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The Banner Saga Game Guide by gamepressure.com

The Banner Saga Game Guide

Table of Contents

Journey to Frostvellr | Chapter 2 The Banner Saga Guide

Last update: 11 May 2016

Most important moments of the journey

You can examine huge rock - Journey to Frostvellr | Chapter 2 - Chapter 2 - The Banner Saga Game Guide
You can examine huge rock

The entire caravan will stop for the first time after reaching Hridvaldyr location. For start, listen to the conversation between Rook and Iver. The game will allow you to alter the course of this meeting, although the choice of the dialog option does not influence further events. After the conversation, decide to examine a huge rock (Inspect the Stone) - do not worry, you won't lose much time.

If you helped Skogr villagers then before leaving this location you'll receive a medallion (Bjarken Rune) from some little girl - you should equip it with one of the playable characters (it increases chances of successful dodge, so it is worth to give it to the person who is not the best in defense).

Soon the caravan will reach the Village where you can rest - Journey to Frostvellr | Chapter 2 - Chapter 2 - The Banner Saga Game Guide

Soon the caravan will reach the Village where you can rest. I suggest visiting Market first of all, because in addition to new items, you'll be able to buy supplies here (above screen). Try to buy all available supplies, so you won't to face lack of them soon.

Spend some moments to meet Egil by clicking his icon and choosing all possible conversation subjects. Use this opportunity to visit Heroes tent to give them items and advance them to the next experience levels. I do not recommend using Rest option, unless the morale of caravan members is very low because of previous bad decisions. After dealing with all issues, leave the village.

The conflict can be solved in several ways - Journey to Frostvellr | Chapter 2 - Chapter 2 - The Banner Saga Game Guide
The conflict can be solved in several ways

Right after leaving the village the caravan will encounter two warriors - Hogun and Mogun. The conversation with both of them will be soon joined by the Town Leader of previously visited village and you'll learn about serious conflict. Hogun and Mogun want to join the caravan, as well as some of villagers and they want to leave their houses being afraid of invasion of monsters. But the Town Leader doesn't allow them to do it. I suggest acting neutral at the beginning so the decision how to solve the problem will come at the end of the conversation. These are possibilities:

  • Leave the solution to both sides of the conflict (Don't get involved) - After both sides of the conflict have fought the battle (without you), Hogun and Mogun along with group of Fighters and Peasants will join the caravan. In addition you'll gain 5 Renown points and some amount of Supplies. I do not recommend this solution because morale of the caravan will decrease.
  • If you stand with villagers (Side with the villagers) - the Town Leader will give caravan a big amount of Supplies, but none of characters will join you. In addition you'll gain 15 Renown points.
  • If you stand with Hogun and Mogun (Side with the brothers) - You'll be forced to fight with villagers - it is described below. After winning the fight Hogun and Mogun will join the caravan. In addition a big group of Fighters and Peasants will also join you. You'll get some Supplies and gain 10 Renown points.
You can choose only one brother or both of them to join your active party - Journey to Frostvellr | Chapter 2 - Chapter 2 - The Banner Saga Game Guide
You can choose only one brother or both of them to join your active party

If you sided with Hogun and Mogun in the described conversation, you'll have to fight additional and quite difficult battle. First, you have to make decision that will join the fight. It is because you have more playable characters than the maximum limit of 6 characters which can fight (provided that none of them has died). I personally recommend taking only one of brothers for the battle, because instead of two same warriors on the battlefield it would be better to take an additional archer for example.

Bloody Flail attack allows you to hit several times in one turn - Journey to Frostvellr | Chapter 2 - Chapter 2 - The Banner Saga Game Guide
Bloody Flail attack allows you to hit several times in one turn

After you are moved to the battlefield make sure to properly place your characters (starting positions of all characters are random) trying to make some kind of wall and place archers at its back. You'll have to fight with better trained warriors (Thrasher), who have same abilities like brothers, as well as standard bandits (Raider). Watch out also for Archers, trying to get them as soon as possible and enemies with shields (Backbiter), trying to make it harder for them to charge on you but not placing your people in the straight line.

During the fights here I recommend using regularly special ability of Hogun and Mogun named Bloody Flail, which allows you to make four attacks. This action is best useful when you attack bandits surrounded by others, although the last attack in the series might fail.

Regardless of whether you have acted during the meeting with Hogun, Mogun and Town Leader, the caravan will continue the journey.

Additional events

Make your choice - Journey to Frostvellr | Chapter 2 - Chapter 2 - The Banner Saga Game Guide
Make your choice

First event relates to excessive separation of particular caravan members. There are four possible variants of behavior:

  • Variant 1 (Call an early stop for the day) will lead to premature camping. It will make your journey longer but will allow you to keep morale on good level. In the camp you can perform all standard actions like checking the World Map, visiting Heroes tent or taking Rest, which is of course not appropriate in current situation.
  • Variant 2 (Slow the pace so everyone can catch up) will lead to slowing down the caravan so characters staying behind can catch up with the rest. This will slightly extend the journey and make morale little worse.
  • Variant 3 (Keep a steady pace) will result in keeping the current pace of the caravan, without witing for characters travelling at its end. This will let you save time but, after you reach Hridvaldyr, most probably you will learn that some of the people in the caravan got lost. As a result, the number of people in the caravan will drop and, additionally, morale will fall.
  • Variant 4 (Rally the caravan with a speech) will lead to a speech. As a result morale will stay on good level and you'll gain 5 Renown points.
Encountering warriors - Journey to Frostvellr | Chapter 2 - Chapter 2 - The Banner Saga Game Guide
Encountering warriors

Soon after leaving Hridvaldyr location, the caravan will encounter Fighters who want to join, offering their support and supplies. You can act in two ways here (the middle option is just a question):

  • Allow fighters to join caravan (Allow the men to join you) - As result you'll get new warriors (Fighters), 5 Renown points and several units of Supplies.
  • Refuse their proposal (Refuse the men and make sure they don't follow) - This decision won't influence the caravan directly, either in positive or negative way.

Next additional event is a fight among caravan members - it will be initiated by Rafnsvartr. In this case you have 4 variants of behavior:

  • Force public apology (Coerce a public apology from him) - This is not a good solution because it leads to decreasing morale of the caravan.
  • Tie the warrior (Tie him up until he dries out) - No reaction from caravan.
  • Laugh him off (Laugh off the scuffle) - You'll gain 5 Renown points. This is the best option in my opinion.
  • Ask others to ignore it (Encourage the others to let the issue drop) - No reaction from caravan.
Meeting Oddleif in the camp will allow you to obtain additional Renown points - Journey to Frostvellr | Chapter 2 - Chapter 2 - The Banner Saga Game Guide
Meeting Oddleif in the camp will allow you to obtain additional Renown points

During one of the stops, Oddleif will give Rook the cheftain's banner and this will happen even if the previous Chieftain survived the attack of monsters on Skogr. This is so, because the most "optimistic" variant assumes that he takes severe damage. Listen to the conversation with Alette, which will not play any vital role, again. It is worth adding here that, if you have taken part in the battle with bandits, the girl will want to talk about this.

After the next camp is automatically made, in addition to standard activities (advancing heroes to higher experience levels, visiting training tent) it would be good to visit Oddleif by clicking her icon. You do not have to watch carefully dialog options because regardless of how you act, you'll gain 5 Renown points at the end of the conversation with chieftain's wife.

One of last events refers to a group of warriors who want to temporarily leave the caravan - Journey to Frostvellr | Chapter 2 - Chapter 2 - The Banner Saga Game Guide
One of last events refers to a group of warriors who want to temporarily leave the caravan

In the final phase of the journey to Frostvellr additional events are activated and most choices you'll have in first of them, which refers to group of Fighters from caravan who want to temporarily lave the main group. Here are possible choices:

  • Wish them luck (Wish the fighters well) - Only few warriors will leave the caravan but you'll gain 5 Renown points.
  • Give warriors some supplies (See them off with extra supplies) - Only few warriors will leave the caravan and you'll lose some supplies but you'll gain 10 Renown points.
  • Remind everyone that they can decide for themselves (Remind everyone that they're free to do as they please) - Only few warriors will leave the caravan but you'll gain 5 Renown points.
  • Suggest that they won't make it on their own (You think you'll survive out there on your own?) - Only few warriors will leave the caravan.
  • Force warriors to stay with the caravan (Tell them they're needed here) - They won't leave the caravan but morale will decrease.

Two last events refer to more troubles with Rafnsvartr. First of them will allow you to behave in such ways:

  • Physical punishment (Punish him physically) - No reaction from caravan.
  • Do not allow Rafnsvartr to make camp near other caravan members (Ban him from camping near others in the future) - No reaction from caravan, but choosing this option will block the next event described below.
  • Do not allow to give Rafnsvartr any drinks (This man drinks nothing but water from now on) - No reaction from caravan.

Also the second event referring to Rafnsvartr offers three options:

  • Kick Rafnsvartr out of the caravan (Banish the drunkard from your caravan) - No reaction from caravan.
  • Allow other warriors to punish him (Let your clansmen deliver justice) - Morale will increase slightly.
  • Prepare to face monsters (Ready yourself against the dredge, just in case) - Morale will decrease.
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