Alan Wake: Episode 1 Taken Part 2 - walkthrough Alan Wake Guide
Elderwood National Park (2). This guide page for Alan Wake contains a walkthrough for Elderwood National Park (2) from Episode 2 - Taken.
Last update: 01 June 2022
Walk down the fallen trees to the next part of this level. Look around and you'll notice bear traps lying around. Try to avoid them. If you step into one of these by accident, keep pressing the [A] button in order to open the trap.
Take the mountain path. Use your flashlight to detect bear traps. Once you reach a small meadow, collect all ammunition and batteries lying around there. Keep moving forward. Walk over the fallen tree and continue your journey through the night. You'll encounter some enemies, you should better move around as much as possible during the fight. You'll reach an abandoned shed. Eliminate all opponents in this area and use the generator in order to turn on the light.
Search the area. You'll find some ammunition, batteries, and a new toy - hunting rifle. Move forward. Jump off the rock, on which you found that generator. You'll notice a crashed plane, falling down to the ground. Examine the plane and you'll notice that you can reach a supply crate by walking over the right wing.
Walk the rocky way in order to get to the next part of the level. Pick up a flare lying on the ground. Once you jump down from the rocks, turn right. You'll find another generator. Throw a flare down to the ground to scare your enemies off. Turn on the generator to provide yourself with a source of light.
There is some ammo lying around. Pick it up and look towards your destination point. You should notice another light source. Move towards that light. Your destination, the mill, is actually on the other side of the river, but if you go along the shore, you'll get to it alright. There will be a couple of enemies on your way to the mill, but they do not pose a serious threat. Once you reach the mill climb up the ladder nearby.
You'll reach the top of a wooden platform. Move forward. At some point, the platform will start falling. Quickly turn left and jump to the level below. You'll land right next to the mill's entrance. Go inside and pick up ammunition located in t here. Go upstairs, eliminating black goo lying on the floor with your flashlight. Upstairs, you'll find some kind a weight with a chain attached. Kick it in order to lift a platform, which you may use to get to the next part of this level.
Search the rooms on this floor. You'll find here some flares and a ladder leading to an even higher floor. Climb up there and look for a balcony. From the balcony, you can walk on solid rocks. Do it and continue your walk.
You'll reach a wood supply point and one enemy. He is quite tough, but not invincible. It would be really nice to test your hunting rifle on his body. In a building nearby, you'll find one model of this weapon. Keep going forward. On your left, you'll notice an emergency box. Take everything from it and continue your journey through the night.
You'll encounter two more tough guys. In order to finish them both off, use a weapon different than the hunting rifle, I advise saving ammunition to this hand cannon. Kill them with other weapons, but watch out for the logs falling down on the right. You'll find another emergency box and you'll see a shed on a hill in a distance. Walk next to a sign with a word Campgrounds. Open the gate located nearby and move forward.
You'll encounter an enemy armed with a chainsaw and his two smaller friends. Pull out your hunting rifle and start attacking the chainsaw guy with your flashlight. Once you eradicate the Darkness inside him, shoot him in the face. Remaining enemies finish with a revolver Continue your walk. Go towards the buildings and lights nearby.
Barry will call you. After the talk, move forward. You'll reach the campgrounds, just like the sign said. Collect all items from the emergency box nearby and enter the camp. Inside, turn left and go to the toilets. In the men's room, you'll find a key to the garage. Take it, watch the TV show and walk out, killing one Taken who will jump out of a toilet stall.
In the ladies' room, you'll find some hunting rifle ammunition. Take it and go to the garage. With a key, you can easily open it. Enter the car parked inside.
Hold [RT] to move forward. Slightly turn right. Run down the enemy standing in your way and hit the asphalt road ahead of you. Try avoiding objects located on the road (crashed cars, wood, etc.), omit them by driving on the grass. Once you reach a damaged truck with wooden logs, turn left.
You'll reach the place where you met and murdered Rusty. Go towards the cabin you rented. You'll find a trailer blocking your way, and that means there's completely no point in further car usage.
Go on foot then. Right behind the trailer, you'll find a car and lots of nice equipment right next to it, including a flare gun. Collect it all and continue the walk. You'll encounter a rather big group of enemies. Finish them with the flare gun and keep running forward. One of the light posts will turn on, giving you a chance to save the game and refill your health bar. Keep moving forward. The kidnapper will call you soon. Once you reach the yellow car, take a look around. There's a flare gun with ammunition on a box nearby.
You'll surely notice lots of birds flying over the rented cabin. Approach the front door. Barry won't let you in, but that's not what you have to achieve here. Walk out it the open area, so the birds will attack you. Use your flashlight to burn them all. You can also support yourself with the flare gun and hand flares. If you'll lose a lot of your health, walk around the cabin and hide in a corner, next to a bathtub. In this vicinity, near the rocks, you'll also find a supply box, which items may prove useful in your fight against the birds. Once you destroy them all, Barry will open the door. And that's how the second episode ends.