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The Walking Dead: The Telltale Series - A New Frontier Game Guide by gamepressure.com

The Walking Dead: The Telltale Series - A New Frontier Game Guide

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Chapter 6 - To the Rescue | Episode 1 The Walking Dead - A New Frontier Guide

Last update: 09 January 2017

Thats just my gun - Chapter 6 - To the Rescue | Episode 1 - Episode 1: Ties that Bind - Part 1 - The Walking Dead: The Telltale Series - A New Frontier Game Guide

That's just my gun

I'm glad to see everyone

[Kiss Kate]

...

It's over now

But you made it!

I'd never let that happen

...

She saved my life

Just somebody I met

Clementine's my friend

...

Don't get your hopes up

I'm sure they do!

I think so?

...

Don't jinx it

I'm lucky

I didn't expect it either

...

Neither have I

Let's renegotiate

I was hoping you'd stay

...

After this short, too short, moment of joy, comes death and pain, and you'll have to make the last important choice in this episode. You can stay with Clementine and fight, or take your family and head for Prescott. The situation will be identical, no matter whether you'd come with Tripp or Eleanor.

  • Leave with family - Leave Clementine, taking your family to Prescott.
  • Stand and fight - Stay with Clementine to repel the enemy attack. You abandon your family, leaving Tripp / Eleanor to take them to Prescott.
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