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The Walking Dead: The Telltale Series - A New Frontier Game Guide by gamepressure.com

The Walking Dead: The Telltale Series - A New Frontier Game Guide

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Chapter 4 - Breaking Through | Episode 2 The Walking Dead - A New Frontier Guide

Last update: 09 January 2017

Let me guess, were lost - Chapter 4 - Breaking Through | Episode 2 - Episode 2: Ties that Bind - Part 2 - The Walking Dead: The Telltale Series - A New Frontier Game Guide

Let me guess, we're lost

We don't have time to stop

What's going on?

...

Your task in this chapter is to clear the road of car wrecks blocking your way. First, look around you - you'll see a repair garage and a car blocking your way. Inside, you'll find a winch. Unfortunately, out of order. To use it, you'll need two things: a wrench which can be found on a walker's body inside the garage, and the wires inside the trunk of the red car standing near the gas station. After you combine these two things with the winch, you'll be able to start it and move the wreckage that's been blocking your way. When the zombies attack, push the buttons as they appear on the screen to escape on the roof and discuss the situation with other characters.

We wait

We run

We're f**cked

...

We're armed!

Show yourself!

We don't want any trouble!

...

Shoot

Talk

Threaten

...

After you walk into the trap prepared by a stranger, youll have to talk to him - Chapter 4 - Breaking Through | Episode 2 - Episode 2: Ties that Bind - Part 2 - The Walking Dead: The Telltale Series - A New Frontier Game Guide

After you walk into the trap prepared by a stranger, you'll have to talk to him. Luckily, Clementine will soon come to help you, with the rest of the group in tow, and you'll have to face another important decision in this episode.

Put the gun down

I don't want trouble

Talk then

...

We just met

They might!

They're good people

...

He's not with them

He's tracking us

[Check for the brand]

...

He's playing us

He can help us

Let's get moving

...

After you've talked to the stranger, you'll have to decide whether to tie him up, or trust him.

  • Tie him up - Tie him up
  • Trust him - Trust him

The choice is completely insignificant, because even if you do tie up Paul, he will free himself during the walker attack and help Gabe fend them of.

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