6 - Lair of Giants WH40K: Space Marine Guide
Last update: 11 May 2016
On the opposite end of the corridor, you'll find elevator [1]. Activate it - it'll take you on upper floor [2].
There will be a gate which you have to unlock, at the right [1]. Behind it, your companions check mechanism and confirm inquisitor's presence [2]. Listen to them and go downstairs.
Moving straight, you'll reach a platform, which you be able to low, using the proper mechanism [1]. You'll get into the room in which you'll contact with Midas squad [2].
After short conversation, go through the gate on right [1]. Corridor will lead you do the big factory room [2]. Few orcs inside shouldn't be a problem.
Going straight, you'll see next gate ahead [1]. Use the mechanism behind them, and go into the chamber in front of you. You'll meet there mysterious inquisitor [2].
Go to the next room with him - short encounter with orcs awaits there [1]. Defeat all greenskins and go out through the fist marked gate [2].
In the next chamber go downstairs and pick up Plasma Gun from blue container [1].This powerful weapon relieves Bolter Gun. Using it you can shot weak missiles (LMB) or exploding balls (hold LMB). Move back upstairs and go further along the iron pavement. At some moment your path bars shaman [2], who will summon orcs with shields.
Daze them using new gun and finish with axe [1]. Remember about stronger missiles. At the end of the pavement is an elevator, which takes you underground [2].
Frosty corridor leads to room with experimental energy source [1]. Wait until inquisitor unlock inner chamber and go inside it [2]. A moment later orcs come up.
Elite units will be among them, so use Fury very fast [1]. After defeating first squad activate the mechanism marked with rack [2].
Don't waste time on enemies - take standing in the centre core [1], and the mission is over [2].