Frostvellr | Chapter 4 The Banner Saga Guide
Last update: 12 August 2016
The beginning of chapter four of the game depends on how you ended the second one. If you have selected, earlier, one of the variants concerning cutting through into the city (a frontal attack), the secret passage, the wagon with supplies) then it will be necessary to fight a group of bandits. You should not have any problems with that, although you should try to eliminate, during the battle, the elite enemy units, like the Veteran Thrashers as quickly as possible.
If you have selected earlier one of the variants concerning staying behind the city walls (the attempt to wait through the situation in the Rest building, retreating from the city after the meeting with Onef or Ekkill), you will learn that the members of the caravan spent the entire time defending against monsters that appeared in this area. In the first conversation, Rook, Iver and Oddleif will take part. You can agree to help the villagers (Not yet. We need to help here) or do what Iver suggests and hide in one of the buildings (Iver's right. We have to cut our losses).
If you go for the first variant of behavior, this will mean that you have to fight and receive a reward for winning that battle, which apart from fame, is a group of Clansmen that will join the caravan. What is interesting, you can also fight two more battles (the "Show us where" and "Head in their direction" options). Each time, this will increase the caravan in numbers. It is worth knowing that Iver will be annoyed, towards the end, and he will refuse to participate in the last battle. If you select te second variant, you will not have to fight the monsters, but Rook's relationship with Oddleif will deteriorate.
Listen to the conversation between Iver and Rook, during which the caravan members will plan on their journey to Wyrmtoe. If you have agreed to cooperate with Ekkill earlier, he will automatically join your caravan. If, however, you refused Ekkill's offer earlier, you will meet with Onef, who will be trying to convince Rook that he should betray Ekkill. Towards the end of the conversation with Onef you can behave in two different ways, i.e. allow him to join the caravan (Onef will become a new member of the active party and you will gain, at the same time, some Supplies) or refuse him. Personally, I recommend that you select the second variant, because you will later regret your decision to trust Onef, otherwise.
If you, however, have not contacted Onef, nor Ekkill earlier, while attempting to leave the city, you will listen to another conversation. The party wil be stopped by Onef, who will ask you to let him join the caravan, alongside with the Fighters subordinate to him. You can let him do that (Let them join) and receive some Supplies as a result, and 10 Renown points, but I warn you again of the negative outcome of this decision, which you will find about later throughout the journey. A better way to follow is refuse Onef's request (Doesn't feel right. Send them away).
Note - Regardless of the course of events, and decisions that you have made, do not forget to visit the Market, still before you leave Frostvellr. Do this to purchase some supplies. It's very important, as your caravan has probably lost most of its supplies gathered in chapter 2, and is starting this chapter with little to no supplies.