Alan Wake: Episode 1 The Clicker Part 1 - walkthrough Alan Wake Guide
Night Life in Bright Falls (1). This guide page for Alan Wake contains a walkthrough for Night Life in Bright Falls (1) from Episode 5 - The Clicker.
Last update: 01 June 2022
Wait a moment for Sarah, the sheriff of Bright Falls, and agent Nightingale to come. Watch the cut-scene, and after it, follow Sarah. When your reach the main hall of the precinct, search the area for flares.
Wait for Sarah to turn on the lights. She will lead you to her office. Pick up the flashlight, batteries, weapon and ammunition. Prepare yourself and return to the main hall of the precinct. Follow Sarah to the back of the building. The gate located there is broken, so you can't just walk out of here. Go to the rusty car you visited in episode two. You'll find a ladder nearby.
Destroy the black goo around the ladder, pull the lever on the wall and climb up to the rooftop. There are two flares waiting for you.
Climb up another ladder to get on top of the reservoir. From that reservoir, jump on the rooftop of another building, but you should still beware of the black goo lying around here. Birds will come after you. Run to the other side of the roof and get on the scaffolding located in there. Jump to the elevator nearby and use it to go down to the ground.
Come to Sarah. There's a control box near her. By tapping [A], you'll be able to open the gate, but you'll lose some of your health during that process. Don't bother, you'll regenerate your health sooner of later. Follow Sarah. You'll reach a crossroads and encounter lots of enemies. Prepare to fight.
Once you finish them all, turn right, at the end of the road, you'll find an equipment box with a flare gun inside. Take it and follow Sarah. You'll see the diner (as far as I remember, it is called Oh Deer Diner) on your left. Inside, you'll find a better flashlight, some extra ammo and more batteries for you to use.
Continue your walk, along with Sarah. Eliminate all enemies attacking you. Take the equipment from the emergency box and press the button located next to it in order to turn on the light post. Keep following Sarah. You'll reach a gate, that Sarah will try to open with a key. Of course, a horde of Taken will attack you at this point of the game. Finish them all with your flare gun and ammunition found in the red box nearby. If it gets to hot, use flares to scare off your opponents.
Keep running with Sarah. Enter the building with her (I believe it is some kind of a public service building, like police or fire department). You have to search this place on your own. The key to a helicopter is on the first floor, in an office, next to the main entrance. You'll also find here a strong flashlight, flashbangs and a hunting rifle in the next room. Watch the cut-scene, that starts right after picking up the keys.
Keep following Sarah. You'll reach a park. Eliminate everyone trying to kill in this area, and then move forward. You'll reach a light post and an exit form the park. You'll surely notice a road nearby.
Go to the book store with Sarah. Walk through the back door and then run with Sarah towards the flare launched in a distance. Go through a playground nearby and approach the church located in this area. In front of that building, you'll find a car and lots of nice equipment lying around in here. Take it all.
Enter the church with Sarah. She will say that the lock is damaged and a group of Taken will appear in a distance. Stand in the corner, like in the image above. Pull out a hunting rifle. There will be two waves of attackers. The first one consists of normal Taken guys, and the other one includes extremely fast opponents. Better be careful with the second wave. After the fight, enter the church with Sarah.
Walk down to the basement, through the vestry. There are a few enemies waiting for you, but they do not pose a serious threat. On the other side of the basement, you will find a door leading out of the church. Kick it and walk out to get a breath of fresh air.
You will meet Barry again. Run after Barry and Sarah towards the helipad. Collect all the equipment you can find on your way to helipad, especially items in the red emergency box located next to stairs. Once you get to an asphalt road, turn right, pick up all flashbangs located in there.
Run towards the helipad. You'll encounter another group of enemies, including another Taken armed with a chainsaw. Destroy them all and keep moving forward. The helipad is actually a part of a local fire department station. Before you approach the helicopter, collect all equipment located in here.
Once you get close to the helicopter, the Taken will attack. Use the pump-action shotgun, flashbangs and lamps located nearby. With all this stuff, you will be able to fight your opponents. Suddenly, Sarah will inform you, that the helicopter is up and running, and she's ready to go. Approach the side door of the machine.
After a cut-scene, get rid of the birds and search the guard station nearby. You'll find a gun, some ammunition and batteries inside.
One of the gates nearby is locked with a chain. Shoot it and immediately turn right and run, in order to avoid damage inflicted by enemies suddenly appearing behind your back. Once you kill them all, enter the building through recently opened gate. You'll find some nice equipment inside, including a pump-action shotgun.
Climb the wood nearby. From up there, you can jump over the fence, to the other part of the warehouse. There's a large pack of opponents waiting there, so prepare for some accurate shooting, quick battery changing and numerous reloads.
Get out of the warehouse and take the narrow path, leading to the next part of the level. You'll reach a transformer yard, and you'll see a power plant in the distance, on the other side of the river. Use the button nearby to open the gate. Right behind the gate, on your left, you'll see an enemy. Just attack him with your flashlight in order to force him to step back. He'll touch the electrified cables and will die immediately.
Take the only way available. You'll reach a box with a switch inside. Use it to turn one the light post standing nearby. Keep running forward. You'll encounter three enemies. Defeat them and go through the metal gate.