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South Park: The Fractured But Whole Game Guide by gamepressure.com

South Park: The Fractured But Whole Game Guide

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Allies South Park: The Fractured But Whole Guide

Last update: 22 November 2017

All selection menu. - Allies - Gameplay Basics - South Park: The Fractured But Whole Game Guide
All selection menu.

In the game, you can win battles with the help of max 3 allies. During some story missions, however, you are forced to fight alone or in a party of two. There are also some occasions when a given ally is mandatory, and you cannot change him. Nonetheless, before most of the battles, you can change your allies. The game does not feature leveling your allies up nor a similar relationship system.

Craig Tucker a.k.a Super-Craig

Available after The Chains of Super-Craig mission. He is the strongest superhero in terms of the damage he deals and the health points. Nonetheless, his attacks are quite limited, as he can also attack in a straight line. Below, you learn more about his abilities:

  1. Mega Fist Punch - the basic fist attack, which additionally pushes the enemy back and deals much damage. You can hit only an enemy standing on the adjacent square.
  2. Shining Hate Finger - you infuriate the enemy standing max. 3 squares away and gain shield protecting you from a potential attack (the shield does not protect Craig from negative effects). This ability has a 1-turn cooldown.
  3. Omega Crash Extra - hit the enemy standing up to 4 squares away dealing him much damage and pushing him back. Moreover, this ability slows the targeted opponent down. This attack is slightly weaker than the Mega Fist Punch, however, it can be performed with allies standing on the line.
  4. Furry Death - this is the most powerful of all physical attacks among the allies. It hurts only one opponent standing right next to Craig.

Kyle Broflovski a.k.a Human Kite

Available after the mission: Alternative Universe Collide. He has two skills that support the team and one range attack. He is not a bad superhero, however, he definitely falls behind an Elementalist. His abilities are:

  1. Laser Burn - shoots a laser beam dealing significant damage to an enemy standing up to three squares in front of him.
  2. Jetstream - pulls up to four allies standing in a row back to him and restores a moderate amount of their health. Sometimes, this ability can allow you to avoid given enemy attacks.
  3. Kite Shield - a given ally within range gets a 1/3 of the shield bar.
  4. Wrath of Kite - a special ability allowing you to attack multiple enemies standing on a 3x4 grid in front of the hero. It deals much damage and burns them.

Jimmy Valmer a.k.a Fastpass

He joins your teams after you unlock the second fast travel point (these become available to unlock after completing Birth of a Coon Friend). He can be useful in fights, in which you employ tactical approach. His abilities are:

  1. Blind Side - deals moderate damage and ends up with Fastpass standing behind the enemy and becoming invisible until the next turn (additionally, this ability has a 1-turn cooldown).
  2. Hit and Run - deals major damage to an enemy standing two squares away without leaving his place.
  3. Transporter - switches places with an ally (within the range of two squares) and restores the considerable amount of his health. This ability can be used at strategic moments.
  4. Burning Lap - deals major damage to all enemies standing in the row and burns them.

Clyde Donovan a.k.a Mosquito

He joins your party after the Mosquito in a Honey Pot mission. This is an unusual superhero, however relatively weak His strong asset lies in high mobility. His abilities are:

  1. Bug Bite Barrage - deals major damage to an opponent standing in front of Mosquito. Mosquito regains some health.
  2. Skeeter Swarm - deals little damage to enemies surrounding Mosquito. Additionally, it grosses them out and slightly increases Mosquito's attack.
  3. Zika Rush - deals moderate damage up to three enemies in a straight line. By performing this attack, Mosquito changes his position and slightly heals himself.
  4. Pandemic Pestilence - this attack deals relatively much damage on the area covering 5x5 grid grossing out the enemies.

Scott Malkinson a.k.a Captain Diabetes

He joins your team during the mission: The Bowels of the Beast. He is the fifth available ally and is highly "self-sufficient". Two of his attacks grant him a shield, and he is great for the team's tank. His abilities are:

  1. Coma Combo - deals major damage and pushes back the enemy standing on the adjacent square;
  2. Sugar Rush - attacks up to three opponents in one row dealing them much damage. This attack can be performed with allies standing in the line and grants Captain Diabetes a shield.
  3. Insulin Shock - a weak attack, which pushes back and slows down the enemies. It also grants Captain Diabetes a shield (stronger than the one from the Sugar Rush).
  4. High-Fructose Death Wave - even though it is powerful, this attack affects only the enemy standing next to Captain Diabetes and his two neighbors.

Eric Cartman a.k.a The Coon

He joins the team during the mission: The Bowels of the Beast. He is an interesting superhero, who is quite effective in combat. He has one of the best super-attacks and is actually a brutalist. After finishing the main campaign, you will not be able to use him as an ally.

  1. Coon Claws - this attack deals major damage to the enemy standing in front of the Coon and causes bleeding.
  2. Coon Lunge - attacks up to three enemies in a straight line dealing them moderate damage and moving to the last square indicated by the attack range.
  3. Coon Pounce - select one opponent up to 1 square away from the Coon to switch places with him or her and deal moderate damage. This is a tactical ability.
  4. Prime-Time Coon - attacks enemies standing on a huge grid (sometimes the size of a small arena) with high damage bonus. This attack cause bleeding for all targeted opponents.

Leopold Butters Stotch a.k.a Professor Chaos

Joins your team after you complete The Hundred Hands of Chaos. Initially, it is not worth using his help, as one of his abilities is blocked.

  1. Chaos Blast - hit an enemy from a distance of up to three squares dealing him or her much damage. The opponent has to stand in front of the character.
  2. Confus-o-Tron - hit an enemy standing around to enemy (up to 3 squares away) to electrocute and confuse him more her (the enemy attacks the nearest unit, either friend or foe). This attack does not deal any damage.
  3. Hired Hands - this attack is unlocked after the mission The Chaos Gambit. Summon an aid who fights for you (unfortunately he is weak, however, can be useful in distracting the enemies)
  4. Hammer of Chaos - deals major damage to all enemies standing on squares within two horizontal rows in front of Butters.

Wendy Testaburger a.k.a Call Girl

She joins your team after completing (You Can) Call on Me, which becomes available after the mission The Hundred Hands of Chaos. She is the only female character and is highly effective in combat. She is one of the best allies in the game. Her abilities are:

  1. Selfie-Stick Strike - a powerful close combat attack, which slows the enemy down.
  2. Phone Destroyer - a great attack, which allows you to target any opponent in the arena and deal him / her major damage. Also, this attacks lowers the target's defense. This is one of the best attacks in the game.
  3. Blocked - similarly to Craig, you can get an indestructible shield until the next turn. This ability has a 1-turn cooldown.
  4. Flash Mob - attacks the enemies on the arena dealing them significant damage and lowering their defenses.

Kenny McCormick a.k.a Mysterion

He joins your team after the mission The Thin White Line. He is one of the most interesting heroes especially due to the fact that after death he becomes a ghost able to revive himself. The only flaw lies in his ability to perform attacks only in a straight line.

  1. Demonic Fury - a powerful punch with no additional effects.
  2. Uderzenie strachu (Dread Rush) - silny atak z efektem odepchniecia. W przeciwienstwie do podobnych ataków, w tym przeciwnicy odpychani sa w strone, gdzie stal bohater.
  3. Dread Rush - a powerful attack that pushes the enemy back.
  4. Dark Whisper - pulls your enemy from up to even four squares away dealing him little damage and decreasing his / her defense.
  5. Cruel Fate - an incredibly powerful attack. It deals damage to enemies standing around Mysterion and electrocutes them. Unfortunately, Mysterion himself dies and becomes a ghost.

As a ghost, Kenny cannot be hurt nor attacked, however, he can cause effects on his opponents (without any damage). These effects are:

  1. Phantom Chill - freeze the opponent, who loses one turn (this ability has a 2-turn cooldown).
  2. Marked for Death - lower opponent's defense.
  3. Spooked - confuse an opponent.
  4. Mysterion Re-rising - revives Mysterion and replenished his health. Additionally, all allies are healed.

Stan Marsh a.k.a Toolshed

This hero joins your team after completing The Thin White Line, however, on some occasions, you can work with him during the earlier missions. He has only two offensive abilities and one healing ability. Nonetheless, he is not a very practical superhero.

  1. Spiral Power - deal moderate damage to the opponents standing in a rectangular grid.
  2. Drillslinger - deal minor damage to the enemies to both right and left standing up to 3 squares away. This attack also pushes back the targeted enemies.
  3. Revitotron 9000 - heal several allies within range of a few squares in front or behind the character. This ability does not eliminate any negative effects.
  4. Full Bore - a powerful attack that reaches the opponents standing up to two squares in front of the character.

Token Black a.k.a Tupperware

Available after you complete The Thin White Line. He is a useful superhero in terms of his abilities, especially when you plan to employ tactical approach.

  1. Tupper Tornado - deals moderate damage to opponents surrounding him and pushes them back.
  2. Hot Swap - a useful ability, which might help you save your allies and cross enemy's plans. Switch places with a character on the arena standing up to 4 squares away. Moreover, Tupperware gains shield. With this ability, you can e.g. teleport the enemy in front of a turret.
  3. Tupper Turret - once every three turns you can set up a turret that automatically shoots the enemies standing in a straight line (in the same row as the turret itself). The turret gets its own turn and expires after 4 turns. It deals moderate damage and gets its first turn right after it is set up.
  4. Tupper Mech Mk III - after the transformation, Tupperware can shoot three missiles dealing minor damage, however, they can be dispatched anywhere on the arena. Moreover, these missiles slow the enemies down and electrocute them. It is useful when there are many opponents left.

Tweek Tweak a.k.a Wonder-Tweek

Joins your team after The Thin White Line. One of the weakest superheroes, he serves as a support.

  1. Supreme Lightning - the basic attack dealing minor damage, nonetheless, you can target multiple enemies and electrocute them.
  2. Icicle Strike - freezes an opponent, which loses his or her next turn. This attack also deals minor damage. It has a 2-turn cooldown.
  3. Soothing Showers - heal a chosen ally standing up to 2 squares away. This ability does not eliminate any negative effects.
  4. Eros Eruption - attacks enemies standing up to three squares away from the character. Apart from dealing moderate damage, this attack confuses targeted opponents.
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