Conquest mode assumptions | Modes
Conquest mode is present in the Battlefield game series from the beginning. If somebody doesn't know its assumptions, they're presented below.
There are a few flags (control points) on the map, which must be captured. Flags are places, where we can respawn after death if it belongs to our team.
We can divide flags into two groups - these, which can be taken and these, which are impossible to capture. The second ones are marked with a prohibitive sign. Arrangement and type of the control points is shown on the map of the battlefield.
Both teams have a certain amount of respawns - tickets. If a soldier dies on the battlefield and, after that, he respawns, this'll take one ticket. Their sum will decrease constantly when the enemy has more than half of the flags (there are also other assumptions). If a team has no tickets or has fewer tickets than the enemy when the round ends, the team loses.
Conquest mode types:
Assault - one of the sides defends itself, the second one attacks. Attackers must take every flags, this will decrease enemy's ticket amount. Defenders have to control at least half of the spawn points and they have no uncapturable flag. Attackers have at least one such flag and start with more tickets than the defenders.
Head-On - both sides have at least one flag, which cannot be captured and they're fighting for the other, capturable ones. If one of the teams have more than a half of the flags, the opponent loses tickets.
Double Assault - none of the sides has an uncapturable flag. A team loses when it have no tickets or no soldiers alive with no place to respawn.
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