Alan Wake: Episode 1 The Truth Part 2 - walkthrough Alan Wake Guide
Cauldron Lake Lodge (1). This guide page to Alan Wake contains a walkthrough for Cauldron Lake Lodge (2) from Episode 4 - The Truth.
Last update: 01 June 2022
You'll find another haunted gate. Destroy it with your flashlight and move on towards a very bright light.
You'll find some flares. The path up ahead is covered with bear traps, so be careful. In the end, you'll notice some buildings and a light up ahead. Go towards them. Start the generator located in there, collect the shotgun and ammunition lying there.
Move towards the farm, but you should still watch, as there are more bear traps on your way. A large group of enemies will attack you, I think you should not fight them, but run as fast as possible towards the farm. Use your flares to scare your enemies off.
Walk in the light to regenerate your health. Then, enter the house nearby. Look for some ammunition, batteries and flares on the ground floor, then go upstairs and push the door located up there. Enter the room. Listen to the man lying on the floor, take the gun and search the rest of the building.
Walk downstairs and finish the enemy located in there. After the fight, jump out through the window and get in the car.
You'll reach a crossroad. Go straight. You'll reach a watchtower. There's a hunting rifle inside with some extra ammo. Take it all and move forward towards the farm. While exiting the watchtower, some enemies will attack you, so be careful.
Finally, you'll reach a farming field. A tower nearby will collapse, but just ignore it. Run down every Taken you can see, do not hesitate to use the lights of your car. Once you finish them all, get out of the car and walk to the next part of the level.
Eliminate the machinery nearby with your flashlight. Also, kill any other enemies that will stand in your way. Next to the light post, you'll find a hole in the fence. Walk right through it.
Move towards the Andersons' farm. When you get close to it, a cut-scene will start. Right after it, You will see Alan standing on Andersons' stage. Collect all the equipment (including an incredibly strong flashlight) located in there, in order to wipe out every single enemy incoming. Do not hesitate to use flashbangs and flares, especially against whole groups of opponents.
When the fight over, follow Barry towards Andersons' home. You'll reach a building (probably a barn), which entrance is blocked with some sort of a massive tank.
Climb up the ladder near the building. From the roof, you should be able to reach the control panel, allowing you to move the tank and therefore make the building accessible for you and Barry. Once you do it, enter the barn and search it thoroughly - there's a lot of cool equipment in here.
Upstairs, you'll find a switch. Use it to open the way to the next part of the farm (and to the next part of this level as well). Walk back downstairs, eliminating every enemy that will stand in your way. Move on towards Andersons' home.
Outside of the barn, you'll encounter a large group of enemies. Finish them all off, using all the toys you found in that barn. Go to the light post and reunite with Barry.
Enter the building with Barry. Kick the door inside to reach a stair case. Go upstairs, eliminating everything and everyone. Use the ladder to climb even higher.
There's a generator on top. Turn it on and use the elevator nearby, attached to the wall of the silo you're currently in.
Once you get down to the ground, take everything from the emergency box and walk outside. A harvester will start itself and you will have to defeat it.
Try lighting it up with your flashlight as often as possible, but avoid its blades at the same time. Eliminate other enemies with a your gun, or scare the m off with flares. You must move a lot during this fight, so nobody will hurt or kill you.
Once you get rid of the harvester and other opponents, one more Taken will jump out of his shed and attack you. Destroy him and enter the shed he jumped out from. Inside, you will find a ladder. Climb it up, and then jump down to the ground.
Take the key from a building on the right and use it to open the silo doors on the left.
Push the right wing of the gate, in cooperation with Barry. Run towards the Andersons' house. Push another gate and enter the building.
Go upstairs. Repair the fuse in the bedroom, and after that, go downstairs and play the vinyl record located on a table, next to a drum set and other instruments.
After a cut-scene, go towards the rented cabin - enter it through the door, and then go to the balcony on the other side of the cabin. Wait for Alan to climb out of the Cauldron Lake and return to the cabin. Take a look inside the office upstairs.