Amnesia Rebirth: The Alchemist's Chambers - walkthrough, secrets Amnesia Rebirth guide, walkthrough
This page of the Amnesia Rebirth guide contains the walkthrough for The Alchemist's Chambers chapter. You will learn how to complete the puzzle with teleporter and sphere.
Last update: 10 January 2022
This page of the Amnesia Rebirth guide provides a walkthrough of The Alchemist's Chambers chapter. The following walkthrough explains how to unlock passages in an alternate dimension with the help of the pyramids as well as how to complete the puzzle with the orb, the large console and the teleporter.
List of secrets
There are 8 secrets in The Alchemist's Chambers:
- Cylinder x4
- The Alchemist's Chambers x4
The locations where you can obtain collectibles have been included in the walkthrough below. You can also find other interactive items, but not all of them will be of any use.
Exploring the alternate dimension
Go straight ahead and explore the first rooms. There are two collectibles on the table shown in the picture - The Alchemist's Chambers: Medical Investigation and The Alchemist's Chambers: Fertility Investigation. The text on each of them will be automatically translated.
In the next room, there are two new collectibles:
- Cylinder: Patient's Thoughts - as a reminder, cylinders are treated as secrets from the Memories group and each of them activates a memory
- The Alchemist's Chambers: Political Letter
There is a pyramid-shaped object on the ground, which is used to open passages. Take it and go to the previous room and stand in a spot that will enable you to unlock the side door shown in the picture. The yellow and green energy streams must radiate from the side of the pyramid. Put the pyramid on the ground and use the new passage (the button next to the door).
Puzzle with the orb and the teleporter
You will reach a room with a console and a few strange constructions, where you will have to solve the teleporter puzzle. The purpose will be to teleport the pyramid to the adjacent room.
First, go to the room on the right. Have a look at the table shown in the picture above. You can:
- Pick up the secret plate The Alchemist's Chambers: Gate Instructions - its content is also a clue to the solution of the puzzle.
- Remove the lid from the round item and take out the Orb, which will be added to your inventory as a quest item.
Find a new pyramid in the same room and take it to the room with the console. Just like before, you need to stand in a spot where you will see two streams of energy (see the picture above). The idea is to unlock the possibility of opening the side door. Approach them and press the button.
The side passage will allow you to reach a new area in the open air. There are two quest items here: Leyden Jars.
- You can unlock access to the first jar using the lever shown in picture 1.
- The second jar is next to the round structure shown in the picture 2.
Blue connections lead to both items, which makes them easier to find.
In the same location, you can find 3 new secrets:
- Cylinder: The Fall is in the place shown in picture 1, near the aforementioned lever.
- Cylinder: The Flesh and Cylinder: The Formula are on the tables in the area under the balcony.
Go back to the main room to solve the puzzle. Choose Leyden Jars from the inventory and place them in the slots shown in the picture. One of the jars contains remains of the previous jar and you will have to pull it out first. Following these steps will restore power to the teleporter.
Have a look at the dome above the power source. By default, there are several cubes in it. Take out all but one.
You must now use the main console properly. In the adjacent room, you can see three symbols as in picture 1.
After reaching the console, use the side sliders to select identical symbols. They are in the second row marked in picture 2.
Press the top button and the whole structure should light up. Approach the mechanism shown in the picture above and place the Orb inside it.
The teleporter is now operational. You can approach the device on the right and press the button to teleport individual objects to the other side. Start by teleporting a few cubes this way - the ones that were initially lying here and a few from the adjacent shelves. This will earn you the Translocator hidden achievement.
Finally, place the pyramid in the teleporter (the same one you used earlier to unlock the side passage).
After the pyramid is teleported, return to the dome with the Orb to take it out of it.
Leave the room and choose the side corridor. It should turn red to indicate an alarm. Run towards the portal. After approaching it, select the amulet from the inventory to activate the portal and go to the other side.
Park
A new, very short chapter Park will start. Its structure resembles the mini-chapter Paris from the earlier stage of the game. You have to follow a linear path through the park to the place where a baby is playing on the blanket.
Watch a cutscene with a huge fetus, after which the game will automatically load the next chapter.