List of animatronics in Ultimate Custom Night Ultimate Custom Night Guide, Walkthrough
Last update: 13 July 2018
Each animatronic has a unique pattern of behavior. Stopping them requires a specific action to be taken. The table below lists all the animatronics and how to defeat them.
Icon | Name | Description - how it works and how to defeat it |
Freddy Fazbear | He appears in the corridor to the left of the office. He is visible in four phases. With each subsequent one he is approaching the door. He is temperature sensitive, so the higher it is, the faster he approaches the door. When the door is in its final phase, close the left door. | |
Bonnie | Compared to most animatronics, Bonnie doesn't want to kill you, but only makes your gameplay more difficult. You will find her in Pirate's Cove. If you know she's there, don't switch to that camera under any circumstances. If you look at Bonnie, she will temporarily damage the monitoring system. Note: If Foxy is also in the game, they are in alternation in Pirate's Cove. A figurine on your desk tells you who is currently residing the Pirate's Coves. | |
Chica | She is in the kitchen where she plays with the music box. When you switch the view to the kitchen camera and you won't hear any sounds, it means that she has left the kitchen. Then you need to run a global music box to distract her. | |
Foxy | You will find him in Pirate's Cove. You have to look at him quite often. Otherwise, he will gradually lose his construction elements so he can rebuild itself in your office. Note: If there is also a Bonnie in the game, then they are in alternation in Pirate's Cove. A figurine on your desk tells you who resides there. | |
Toy Freddy | Sits in the service room and plays a game similar to Five Nights at Freddy's. You have to play this game for him to make sure it doesn't end up with a Jumpscare. If you see a Game Over on his TV, it means that your game is also over. | |
Toy Bonnie | No matter what you do, he will get to the office. When you see him, quickly apply the mask. This will make him confused and you don't have to bother about him. | |
Toy Chica | It behaves in the same way as Toy Bonnie. When you see it in the office, put on a mask. This will make him confused and you won't have to worry about it. | |
Mangle | Mangle is located in the ventilation duct throughout the whole game. It is not possible to lure him out of there. That's why you have to look at the ventilation map from time to time and close the right hatch. | |
BB | Another animatronic that will not kill you. Instead, it enters the office via the side ventilation hatch. If you do not close it, BB will get to the office. It will temporarily prevent you from using the flashlight. | |
JJ | It operates like BB. It can reach the office only by the side ventilation hatch. If you let it in, you will temporarily lose control over the door. | |
Withered Chica | This animatronic moves through ventilation ducts. He leaves them only when he enters your office. Hatches of ventilation shafts will protect you from these. It restarts it's path after you block the ventilation hatch. But if you do it too late, this animatronic may block the exit of the ventilation shaft. | |
Withered Bonnie | It behaves in the same way as Toy Bonnie and Toy Chica. When you see it in the office, put on a mask. This will confuse him and you don't have to bother about it. | |
Marionette | It resides in the kitchen and plays with the music box. You must constantly check the condition of the music box on the camera and re-windle it. If you neglect it, he will leave his hiding place and kill you. | |
Golden Freddy | It appears randomly in your office. To avoid death from his hand, you must put on a Freddy mask or disassembly the monitor as soon as possible. | |
Springtrap | It moves in ventilation ducts. It always comes out through the upper hatch. To stop it, you must close this exit. In this way he will return to his starting location and attack again after a while. | |
Phantom Mangle | Another animatronic which doesn't want to kill you. Randomly appears in camera screens. When you see it, you must turn off the monitor as soon as possible, or switch the camera. Otherwise, Phantom Mangle will appear in your office and start to make noise. It attracts sound-sensitive animatronics. | |
Phantom Freddy | Appears in the office. The higher the temperature, the higher the chance. In order to get rid of it, you must point the flashlight at it. If you don't, the screen will turn black for a while and you'll lose control at that very moment. | |
Phantom BB | Just like the Phantom Mangle, it appears in the camera screen. Again, you need to change the camera or turn off the monitor. If you are late, Phantom BB will kill you. | |
Nightmare Freddy | Its arrival is signaled by small plush versions of this animatronic. They appear on your desk. In order to drive them out, you have to use a flashlight on them. If you're late, Nightmare Freddy will kill you. | |
Nightmare Bonnie | It will appear in one of the corridors leading to the office (cameras 1 and 2). The only way to stop it is to buy a mascot at Prize Counter for 10 Phase-Coins and give it to Nightmare Bonnie. | |
Nightmare Freadbear | It can be seen on cameras only when it is located at the left door to the office. To stop it, the door must be closed before it may pass them through. | |
Nightmare | It behaves identically to Nightmare Freadbear. Also the way to defeat it is identical. The only difference is that Nightmare appears on the right side of the office door. | |
Jack-O-Chica | When the temperature in the office starts to rise, it will appear in both doors. At this point, you must close both doors. If the temperature exceeds 100° you will not be able to stop it. | |
Nightmare Mangle | Similar to Nightmare Bonnie, when it appears, you have to go to Prize Counter and buy its plush version. | |
Nightmarionne | It appears on the screen when your monitor is switched off. Don't move the cursor on Nightmarionne's face otherwise it will materialize and kill you. | |
Nightmare BB | It resides in your office for all the time. It is usually sitting. When it stands up you have to flash it with flashlight, so it will return to its sitting position. If you do it too slowly Nightmare BB will kill you. If you point the flashlight at the sitting Nightmare BB, you will also die. | |
Old Man Consequences | While it approaches, a mini-game will appear in which you have to catch the fish by pressing the C key. If you fail, you will lose access to the monitor for a while. | |
Circus Baby | It works in a same way like Nightmare Bonnie and Nightmare Mangle. When it appears on the monitoring screen you must go to Prize Counter and buy its plush equivalent. | |
Ballora | It cannot be seen in any monitoring camera. Whether it's approaching and from which side you'll be informed by the right melody. Once you have determined which side it comes from, close the door on that side. | |
Funtime Foxy | You will find it behind the curtain on one of the surveillance cameras. Next to it you will find a plate informing about the time of the beginning of the performance. It can be any full hour. Then you have to look at Funtime Foxy in a different way, it will move towards the office. It will be impossible to stop it anymore. You will have to repeat this every hour, from your first performance to the end of the night. | |
Ennard | It moves through ventilation ducts but its location is not marked on the schematics. As Ennard approaches, the squeaky sound from the ventilation system will be heard. After hearing it, close the upper hatch. | |
Trash and the Gang | They are not planning to kill you. On the other hand, they effectively harden the game. They can cause noise that lures other animatronics or block your view, whether in the office or on your monitor screen. | |
Helpy | Occasionally appears on your desk. You have to click on it, otherwise it will attack you. It will not kill you, but noise may lure the sound-sensitive animatronics. | |
Happy Frog | It resides in air ducts. It approaches slowly towards you. You must use a confusing sound to pull it out. To do this, click on the cable in the Happy Frog area. It will automatically take interest of it and forget about you. Happy Frog is insensitive to heating. | |
Mr. Hippo | It behaves almost identically to Happy Frog. The only difference is that, apart from the confusing sound, it is also sensitive to heat level. | |
Pigpatch | It behaves in the same way as Mr. Hippo. | |
Nedd Bear | It behaves in the same way as Mr. Hippo. | |
Orville Elephant | It behaves very similarly to Happy Frog. Except that instead of confusing sound, you have to use heating to keep it in place. | |
Rockstar Freddy | He stands in your office all the time. From time to time it activates and asks for 5 Phase-Coins. If you don't give them in time, it will kill you. | |
Rockstar Bonnie | Appears in the office. To get rid of it, you need to enter the monitoring system. Then you have to find and click on her guitar. It spawns in different place every time. | |
Rockstar Chica | Rockstar Chica attacks quite often. You need to keep an eye on the cameras at the office door. If you see one of them, double-click on the wet floor sign. If it's located at the door through which it intends to enter - it won't attack you again. | |
Rockstar Foxy | Rockstar Foxy on the one hand is very useful, but it can also be deadly. At some point, his parrot will be sent to the office. If you click on it, Rockstar Foxy will appear and offer you a choice of several available benefits. After this choice he can fulfill your request or kill you. The higher the intelligence of animatronic, the higher the chance that it will kill you. | |
Music Man | The most sound-sensitive animatronic. He is annoyed by any noise. When it's activated it will start to play on the plates. The faster the pace, the angrier it gets. If you do not reduce the noise level, you will be attacked. | |
El Chip | An animatronic of the competition. As it approaches, an advertisement will appear on the screen. You need to close it fast enough or die from El Chipa's hand. | |
Funtime Chica | It can appear at any time. It will not kill you, but definitely may confuse you. It will appear in the flashlight and blur the screen for a moment. | |
Molten Freddy | It moves in ventilation ducts. To stop it, you must close the upper ventilation hatch. You can see it in the ventilation map. But if you don't, it's enough to listen for sounds it emits. Molten Freddy laughs as he approaches the hatch. | |
Scrap Baby | It appears in your office. To drive it out, you need to use a paralysis button that occurs with it. If you are too late, you will be attacked. | |
Afton | It moves around the ventilation ducts, although its location cannot be detected. It attacks only once a night. At this point, the lights will start flashing and a metallic sound will be emitted. To avoid death, close the left ventilation shaft. | |
Lefty | He will slowly move towards the office. The louder and the warmer the temperature, the faster it will approach you. It can only be stopped by Turing on the global music box. | |
Phone Guy | He may call at any time. You must immediately mute the call by clicking on the MUTE button, which can appear anywhere on the screen. |