Characters - Ken | Characters Street Fighter IV Guide
Last update: 11 May 2016
Current Ken is the mix of blond from SF3 Third Strike and the one from Super Turbo. It has a lot of combos and his Shoryuken has a large range. Many people find that this is a purely offensive character, but some players have shown that it is not true. Ultra Combo is strong and can be easily use in combo. In addition, the attacks (with the exception of Kara Throw) do not have a large range and it is the most (as long) popular figure among the players, so everyone knows exactly the technique. |
Normal Moves
- p+MK - Forward Kick
Quick attack with good range. Sometimes used to finish the combo (when enemy is further than we want to).
- p+HK - Spinning Side Kick
A good range, and proportionate injury.
Special Moves
- qcf+P - Hadouken
Good fireball but has quite big delay. Using by playing from the distance. We can block the most of normal attacks with it.
- p, d, dp+P - Shoryuken
Classics. Uppercut, which we can cancel the block moment and transform into Focus Attack. Speed, angle and attack power depend on pushed punch. High priority and minimal delay. If we do not hit, we're flying up and we are practically defenseless so use it carefully.
- qcb+K - Tatsumaki Senpuu Kyaku
We can use it also from the air. Good range and small delay.
Ex Moves
- qcf+2xP - Ex Hadouken
This fireball hits two times but don't roll the enemy so it's a good combo starter.
- p, d, dp+2xP - Ex Shoryuken
Hits four times and has huge priority.
- qcb+2xK - Ex Tatsumaki Senpuu Kyaku
As similar as basic version, can be used in the air. Take more damage and hit a couple times. It's very good for taking off the flying enemies.
Super Combo
- qcf, qcf+P - Shoryureppa
Hardcore players use it rarely (usually in the corner of screen) and using Super bar for Ex Shoryuken.
Ultra Combo
- qcf, qcf+3xP - Shinryuken
Ken is doing uppercut, some kicks and finish sequence with powerful Shoryuken. Simple combination that can be use in any moment. In the screen corner you can finish juggle (started Super Combo). The biggest problem of this attack is his little range. If we want to do it , we must be done in the front of the enemy. Is invaluable in combos.
Combos
- MK (from the air), MK (crouching), LP (crouching), HP Shoryuken, Dash cancel, Ultra Combo.
- HK (from the air), MK (crouching), cancel HP Hadouken.
- MP (close to enemy), HP, cancel HP Shoryuken.
- MP (close to enemy), HP, cancel HP Shoryuken, dash cancel, Ultra Combo.
- LK (crouching), LP (crouching), MK (crouching), cancel HP Shoryuken.
- HP Shoryuken (on flying in your direction enemy) dash cancel, Ultra Combo.