We Need a Tool, The Hundred Hands of Chaos | Main Missions Walkthrough South Park: The Fractured But Whole Guide
Last update: 22 November 2017
Reward: the ability to get rid of lava, access to U-Store-It (M1,21), and the key to Butters' garage.
Yet again return to the Coon's Lair. After a short conversation return to your house, eat dinner, and go to sleep. In order to leave the house, you need to collect 3 keys: the gold one is hanging beneath the stairs (as before), the brown one is in the kitchen next to the New Kid's father, and the last one in the living room (cross the electrified water using the FartPause). Now, open three door locks with the keys you have found and two bolts by throwing Snap N Pops at them. Next, follow your companions...
Another stage involves fighting four homeless people at SoDoSoPa. They can deal major damage, so try to stick to one side of the arena to avoid being hit by all of them during one turn. Continue your trip...
After you get to U-Store-It, you have to pick up the mask lying on the ground in order to continue. Follow Toolshed until your road is blocked by a large container - you can throw it over with Captain Diabetes' help. Next, use the TimeFart to reset the container.
After you reach the next location you need to fight two additional waves of enemies. Save your strengths in the first battle (consider having Human Kite in your team and using his healing ability - he can heal more than one character at once, provided they stand in the same row). In the second battle, you will be surrounded by opponents. Luckily, they do not use any unpredictable attacks.
Go through the garage door to the right. Inside, use the FartPause to pass the turret and turn it off using the switch on the wall. Then, move the crate with dynamite to the bottom right corner and fire it up with a firecracker. Continue rightwards until you reach the last storage compartment.
Pay attention to the gauge on the bottom of the screen and avoid regular attacks.
Now you have to face the general. Focus on eliminating him, as this is your only objective. Try to keep your characters away from each other - after a short while the general is going to pour lava from the ceiling after the bar on the bottom of the screen becomes full. There is no use in moving the enemies under the machine, as they are completely immune to fire.
After the battle goes to the roof. Using the firecrackers, smash the wooden planks that support the tower's pillars. Remove lava from underneath the tower and climb on top of it. Then, fly onto the next building. Go down and continue towards the lava. This is not the end... defeat the opponents you encounter on your way and go into the warehouses with the barrels.
When inside, detonate the barrels from a safe distance trying to hurt as many opponents as possible and causing chain reactions (each barrel explodes in the same way, hurting units standing on a "+"-sized grid).
You can use Call Girl for that. As far as the second battle in the storage compartment is concerned, the enemies have turrets. They are neutral, so you do not have to destroy them. It is better to move your team rightwards - after a while, enemy reinforcements will appear on the left, and they will be vulnerable to the turrets' fire.
Fighting the final boss is a bit different from the previous battles. He attacks with missiles, which target your units in one turn, are being fired in the next one. Moreover, this boss throws a grenade. The opponent has many health points and is resistant to all negative effects, so consider using attacks that deal most physical damage (it is also a good idea to change your abilities before the battle).
During the second stage, the boss regenerates his health, and four medics arrive - eliminate them first, then attack the main opponent. In the third (and the last) phase, the boss can be pushed back and occupies only one square at a time. Nonetheless, he performs two attacks per turn. For this battle, it is worth to have a Macaroni Picture in the inventory, as it heals all your allies.