Characters - Abel | Characters Street Fighter IV Guide
Last update: 11 May 2016
Abel is a specific combination of Fei Long and Zangief with additional old Alex throws. He has monstrous EX attacks which are great juggle starters. Strong characters with Ultra Combo. Strong both in defensive and offensive. |
Normal Moves
- d+HP - Elbow Launcher
Two-stone attack, throw our opponent in the air. Very similar to Urien Elbow from SF3. It is also a good defense by attacking from the air, only if your timing is right. It is also a good defense by attacking from the air, only if your timing is right.
- p+MK - Towards Medium Kick
A good move to exert pressure on the opponent. When you break it, you will decrease distance divide us from the enemy. It will increase the chances to hit with Elbow Launcher, Sky Fall, Tornado Throw, etc.
Special Moves
- qcf + P; p +P or p+K, p +P or p+K - Change of Direction
This combination is very similar to Fei Long Rekke Ken. When one of the first two strikes lands, it opening opponent for the combo. The third blow, regardless of whether it will strike the hand or leg, will hale armor breaking ability.
On the other hand, each of these movements may be countered, so do not take advantage of this action too often.
Pressing P after the first movement, will hit in the head, while another P will result in high grab.
Press K after the first movements, will result in low kick, and another K will result In grab in the floor.
- qcb +K - Wheel Kick
This setback must be blocked standing, and performing it, we do not have to worry about any counters.
- d, dp, p +K - Marcelles Roll
This attack is almost the same as Ken's roll, known from Street Fighter Alpha 2. It is very fast and can be used to confuse the opponent. Go through the normal attacks, but Abel in its implementation may be thrown. Depending on the impact of the pressed kick, a distance of attack increases or decrease. This is one of the most useful actions in the Abel arsenal.
- hcb+P - Tornado Throw
Abel catch the opponent, turning around and hit to the ground. The movement is similar to the Zangiefs Screw Piledriver. Abel will perform the projection, even if his opponent is blocking.
- p, d, dp+P - Falling Sky
This is an attack, which we executing on coming up from the air enemy. During his move, Abel legs are still on the Grodnu. After this action you may perform Elbow Launcher. Simple combo requiring a solid injury.
Ex Moves
- qcf+2xP; p+P; p+P or p+K - Ex Change of Direction
This attack absorb single enemy move. It's very similar to the basic version.
- qcb+ 2xK - Ex Wheel Kick (armor breaking)
This blow lands regardless of where your opponent stands. It is very fast and passes through the fireball. If you have good timing, you can use it as a "shield" against airborne attacks. Without a doubt, the best Abels move.
- qcf + 2xK - Ex Marcelles Roll
This move is faster than his basic version and his animation is a little different.
- hcb + 2xP - Ex Tornado Throw
This is a great attack on the enemy, which is getting up from the ground. He will lose a lot of energy just before He know what is going on. Advanced players are allowed to escape by using the bounce back. In this case we use Sky Fall, or Kick Wheel, to bring them down. The projection of this exercise is also the moment at which the lift from the earth. Derived a single attack, and then we do the throw.
- p, d, dp+2xP - Ex Falling Sky
This move get more injury than his basic version and his animation is a little different.
Super Combo
- qcf, qcf+P - Heartless (armor breaking)
Abel walk to the opponent, performs a few simple moves, and finish the serie with throw. Good Super Combo, because it can break the first shock of the Change of Direction.
Ultra Combo
- qcf, qcf+3xP - Soulless (armor breaking)
Abel walk to the opponent, perform punching him, beat in to the air and doing very strong throw. His move pass fireball.
Combos
- MP (crouching), Change of Direction.
- Focus Attack 3, dash cancel, HP (crouching), cancel Falling Sky.