Alan Wake: Episode 1 The Truth Part 1 - walkthrough Alan Wake Guide
Cauldron Lake Lodge (1). This guide page to Alan Wake contains a walkthrough for Cauldron Lake Lodge (1) from Episode 4 - The Truth.
Last update: 01 June 2022
After the awakening, wait a moment for dr. Hartman to come. After a brief conversation, follow him to the elevator.
There's a quite walk ahead of you. Just follow Hartman and listen to what he says. In the end, you'll reach a large room full of patients, then you'll walk to the mess hall. Watch the cut-scene, and you'll obtain a manuscript page. Get back to the room with patients, walk up the stairs and return to your room.
Once you reach the room, another cut-scene will start. Once it's over, go towards the mess hall, you've visited recently. You'll run into Hartman's patients, the Anderson brothers, and an unconscious nurse. There's a key lying next to her. Pick it up and go to Hartman's office. You'll meet Barry on your way.
After a cut-scene, run to the room where you found that unconscious nurse. Open the lock in your way, and then walk upstairs, towards Alan's room. However, the room isn't your destination this time. You'll find a generator. Turn it on to eliminate haunted objects.
Run forward, and you'll reach a small room. You'll find a flare inside. Take it and use it in the next room. Thanks to that, you'll get rid of all haunted objects located in there. In order to open the way to the next part of the level, you must eliminate bear monuments blocking the door. Eliminate them with a flare. If you don't have one, come back to the room where you already had found one. Another flare will magically appear there.
Keep running forward. The path is simple and narrow, so you won't get lost in here. You'll reached a locked door, let the haunted object on the other side destroy the door.
Move forward, and you'll find another locked door. Now here's the trick - you have to stand right between the haunted object and the locked door, so if you dodge the object, it will hit the door. Repeat it several times to destroy the door. Once you break the lock, talk outside and go to Barry.
The gate is locked. Take Barry's flashlight and go towards another gate, the one with light behind it. Beware of haunted objects on your way to the gate.
You can destroy the gate with your flashlight. Do it and move forward. You'll reach a garden maze. In the beginning, turn right. In the next crossroads turn right again, and then turn left. On your way you'll encounter two enemies, but they are not a serious threat. Sooner or later, you'll reach a tree.
From that tree, you should move on and collect all the equipment necessary. In the next crossroads turn right. You will reach a pavement square. Some Taken will attack you here. Finish them off, and then turn right from that square. You'll reach a gate and a light post.
Move forward. You'll find some ammo to your revolver. In the end, you'll encounter one of Hartman's helpers. He's possessed now. What is more, he is supported by birds.
Wait for the opponent to come to you, then sprint to the arbor you've seen him in the first place. There's a flare gun in there, lying on the floor. Pick it up and attack your enemy. That should weaken him pretty much. Grab your revolver and finish that bastard. All of this must be combined with killing birds, so it's not so easy after all. Use flares to keep your enemies in a distance. After the fight continue your journey.
Finish off two more enemies that will stand in your way, then move towards the light post nearby. There's a shed next to the light post. You'll find a shotgun inside. Take it and walk through the gate. Run to the next part of this level.
You'll reach the asylum's gardens. There are some enemies hiding in bushes, so be careful while approaching them. Later on, you'll find a bench (on your right) with a flare on it. Take it and go through a gate nearby. Destroy the gate and haunted wheelbarrow with your flashlight.
Move forward. Take everything from the emergency box. Go upstairs, defeating everyone trying to kill you.
You'll find some extra equipment - flares and a shotgun. Go right to meet Barry again. The gate here is locked, and Barry is looking for a key. Now you must defend your position, as a lot of Taken will suddenly appear. Use your flares and recently found shotgun to fight them off.
After a cut-scene, take the only path available. In a distance, you'll notice the Andersons' farm. Follow the railway tracks to the next part of this level.
Once you walk out of the railway bridge, turn left. Run among all haunted objects and turn on the lamp located in this vicinity. Try luring the objects into the light. Once you get rid of all (or at least a huge majority) haunted things, move forward.
You'll find another haunted gate here, use the wheel nearby to place the lamp right above the gate.
Then go upstairs to reach a wooden platform. There's a generator at its end, turn it on, but beware, as there are some holes in the wooden platform. This way, you'll destroy the haunted gate. You'll find a flashlight right behind it. Take it and enter the forest nearby.
Run as fast as possible to the nearest source of light. From there, take a narrow path. You'll find a lumberjack camp and a better flashlight. Take it and continue your journey through the night.