Quests - p. 1 | Prologue Arcania: Gothic 4 Guide
Last update: 11 May 2016
King Rhobar III
Quest giver: automatically at the beginning
Description: Few first minutes, you will have to spend in king Rhobar III mind. Here you will be able to learn some game basics. Go straight ahead and leave the crown hall #1. When you will be near the closed gate, press E and you will be able to go further #2.
In the caves, you will be attacked by some Fallen Townsmen, Fallen Militiamen and Fallen Knights #1 #2. This is a good moment to learn how to attacks and defend yourself.
Soon, you will meet an Archdemon. Attack your enemy #1. If you will be hitting him all the time, your opponent won't be able to react. Fight with him until he will disappear #2.
Use this unblocked passage. Here, besides well known opponents, you will find some Fallen Paladins and Fallen Mages. Be careful and remember to attack range enemies first #1. At the end of this trip, you will have to fight with another archdemon #2. The fight will be over when you enemy will have 1/3 of his health bar. You will be teleported to the Feshyr island.
Feshyr - First impressions
At the beginning a new quest will be added to your quest book - A Gothic Tale. This is the most important quest - it will be active all the time during the game.
Here, I won't divide quests for major and minor. It is good to complete all tasks that we can find here. Note, that you won't be able to return here in later in the game.
Description of Ancient Relics quest that you can get from Gromar can be found in the third main chapter of this guide - Secrets.
Harsh World
Quest giver: Ivy [Feshyr]
Description: Speak with Ivy #1 (M1, 1), and you will learn that her father Gromar wants to talk to you. Go to the village and the man - he is sitting near the tree #2 (M1, 2). You will learn about three trials that you have to complete to marry his daughter.
Reward: The Bridge to Knot's Farm, 200 EXP.
The Bridge to Knot's Farm
Quest giver: Gromar [Feshyr]
Description: The bridge is located in the northern side of the village (M1, 3). You will find Ivy on you way - you can tell her about the first trial #1 and start a small investigation to know who have told her father about your relationship. Speak with Halwen and Orruk. When you will try to use the bridge, you will be stopped by Knut #2, who will tell you about his problem with molerats. He will give you a weapon - his club. It is good to equip it unless you have already found a more powerful weapon.
Reward: The Molerat Hunt, Melgan's Tomb, Battered Cudgel, 150 EXP.
The Molerat Hunt
Quest giver: Knut [Feshyr]
Description: You have to kill six molerats (M1, 4). Your first enemy is located north of Knut's farm #1. Two others are located on the road leading north-east #2 and here you have to be more careful. Try to avoid their hits. In addition, it good to attack only one target at a time.
Last group consist of three molerats and can be found north-east of this area #1. Do not forget to search their bodies. After killing all enemies, return to Knut, who is standing at the crossroad #2 (M1, 5).
Rewards: 50 EXP, 28 EXP for each molerat.