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Street Fighter IV Game Guide by gamepressure.com

Street Fighter IV Game Guide

Table of Contents

Characters - Chun Li | Characters Street Fighter IV Guide

Last update: 11 May 2016

 

Chun li didn't change since SF3 Third Strike - Characters - Chun Li - Characters - Street Fighter IV - Game Guide and Walkthrough

Chun li didn't change since SF3 Third Strike. She has strong attacks from both the land and air. By combination and doing different moves, it's easy to confuse the enemy. She is also quite fast. Unfortunately, there is no attack against flying opponents, her Super and Ultra Combo is relatively weak. In addition, almost all of attacks are susceptible to counters.

Normal Moves

  • d+ MK - Kick of Death

This move is used as Fireball, Super Combo or Hyakuretsu Kyaku intro.

  • d+MK (air) - Head Stomp

Classics. Not so useful as before, but can be used in critical situation.

  • dp+LK - Backflip Kick

Jump back, good combo starter.

Special Moves

  • K, K, K - Hyakuretsukyaku (armor breaking)

Good, fast attack checking at the beginning or the end of combo. It's good way to cancel enemy's Focus Attack. Unfortunately it has quite big delay so use it carefully.

  • [t], p+P - Kikoken

Good projectile, fast enough and without delay. His distance and strength belongs from pushed punch. LP is the weakest but has the biggest distance. HP is faster and stronger but passing shorter way flying.

  • hcb+K - Hazanshu

It is fast flip, which must be blocked standing. Has virtually no delay and pass through the fireball. However, it may be detained by a single attack.

  • [d], g+K - Spinning Bird Kick

Classics. Effective on less experienced players. Vulnerable to all counters kinds.

  • t+MK, MK, d, g+K - Command Combo Kicks

The first is the high attack, second throws enemy into the air and next moves finish the combo. You can continue with Ex Spinning Bird Kick (if it's possible). In the screen corner hit Super or Ultra Combo.

  • LP+LK (in the air) - Air Throw

The only Chun Li weapon against flying enemies. Throw range is very good and it's almost guarantee.

Ex Moves

  • 2xK, 2xK, 2xK - Ex Hyakurestukyaku (armor breaking)

Great juggle starter, making more damage than basic version.

  • [t], p+2xP - Ex Kikoken

This fireball hits two times and is much faster than basic. Hits from long distance and it's very good in combo.

  • hcb + 2xK - Ex Hazanshu

Takes a little more energy and it's faster.

  • [d],g+2xK - Ex Spinning Bird Kick

This move do not absorb energy any more like it was SF3. Even so it is one of the best chun Li moves. Has a good priority and it's very fast. Good as counter, it's better to use it at the end of combo.

Super Combo

  • [t], p, t, p+K - Senretsukyaku

Average Super Combo. Work only against standing enemy (if it hits the enemy while he's jumping, it takes practically no energy). Moreover it has poor range and it's simple to block. It's definitely better to use all EX attacks which make similar damage.

Ultra Combo

  • [t], p, t, p+3xK - Housenka

This Ultra Combo pass through fireball and hit even from the second corner of the screen. Nevertheless like in case of Super Combo, you are defenseless when enemy will block it. Also doesn't work on enemies in the air.

Combos

  • HK (from air), HP (crouching), cancel EX Kikouken, Cancel Focus Attack 2, dash cancel, Command Combo Kicks.
  • LK (crouching), LP (crouching), MK (crouching), cancel Ex Kikouken.
1 - Characters - Chun Li - Characters - Street Fighter IV - Game Guide and Walkthrough
2 - Characters - Chun Li - Characters - Street Fighter IV - Game Guide and Walkthrough
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