Walkthrough - Zaton Quests - Part 2 STALKER: CoP Guide
Last update: 11 May 2016
8. Missing Stalkers
Received from: Grouse
Beginning location: point 14 on the map
Target location: point 15 and afterwards 16 on the map
Mission description:
After getting to the marked spot, you will be directed to point 16 through the radio. You will meet Grouse (screen) near the marked house, who will lead us inside. Don't forget to save your game, because you will have to fight with two invisible enemies (the monsters appear a while before the attack).
Keep moving during the fight. However don't head to the unvisited parts of the building before the fight doesn't end. One enemy at a time is enough already. Don't waste ammo, shoot the enemy only when he's visible and you have a good aim at him. You can use a rifle, as you're fighting at close distance anyway. After defeating the creatures (screen), your partner will open elevator shaft, through which you will enter the basement.
Search the three Stalkers bodies and then head deeper into the monster's lair by following your employee (screen). Crouch and slow down all the time (default - ctrl + shift). Go outside and split with your partner for now.
Phase 2
Target location: points 2, 22 on the map
After a couple of days the mission will be updated and you will have to head to the Stalkers base and ask Bread about Grouse. You will be directed to Dock Cranes. Once there, find a body in the small building on the left and open the door on the right (screen).
Talk to the soldiers standing by the corpse. The Stalker's life will end, regardless of how the conversation's course. Search the bodies and return to headquarters and Bread. Finish the mission unlocks an achievement.
9. Bloodsucker Lair
Received from: Automatically after finishing mission 8
Beginning location: point 2, afterwards 11 on the map
Target location: point 17, afterwards 18 on the map
Mission description:
Head to the Stalkers Headquarters and inform Bread about the lair. Afterwards talk with Owl, ask him about the gas. It will cost you 2000 coins, but at least you will get another point on the map - 17 - a bridge full of unfriendly anomalies. Search for a jeep at the red point (screen) and take the box from its back.
You can search the other vehicles for supplies. However you won't be able to open the box on the truck at point 17 at this moment. Search for a burned wreck (screen) at the blue point, under the bridge (collapsed fragment). Inside of it there will be a box with a key and documents. Once you have both of the keys, return to point 17 and open the box on the truck to get the gas canister.
Head towards point 18 on the map, where you will have to connect the canister to the box to the left of the valve (screen) and let the gas into the monsters' lair. After placing the canister at the right spot, turn the valve. Take out a gun, because you will have to face incoming Bloodsuckers (there's a time counter in the upper right corner of the screen). Once the time's up, return to Bread and inform him about destroying the lair. You can also sell Owl the document.
10. Decide What To Do
Received from: Sultan
Beginning location: point 10, afterwards 2 on the map
Target location: point 11 on the map
Mission description:
Sultan will tell you about an attack planned against the Stalkers. Report to Bread about it. Afterwards talk to Knuckles, who's standing next to Sultan and tell him that you want to head out with him at night. Once you're at the destination, talk to him again and tell that you're ready to attack.
It's time to make a choice - you can either fight alongside the bandits and kill the Stalkers on the ship, or start shooting in the backs of your "friends" - the bandits. After the fight is over (screen), collect the reward from either the bandit or Stalker chief, marked on the map.
11. Transaction
Received from: Sultan (after completing mission 10 in favour of the bandits) or Bread (mission 10 in favour of the "good" ones)
Beginning location: point 10 (bandits) or 2 on the map
Target location: point 19 (bandits) or 20 on the map
Mission description:
On the same night on which you have completed mission 10, head to the marked spot. Talk with the leader and then follow the group (on the good side, you have to crouch and walk slowly to the round building). Watch a short scene and afterwards start eliminating the enemies. Use the covers and save often (preferably in different slots). Once the fight is over, search the trader's body, take the PDA and talk with the group's leader to collect your prize.
Notice - the PDA you have just found and the one from mission 17 (Duty History) of the Jupiter sector are both very important. If you hand them over to Owl, you won't be able to finish mission 21 (Monolith Survivors) [Jupiter]. In order to avoid this you should make a choice between Duty and Freedom and hand over both devices to the proper leader in the Stalker base of Jupiter sector (choosing the 1:1 option won't lead you anywhere, you still will be neutral).
Additionally, by handing over the PDAs to Owl, you will miss mission 0 from the Jupiter sector.
12. Bring Cardan tools
Received from: Cardan
Beginning location: point 4 on the map
Target location: points 13, 21 on the Zaton map;
Mission description:
You will be searching for tools basically throughout the whole game. There are three different types of tools, two sets per region. You can find the first two in the Zaton region. You will come across the Fine Tools during mission 7 and the Basic Tools can found at the Sawmill. However you have to look out for armed zombies there. Precisely at point 21 there is a hut, with the Basic Tools at the attic (screen). After meeting them for the first time, the zombies will start showing up all around the world map.
Phase 2 - calibration tools
Target location: point 9 on the Pripyat map;
You can find these tools set only after getting to the Pripyat sector. Head to the supermarket (point 9) while keeping an eye for dogs. Go through the door blocked with furniture.
There is a real labyrinth of rooms before you. Assuming that you're standing in the entrance - open and walk through the door on the right, afterwards through the empty door frame on the left (open the door through which the dogs tried to get in), right through the corridor and then right at the intersection. To the end of the hallway and left, through the empty door frame. You should now be in a room with stairs leading to the basement in which the tools are (screen). You can go even lower and take out an artifact from a dangerous anomaly.
13. Stingray 5
Received from: from the beginning of the game
Beginning location: -
Target location: point 23 on the map
Mission description:
Find one of the chopper wrecks on the marshes. After getting close to the machine, you can search it. Before you go back, it's worth to check the box on the other side of the chopper and carefully search the marshes for an artifact (look out for the water "cones", those are dangerous anomalies). The mission will get updated and will end "on its own" as you advance the plot.
14. Stingray 2
Received from: from the beginning of the game
Beginning location: -
Target location: point 24 on the map
Mission description:
In the Iron Forest, search for another chopper. Electric anomalies will be quite a pain, so keep a first-aid kit close. You have to search the machine and it's also worth to check the nearby corpses. You can use the detector to find an artifact in this anomaly.