Alan Wake: Episode 1 Nightmare Part 2 - walkthrough Alan Wake Guide
Welcome to Bright Falls. This guide page to Alan Wake contains a walkthrough for Welcome to Bright Falls from Episode 1 - Nightmare.
Last update: 01 June 2022
Once you deal with them, pick up the ammo from the barrel and turn on the lamp standing nearby. Its light will reveal two things - the first one is a generator. Approach it and kick it,. The second thing is a yellow arrow painted on the wood. This paint is visible only in the light. Use your flashlight to discover more arrows painted around here. Go in the direction pointed by these arrows in order to discover a supply crate. There's a flare gun inside, I strongly advise you to pick it up.
Walk over the damaged fence, using the fallen pole. Keep running forward. You'll reach a damaged excavator and one enemy. Kill him at once, so he won't be able to throw knives at you. There's an emergency box next to the excavator, you'll find some ammunition and batteries inside.
Walk through the damaged fence, right next to the excavator, and continue your journey. Walk over trees and rocks to get to the other side of the river. Walk towards the bright light located in the distance. Pick up ammunition, and lithium batteries, which you'll find on your way through this part of the level. What is more, you'll notice a cabin located on a hill, on your left. Kill two incoming enemies and climb up the rocks in order to reach another wood supply point.
The wood on your left is painted, you can see it thanks to your flashlight. Follow the paint and you'll reach a ladder. Climb it up and turn right in order to find the cabin mentioned before. There's a supply crate over there.
Once you collect everything, come back to the place, where you saw the paint in the first place. Go in the direction opposite to the one pointed by the painted arrows. You'll reach a damaged set of stairs. Take batteries and ammunition from the emergency box nearby.
Search the area. You'll encounter three opponents. Try using the flare gun against them. Once you deal with those guys, check out the building standing nearby. There's a shotgun on the shelf. Quite an interesting weapon, but you still need some shotgun ammunition.
Walk out of the building and use the generator standing nearby. A cut-scene will show you a control panel that has been activated. Use it to move the wood hanging in the air, on ropes. Place the wood between logs lying on the ground, so it will form some kind of a bridge for you to use.
Climb up the logs by using the ladder. Walk over the wood hanging in the air in order to get to the next part of the level.
Walk into the enlightened shed. Pick up the shotgun ammunition and turn on the radio. Keep moving forward. Notice the next sign painted on the right side of the road, visible only in the light. Search the area, and you'll find an abandoned shed and a rusty car. There's a supply crate in that vicinity. Pick up the flare gun located in that crate.
Keep moving forward. In the distance, you'll see the gas station once again. Keep going forward. You'll encounter a few enemies on your way, I advise you to test your shotgun on them. New enemies will just keep coming, so look for the bright light. Go towards it. You can make it easier for you to run away by shooting a flare in the sky.
Once you reach a light post, wait for your health to regenerate. Take the batteries and ammunition from the emergency box and keep moving forward.
You'll find a damaged bulldozer. Notice a yellow sign pained on a stone nearby. Turn left and you'll find another supply crate with a flare gun inside.
If you turn right, you'll find another damaged bulldozer. Some enemies will appear behind your back. Finish them by with a recently found flare.
Your path leads to a big sawmill. Enter the building on the right. Collect all the equipment from the shelves and use the switch located on the wall in order to open the gate to the sawmill.
In that sawmill, you'll find a working machine on your left. Use the switch in order to turn it off if you want. Anyway, keep moving forward. You'll reach an ammo crate and a few batteries. Continue the walk. A large group of enemies will attack you here. If you still have flares, I strongly advise you to use it. If not, grab your shotgun and eliminate your opponents, keeping them in a distance.. They can't throw weapons, so you can easily defeat them. Stucky is one of opponents in this fight. He's still armed with an axe, he can't throw things and is incredibly fast. There is, however, a chance he'll get stuck on the sawmill gate. In that case simply perforate him. If he won't do it, simply light him up a few times with your flashlight, and then finish with ammunition.
Once you kill them all, go to the gate located on the other side of the sawmill. Use the control panel on the right in order to open it, and then continue your journey. The gas station is, fortunately, not that far.
Enter the gas station. Take a look into the building by walking through the garage. The TV set will turn on itself. Watch the show and then use the telephone standing on the counter.