12 - Dying of the Light - p. 1 WH40K: Space Marine Guide
Last update: 11 May 2016
When the stage begins, move to the place marked by pulsating fist [1] and jump into the wide pipe [2].
It'll lead you to the ruined complex [1]. On the crossroads turn right, and you reach room with blue container [2]. There is a Iron Halo hidden inside. It increases your armor a lot.
Outside you'll see a battle between orcs and forces of chaos [1]. Firstly eliminate shooting orcs and the demon's leaders [2]. When they died, take care about the rest creatures.
When the fight is over, come up to the marked fist place [1]. Inside the building you'll find ammo store, where you can replenish your supplies. Further path leads to the left. In big chamber three demon's portal appear [2]. First part of enemies starts running from the nearest one.
Gunners eliminate with grenades, and their leader by using sniper rifle [1]. When everyone's died, move closer and kill of demon's fighting hand to hand [2].
Next squads of chaos will come from the right [1]. Defeat them in the same way as previous, and go downstairs [2].
From the gate on the left more monster will run into you [1]. Grind them down, listen to guardsman and move to the second side [2].
A bit further you'll see next fight between orcs and demons [1]. I advise to eliminate green snipes from the building on the left at the beginning [2].
When they die, shoot down chaos leaders with a little help of Laser Cannon [1]. One headshot should be enough to kill an enemy [2].
After cleaning up, go onto the iron footbridge, which leads to a platform [1]. Launch mechanism, which is on it, and it begins going downstairs [2].
Downstairs talk to the lieutenant and go to the next room, filled with orcs [1]. Eliminate groups in sequence, stealthing from mantle to mantle [2].
That way you'll reach stairs, leading to the iron footbridge [1]. Kill orcs standing on it, and then run to the opposite side [2].