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We. The Revolution Guide by gamepressure.com

We. The Revolution Guide

Table of Contents

Day 2 - Ettiene Lebeau, adventurer We The Revolution Guide and Walkthrough

Last update: 03 April 2019

This chapter of the guide to We. The Revolution describes the trial of Ettiene Lebeau who attacked and stolen from his companion.

Possible mistakes: 2 - Day 2 - Ettiene Lebeau, adventurer - Act 3 - Fraternité - We. The Revolution Guide

Possible available questions:

Possible mistakes: 2

Questions to reveal: 5

Number of traps: -

Correctly formulated questions:

  1. Knife taken from Lebeau + Evidence
  2. Attack on companion + Accusation
  3. Murder + Method
  4. Murder + Motive
  5. Embroidered sack + Evidence

Report

  1. Did the defendant confess to the crime?: No
  2. Was his act counterrevolutionary in nature: No
  3. Which of the attackers took the sack from the victim?: The accused
  4. From where did the accused knew the victim?: From drinking together

Verdict: Everyone wants the accused killed - the decision should be simple in this case. After the verdict, give a speech to gain reputation.

An event will happen - Day 2 - Ettiene Lebeau, adventurer - Act 3 - Fraternité - We. The Revolution Guide

An event will happen. You will meet a woman that was dragging cats in a bag and was screaming that the cats can't be made into pate anymore. You can leave her alone or use 3 influence points to stop her. In this guide, we decided for the latter.

The event will continue immediately - Day 2 - Ettiene Lebeau, adventurer - Act 3 - Fraternité - We. The Revolution Guide

The event will continue immediately. You can arrest the son of the butcher or reveal his actions. In the latter case, the man will die and you will gain some bonuses. In the first case, you will gain an additional case and a trial. In the guide, we decided to imprison the young man.

Evening and the map of Paris

During the evening, select whatever your forces need - Day 2 - Ettiene Lebeau, adventurer - Act 3 - Fraternité - We. The Revolution Guide

During the evening, select whatever your forces need. Building barricades that make defending easier is a valid option. Then, defend new regions from the attack.

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