The basics - Artifacts STALKER: CoP Guide
Last update: 11 May 2016
There are a total of 27 artifact types (below there is a table with probable localizations, which you can find at the general maps) out of which 23 are "renewable" and can be found in anomalies. The other four can be found only while completing missions and you won't have them in your possession for too long.
The detector plays a vital role in finding the artifacts. There are four detector types in total. Echo - light and sound signals, Bear - shows the direction, Veles - accurate location, Svarog (prototype) - location and nearby anomalies. Try to gain at least the Veles at soon as possible, however the prototype Svarog would be even better (look - mission 19 (Tempting business) of Zaton sector). Searching for artifacts with it is a real pleasure.
Trading artifacts is the best way to gain money in the game. You will gain the most by selling them to the trader (point 2 at quest map) in the Stalker headquarters in Zaton. After finishing mission 2 (Strange Phenomenon) in Zaton sector, Bears will tell you to find a particular artifact type and will offer a higher than ordinary price for it.
Warning - points in which you can collect an artifact have been marked with blue point of the general maps. After each mission there is a chance that the artifacts will appear once more in those spots.
ICON | NAME | PROPERTIES | PLACE [sector] (mission) |
Altered Wheel | Radiation +6 | [Z - Zaton] (2. Strange Phenomenon) | |
Altered Insulator | Radiation +6 | [J - Jupiter] (13. Intermittent psi-emissions) | |
Heart of the Oasis | Health Regeneration +2, Overcoming Hunger +1, Energy Regeneration +2, Wounds Healing +2, Radiation +4 | [J] (12. The Oasis) | |
Compass | Fire resistance +3, Chemical resistance +3, PSI resistance +3, Electricity resistance +3, Energy Regeneration +2, Radiation +4 | [Z] (20. Compass) | |
Shell | Energy Regeneration +4, Radiation +2 | 4 [Z], 12 [Z], 12 [P - Pripyat] | |
Battery | Energy Regeneration +2, Radiation +1 | 4 [Z] | |
Kolobok | Health Regeneration +4, Radiation +2 | [Z] (5. Helping the Stalker); 20 [Z] | |
Mama's Beads | Wounds Healing +2, Radiation +1 | 3 [Z], 2 [J], 6 [J] | |
Snowflake | Energy Regeneration +6, Radiation +3 | 12 [Z], 12[P], 7 [P] | |
Firefly | Health Regeneration +6, Radiation +3 | 14 [J], 10 [J] | |
Bubble | Radiation -4 | 18 [Z], 14 [J], 15 [J], [P] (1. Unidentified Weapon / Gauss Rifle) | |
Flame | Wounds Healing +6, Radiation +3 | 6 [Z], 3 [J] | |
Eye | Wounds Healing +4, Radiation +2 | 17 [Z], 6 [Z], 3 [J], 6 [J], 9 [J] | |
Fireball | Fire resistance +6, Radiation +2 | 6 [Z], 6 [J] | |
Soul | Health Regeneration +2, Radiation +2 | 18 [Z], 4 [J], 14 [J] | |
Stone Blood | Chemical resistance +3, Radiation +1 | 14 [J], 15 [J] | |
Crystal | Fire resistance +3, Radiation +1 | 3 [Z], 6 [Z], 17 [Z], 2 [J], 6 [J] | |
Goldfish | Max load +12kg, Radiation +3 | 8 [P] | |
Gravi | Max load +8kg, Radiation +2 | 3 [J] | |
Night Star | Max load +4kg, Radiation +1 | 10 [Z] | |
Wrenched | Radiation -3 | 7 [Z] | |
Jellyfish | Radiation -2 | 7 [Z] | |
Moonlight | PSI resistance +6, Radiation +2 | 4 [Z], 10 [J] | |
Flash | Electricity resistance +6, Radiation +2 | 4 [Z], 12 [Z] | |
Sparkler | Electricity resistance +3, Radiation +1 | 12 [Z], 4[Z] | |
Meat Chunk | Chemical resistance +6, Radiation +2 | 7 [Z], 18 [Z], 4 [J] | |
Stone Flower | PSI resistance +3, Radiation +1 | 7 [Z], 3 [J] |