Walkthrough - Zaton Map - Part 1 STALKER: CoP Guide
Last update: 11 May 2016
There is no denying that marshes are what you'll be seeing very often in Zaton. It's also the area of conflict between Stalkers represented by (point 2 on quest map) and the bandits represented by Sultan (point 10). Neutrality is not an option here. You have to opt for one side of the conflict during the missions. After beginning the adventure, you should head to Stalker headquarters (point 1 on quest map). It'll be a straight-forward way from there.
General map
Important locations on the map:
1) Ranger Station - Location connected with mission 11 (Transaction). There's some canned food on the pickup in the north. Ammo and a machinegun in one of the machines in the big hangar. In the narrow building in the west, behind the machine - health pack and Gauss cells. On the upper floor (you can get there by going up the ladder) there's a rifle and ammo.
2) Waste Processing Station - a factory full of hostile mercenaries (mission 6 (Mercenary Camp)). Between the trailer and the driver's cabin in the east there's a grenade launcher with some grenades. On the construction holding the big metal pipes at the back of the building - medicine.
3) Boiler Anomaly - a fire anomaly with an artifact. Mission 5 takes place here (Helping a Stalker). There are grenades under the stone on the west.
4) Iron Forest Anomaly - Electric anomaly with an artifact. Mission 14 takes place here (Stingray 2). In the underground of the laboratory into which you get during the 1 mission of the Pripyat sector. Inside the van to the north - ammo. In the desk inside a small room in the south part of the building - a pistol and ammo.
5) Skadovsk - the first Stalker headquarters you will see in the game. In here you will find not only traders (weapons and documents - Owl (point 11), artefacts and food - Bread (point 2)) but also a supplier from whom you can buy equipment (point 29). The bandit boss - Sultan - is also here (point 10 on the map) and will try to involve us in his dirty interests.
6) Circus Anomaly - Fire anomaly with an artifact. To the north-west of it, on a tree - pistol and ammo.
7) Claw Anomaly - you get to the briefcase from mission 4 through it (Unreachable Stash). Inside anomaly you can find an artifact but also humanoid jumping creatures (Snorks). On the east, by some rocks (behind a bush) - first-aid kits.
8) Krug Antenna Complex - location from mission 8 (Missing Stalkers). There's a nest of bloodsuckers in the underground.
9) Sawmill - a lumber mill with a big group of armed zombies. You will find mechanic tools in one of the buildings (mission 12 (Bring Cardan tools)). Inside the tractor - medicine.
10) Dredge Station - the location in which the first mission from the Stalkers base will take place - (Strange Phenomenon). You can fish out an artifact from the nearby water with anomalies.