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Arcania: Gothic 4 Game Guide by gamepressure.com

Arcania: Gothic 4 Game Guide

Table of Contents

Quests - p. 7 | Marshlands Main Quests Arcania: Gothic 4 Guide

Last update: 01 February 2017

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1 - Quests - p. 7 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide
Quest giver: Merdarion, Grand Master of Water [Marshlands - Tooshoo] - Quests - p. 7 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide

Quest giver: Merdarion, Grand Master of Water [Marshlands - Tooshoo]

Description: Return to the library and speak with Calamus #1 (M7B, 6). Ask him about Icarius. Calamus will give you a key to the Icarius hut. Go to the upper level and use left stairs #2.

2 - Quests - p. 7 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide
Now you will be close to the mages huts located on the highest level #1 - Quests - p. 7 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide

Now you will be close to the mages huts located on the highest level #1. Go to the hut with nobody outside #2 (M7B, 8) and use the key to open the door.

3 - Quests - p. 7 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide
Inside, you will find a dead Icarius #1 so examine his body - Quests - p. 7 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide

Inside, you will find a dead Icarius #1 so examine his body. Go to the nearest chest and take many valuable items. Return to Calamus who is standing near the hut #2 and you will know that Lester was in the Silverlake castle with Icarius.

Rewards: A Man of Many Friends, 1000 EXP.

A Man of Many Friends

4 - Quests - p. 7 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide
Quest giver: Calamus [Marshlands - Tooshoo] - Quests - p. 7 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide

Quest giver: Calamus [Marshlands - Tooshoo]

Description: You can now leave Tooshoo by choosing the path leading south-east #1 (M7A, 12). You will be attacked by some lurkers and snakes so be very careful. You will find a farm too #2 (M7A, 13) but leave it.

5 - Quests - p. 7 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide
At the end, you will get to Lesters hut #1 (M7A, 14) - Quests - p. 7 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide

At the end, you will get to Lester's hut #1 (M7A, 14). You will meet Milten inside - he is looking for him too. Milten will ask you to find Lester by casting one spell. Exit the cave and go south-east #2 (M7A, 15).

6 - Quests - p. 7 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide
You have to look for a swampweed #1 because it will help you to get to the proper place - Quests - p. 7 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide

You have to look for a swampweed #1 because it will help you to get to the proper place. You have to reach to the mountain path. It leads north #2 (M7A, 16).

7 - Quests - p. 7 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide
Soon the road will turn south #1 (M7A, 17) - Quests - p. 7 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide

Soon the road will turn south #1 (M7A, 17). You do not have to worry here - nobody will attack you. Ignore the gate and go south. The road will turn east and you will have to enter to the next cave #2 (M7A, 18).

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