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The Walking Dead: The Telltale Series - A New Frontier Game Guide by gamepressure.com

The Walking Dead: The Telltale Series - A New Frontier Game Guide

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Chapter 2 - Unexpected Guests | Episode 1 The Walking Dead - A New Frontier Guide

Last update: 09 January 2017

Your next task will be to search the area, looking for various useful things, especially gas - Chapter 2 - Unexpected Guests | Episode 1 - Episode 1: Ties that Bind - Part 1 - The Walking Dead: The Telltale Series - A New Frontier Game Guide

Your next task will be to search the area, looking for various useful things, especially gas. Approach wrecked cars and try to drain some gas from their tanks. You can also talk to other family members. Once you're done, approach the ladder on the end of the road, near the container, and climb it

Once on the other side, you'll find an ambulance, and a bit more gas in it. Use a crowbar to rip open the tank and, having first set the pomp, search the vicinity of the car. First, head for the main door of the nearby shack and peek inside through the window. You will learn that there's a hatch in the floor, through which you can get inside. Then, head down and remove the wooden plank blocking access to the space under the stairs and go inside. Finally, open the hatch at the end of the road and enter the trailer. Inside, you will find some interesting things, such as batteries in the drawer and some food on the shelves. You can give the batteries to Mariana later on.

I think it's cozy

It doesn't feel safe

This place is a dump

...

This will be your first important choice in this episode. You have to make the call whether your family stays the night in the trailer or remains on the road.

  • We have to keep moving - you decide against the stop
  • We can stay the night - you decide to remain in the trailer

The difference lies in a short conversation with Kate. If you choose the first option, Kate will force her opinion, making you stay either way. Both decisions will have the same conclusion, as a group of men pointing guns at you will interrupt you in the middle of filling the tank of your car.

You can keep it - Chapter 2 - Unexpected Guests | Episode 1 - Episode 1: Ties that Bind - Part 1 - The Walking Dead: The Telltale Series - A New Frontier Game Guide

You can keep it

It's my gas now

We only need a little

...

They'll be back

They took off

I'm alone

...

I can replace it all

We didn't take much

I ate them all

...

You'll regret this

Just let me go

We can work this out

...

Touch that and you die

Only the dead down there

Go ahead and look

...

The conversation with a gang member will end with a struggle, and you will end up shooting the man. You'll be overpowered and incapacitated, after which you'll wake up on the road, in a car driven by another stranger.

Please, say something

Hey, answer me!

Asshole

...

You have to go back

That wasn't my fault

Let's work something out

...

After a short monologue, youll face another determining choice - Chapter 2 - Unexpected Guests | Episode 1 - Episode 1: Ties that Bind - Part 1 - The Walking Dead: The Telltale Series - A New Frontier Game Guide

After a short monologue, you'll face another determining choice. You'll have to decide whether to shoot the driver or let him go.

  • Let him go - The driver leaves
  • Shoot him - You kill the driver

The only difference is Clementine's attitude to you in the following conversation. Perhaps we'll see this man later on, but he's absent from episodes 1 and 2.

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