode:
The most important difference between the map for Conquest mode and the one for Titan is the location of silo 5. It's placed extremely in the west and if a team want to control it, it should have power over the structures surrounding the western (marked with green circle) flag on the Conquest mode map. Placing SLSB there is a good idea. Titans may be moved near battlefield, but try not to exaggerate with that.