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Arcania: Gothic 4 Game Guide by gamepressure.com

Arcania: Gothic 4 Game Guide

Table of Contents

Quests - p. 1 | Marshlands Main Quests Arcania: Gothic 4 Guide

Last update: 01 February 2017

Tooshoo

1 - Quests - p. 1 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide
Quest giver: Lord Gawaan [North Silverlake - Silverlake Castle] - Quests - p. 1 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide

Quest giver: Lord Gawaan [North Silverlake - Silverlake Castle]

Description: Exit the castle and go to the south Silverlake. When you will be there (M6, 1) go south (M6, 2) and watch out for some goblins #1. Eliminate all enemies and continue your journey until you will see a big rumble that is blocking your way #2 (M6, 3).

2 - Quests - p. 1 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide
Get close to it and press the action button #1 - Quests - p. 1 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide

Get close to it and press the action button #1. As a matter of fact, you will use the Gawaan's scroll for clearing the path. The bad thing is that you will be attacked by the stone golem #2.

3 - Quests - p. 1 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide
You can run away or just stand up and fight - Quests - p. 1 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide

You can run away or just stand up and fight. You must be very careful here - avoid his strong attacks #1. After the fight go south #2 (M6, 4). Soon you will be at the marshes (M7A, 1).

4 - Quests - p. 1 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide
Go south and couple of seconds later you will find yourself in a Tooshoo (M7A, 2)(M7B, 1) - Quests - p. 1 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide

Go south and couple of seconds later you will find yourself in a Tooshoo (M7A, 2)(M7B, 1). You will be stopped by Leboras here #1 who will give you one side quest. Now use the nearest entrance to get into the tree #2 (M7B, 2).

5 - Quests - p. 1 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide
When you will be in a huge hall speak with Gilana #1 (M7B, 3) - Quests - p. 1 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide

When you will be in a huge hall speak with Gilana #1 (M7B, 3). You will be sent to Vultus, who is very annoying for your speaker. Choose the nearest tunnel with two warning signs #2 (M7B, 4).

6 - Quests - p. 1 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide
After a short trip, you will find yourself in the place where the Vultus resides #1 - Quests - p. 1 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide

After a short trip, you will find yourself in the place where the Vultus resides #1. Speak with him #2 and he will tell you that he won't be doing any experiments now. Moreover he will help you to see High Master Merdarion. You can cooperate with him or with Gilana (both ways are described later in this guide).

Rewards: The Agony of Choice, Your Report, 900 EXP, 600 EXP for speaking with Gilana.

Your Report

7 - Quests - p. 1 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide
Quest giver: Vultus [Marshes - Tooshoo] - Quests - p. 1 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide

Quest giver: Vultus [Marshes - Tooshoo]

Description: This is a very simple quest. After speaking with Vultus you have to get back upstairs and speak with Gilana #1 (M7B, 3). Tell her that Vultus won't be doing any more experiments #2. As a matter of fact, Gilana will help you to see High Master Merdarion.

Rewards: 700 EXP.

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